Whizbang Dustyboots
Gnometown Hero
I'm thinking of using this DCC module as the basis for a Redhurst campaign, which would mean at level 1, every character would be a wizard. (Although I imagine several characters would want to multiclass later on to pick up other needed abilities.)
Anyone been through Dungeon Interludes and care to guess if an all-wizard group could survive the first portion?
Anyone been through Dungeon Interludes and care to guess if an all-wizard group could survive the first portion?


