Devoted Defender -witty commentary goes here-
Devoted Defender
Devoted Defenders are trained warriors that protect their allies from harm.
Requirements
To become a Devoted Defender, the character must fulfill the following requirements.
Base Attack Bonus:+5
Skills: Listen 4 ranks, Sense Motive 4 ranks, Spot 4 ranks
Feats: Weapon Focus (any melee weapon), Alertness
HD: d12
Base Attack Bonus:: 1/HD (as fighter)
Saves: Good fortitude, Good reflex, bad will
Class Skills
The Devoted Defender's class skills (and the key ability for each skill) are Climb (Str), Innuendo (Wis), Jump (Str), Listen (Wis)< Profession (Wis), Sense Motive (Wis), Search (Int), and Spot (Wis). See Chapter 4 of the
Player's Handbook for skill descriptions.
Class Features
Weapon and Armor Proficiency: A devoted defender is proficient with all simple and martial weapons, all types of armor, and shields.
1st: Defend Charge, Harm's way
2nd: AC Bonus +1,
3rd:
Defend the Weak 1/day
4th: Second Charge, AC Bonus +2, Damage Reduction 1/-
5th: Defensive Strike +1 , Deflect Attack
6th: AC Bonus +3,
Defend the Weak 2/day
7th: Defensive Strike +2 , Deflect Attack +1
8th: Third Charge, AC bonus +4, Damage Reduction 2/-
9th:
Defend the Weak 3/day, Defensive Strike +3
10th: AC bonus +5, Swap Damage, Defensive Strike +3, Deflect Attack +2
Defend Charge (Ex) : At first level, a devoted defender may set a "charge" every battle when he rolls iniative. This charge may be a person or animal (including the Devoted Defender's mount) and special abilities only work on your charges as listed below. The devoted defender gains the ability to set another charge at every fourth level (2 at level 4, 3 at level 8).
Harm's Way (Ex) : Beginning at 1st level, the devoted defender may elect to place herself in the path of danger in order to protect her charge. Any time that you are within 5 feet from one of your charges, and your charge suffers an attack, you may become the target of that attack in his place (even if you are normally not within reach of the attack). You must declare this before the attack roll is made.
AC Bonus : At 2nd level, a devoted defender gains a +1 dodge bonus to armor class. This bonus increases by 1 for every two extra levels of devoted defender possessed.
Damage Reduction (Su) : At 4th level, a Devoted Defender gains Damage Reduction 1/-. This increases to 2/- at 8th level.
Defend the Weak (Sp) : At 3rd level, a devoted defender gains the spell-like ability to cast
Shield Other on all his charges as a standard action, once per day. This ability can be used twice per day at level 6, and three times per day at level 9.
Defensive Strike (Ex) : At 5th level, a devoted defender can make an attack of opportunity against any opponents within reach who attack one of her charges in melee. You gain a +1 bonus to hit on this attack, which increases to +2 at level 7, and +3 at level 10. This ability can be used once per round.
Deflect Attack (Ex): Beginning at 5th level, the devoted defender can attempt to parry a melee attack against her charge. She must be within 5 feet of her charge to attempt this and holding a melee weapon or shield to deflect the attack. Once per round when your charge would normally be hit with a melee weapon, you make an opposed attack roll at your highest base attack bonus against the attacker. If you beat the attacker, you deflect the blow. You gain a +1 bonus on this attack roll at 7th level, and a +2 bonus at 10th level.
Swap Damage (Su) : At 10th level, a devoted defender may draw out the damage from any of his charges, and have it inflicted on himself. As a full-round action, a devoted defender may heal one of his charges within 60' a number of damage, and damage himself for the same amount. Ability score damage, negative levels, poison, and other effects may also be transferred in this way. This is a supernatural ability.
I'm really unsure about this one, as I liked the devoted defender to begin with, but inspiration called, and I answered. I'm also guessing that theres a crazy loop in Swap Damage somewhere, but I just don't know where.
