DDI - vMinis are Extra?


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What I'm still curious about, and what I haven't seen a real definite answer on yet, is how many guest passes does a subscriber get per month? I'd love to see an official answer on this, as it will make a huge difference as to whether I subscribe or not more than likely.

I don't mind plunking down some cash for my DDI subscription, but the VTT is going to be useless to me if I can't get my cheapskate players into the VTT. Which will make me a very sad panda, but I have OpenRPG if I can't use the VTT.
 

If Wizards wants to make X amount of money, they need to charge amount Y. If they're not charging folks for individual V-minis, the price of the whole DDI will go up. Given how many people have been complaining that there aren't more ala carte (sp) options, you'd think there'd be more support for breaking out minis.
 

am181d said:
If Wizards wants to make X amount of money, they need to charge amount Y. If they're not charging folks for individual V-minis, the price of the whole DDI will go up. Given how many people have been complaining that there aren't more ala carte (sp) options, you'd think there'd be more support for breaking out minis.

That's a gross oversimplification. More customers at a lower margin can be just as valid a business plan.
 


Nightchilde-2 said:
What I'm still curious about, and what I haven't seen a real definite answer on yet, is how many guest passes does a subscriber get per month? I'd love to see an official answer on this, as it will make a huge difference as to whether I subscribe or not more than likely.

I don't mind plunking down some cash for my DDI subscription, but the VTT is going to be useless to me if I can't get my cheapskate players into the VTT. Which will make me a very sad panda, but I have OpenRPG if I can't use the VTT.

I think they'd be shooting themselves in the foot if it were less than 20. 20 lets a DM run a weekly game for 5 players.

Of course, if we assume that one of those players has a subscription to DDI himself, that halves the burden and also reduces the total number of passes required to 16, meaning 8 per person.

Personally, I'm looking forward to VTT so I can play with new people. My friends are all unreliable dweebs and I've had to cancel 4 of my last 5 games...
 

I had a little concern over something like this possibly happening. I know that the real-world minis are costly to buy random packs of crap that most people will never use at their table. If the virtual mini utility was free, you would see a steep drop in the number of players buying the plastic minis for 4.0 exclusively if they could just place what they wanted on the VTT.

Wizards needs to make this work, but we don't need this to play. I think if it's going to be widely adopted, it needs to be simple and cost-effective for all of the gamers involved or a parallel technology will be developed or patched from this that will do so.
 


Fenes said:
Because so far no FPS offers a persistent world to roleplay in. If there would be a game that offered the consistent world of most current MMOGs (with the usual RP elements of character customisation, socialising, and crafting, and FPS style combat, I think it would attract those of us who want more than FPS, but do not want to level/item grind.

To give you an MMORPG-esque answer: ROFL

More seriously, sorry, there's no evidence that any significant number of people actually want this. Lots of people say they want skill-based stuff, but fail to play the games that implement it.

Also, role-playing, in an MMORPG? Rarely seen. I'm not sure there's much reason to believe an FPS-ish MMORPG would have any more of it.

Personally, I'd love to see a "skill-based" MMORPG as you describe, but I'd be surprised if it was a big success.

Asmor said:
Isn't Anarchy Online supposed to be an FPS?

In no possible way, on no possible level, is AO an FPS.
 

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