DDO is dead!

Anand said:
I'm a WoW player for one year and a half, and I also just tried DDO. I liked the quests concept, but I just couldn't stand the way the fights are. The monsters moved too weird in my opinion. I didn't like it. I also found the UI a little too complicated for a beginner.

The fights were the best part. You could actually form shields with the fighter, paladin, and cleric, go full defense, raise your to block mode and hold a corridor, then have the other three party members rain downs arrows or spells on your enemies.

There was a couple of cave-volcano adventures where you could find a passage to a ledge above your enemies to rain down arrows on them or find yourself under them taking a rain of arrows.

There was a pirate infested island, where you had to wipe all their encampment and blow up their ship. Taking out the encampment was tough for a level 2-3 party, but easy for a level 4-5 party. Obviously the level 2-3 party got the most xp and was the right level for it, but man was it tough. There were roving patrols and if you run away for some reason, it was easy to get spotted by another camp and soon another band of pirates would be chasing and it was all down hill from there. To bring down a campsite, most often we used archery to pull one or two, but often we ended up getting most of them charging at us. The priority then became to find the cleric and nail him quickly, else he would hold person or daze our tanks, which were trying to hold back the charging hobgoblin warriors or ogre. Grease was a good spell to throw in the middle of encampment and would keep a few occupied for a bit, but it worked on our toons as well and some people did not like being able to charge right in. I preferred to stand and rain down arrows and then go sword and shield we they charged us.
My favorite part which did come out to final release was the ogre archer on the hill top, who rained arrows as we moved around. Most times you could avoid him, but sometimes somebody in the party moved too close to the center of the island and agro'd him, thereafter we were rained down upon if we moved anythere that hill. Which was camp we saved until near last.

There are other features like, you could flank an enemy for the +2 to hit, shield block or shield bash, trip and they trip you, it was funny seeing dwarven barbarians tripping giants.

I would have kept playing, but did not care for Turbine's design and future direction of the game.
 

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The fights give DDO an edge. WoW combat is lame, click on yer target an' off you go, make a cuppa tea, get a munch, then come back - and look, he's still fighting with his robotic-style swinging.

DDO does little for me, mainly because I could never get into Eberron. I think the city sucks - it's a frickin' maze!!, the NPC's suck, have no flavour and were boring, there's no monk class - WTF, the overall land mass & free roam is pretty poor - for an MMO.

What I did like was the adventures/quests and the fact that party play was good most of the time, and it had a 'rule set' that one can understand and worked pretty well
 

GlassJaw said:
Shadowrun isn't an MMO, just an online FPS. You might be thinking of Huxley, which will be a FPS MMO.

http://www.shadowrun-online.com/sro/

index_04.jpg
 
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-SIN- said:
The fights give DDO an edge. WoW combat is lame, click on yer target an' off you go, make a cuppa tea, get a munch, then come back - and look, he's still fighting with his robotic-style swinging.

Lemmeguess, you played a paladin?

Combat style pre-TBC was Seal, Judge, Seal (flip over to ENworld, read a thread for ~25 seconds), Judge, Seal again if necessary, repeat. For many, it's still the same, but Retadins have to spam Crusader Strike every 10 seconds, which cuts down on the websurfing.

Strangely, when I did flip over to read something, I'd wind up with more health at the end of the fight than if I watched or interacted.

Brad
 


I beta-tested DDO and didn't enjoy it. I even checked it out a few months ago and still didn't enjoy it. It didn't really feel like D&D to me. Anyone complaining about Eberron being the setting hasn't played it in the least. Beyond Warforged, there's very little in the game that even makes me think of Eberron.

It's great that there are still people playing it and loving it, but I dearly wish that a better version will come out in the future.
 


Kanegrundar said:
Anyone complaining about Eberron being the setting hasn't played it in the least. Beyond Warforged, there's very little in the game that even makes me think of Eberron.

Are you kidding?? The whole setting is around Eberron, and Eberron around it! For the setting they don't do one without consulting the other! The whole thing is so deeply Eberron I can't even stand to read all of the adventure text and how it relates to Eberron as a whole!

And I have played it, PnP style. Still don't like goofy robots and 'artificers' (c'mon, just call 'em tinkers), but the setting does have plenty of good takes on the old to keep it distinct from FR and Greyhawk.

As the servers get worked on, yet again, I await to get another dragonshard.

Who here has reached the level 14 level cap yet? Not me, not even close.
 

I was 50/50 on DDO. I liked the game play. Instanced quests that actually mean something instead of kill x number of wolfs and report back to soandso. I also liked the combat system.

I HATED Eberron. And I HATED the character models especially the dwarves. And I hate games where every player ends up with a Uber glowing/flaming weapon.

I am currently in the LotRO Open Beta and it's growing on me. The client is still buggy with tons of memory leaks and graphics lag. But I love the setting. I love the dwarf models. And no glowing/flaming weapons....(yet). Low magic setting FTW!!
 

MarauderX said:
Are you kidding?? The whole setting is around Eberron, and Eberron around it! For the setting they don't do one without consulting the other! The whole thing is so deeply Eberron I can't even stand to read all of the adventure text and how it relates to Eberron as a whole!

And I have played it, PnP style. Still don't like goofy robots and 'artificers' (c'mon, just call 'em tinkers), but the setting does have plenty of good takes on the old to keep it distinct from FR and Greyhawk.

As the servers get worked on, yet again, I await to get another dragonshard.

Who here has reached the level 14 level cap yet? Not me, not even close.
The look of the game doesn't scream Eberron to me. If you take away the Warforged and the quest text, the game would look much like any other generic game running. Nothing in it made me think of the artwork from the Eberron CS. None of it.
 

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