DCC: Dungeon Interludes, stage one question (spoiler)

Whizbang Dustyboots

Gnometown Hero
I'm thinking of using this DCC module as the basis for a Redhurst campaign, which would mean at level 1, every character would be a wizard. (Although I imagine several characters would want to multiclass later on to pick up other needed abilities.)

Anyone been through Dungeon Interludes and care to guess if an all-wizard group could survive the first portion?
 

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