Darth Malakh
First Post
yeah...and they are pretty nice to have around as skeletons or zombies because of their racial HD. Not as fragile as humanoid created undead.
Malakh
Malakh
Errr?? Whatever gave you that idea?VorpalStare said:.....Between the time it's killed and the end of the summoning duration, it probably acts like a called creature. I.e. you can take off and use it's equipment for a little while, but it's not permanent.
SRD_3.5e said:Magic Overview => Schools of Magic => Conjuration
Summoning: A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower.
yennico said:I asked this question for outsiders who have left their native plane and traveled to the material plane.
I know the effects of killing a summoned monster, but does not know what happens to the body and equipment of an oustider who visits the material plane on his own will (e.g an outsider with planeshift as spell) and who was not summoned by any spell.
A Will O' Wisp can't be made into a skeleton, as it doesn't have a skeleton. Though I suppose it could arguably be made into a zombie.RonYon said:For example, if I wanted a WilloWisp skeleton (magical flight is retained)
Note that you are petitioning your deity to send you a creature to help you out. As a DM, this would work once, then your deity would never allow this spell to work for you again. Also note that the alignment of the creature you ask for determines the alignment of the spell, meaning asking for an evil creature makes this an [Evil] spell.then I would use a planar ally spell to summon one with a Elemental template, kill it with prepared spells/traps/poisens etc, and reanimate it.
Where exactly have you read this? The templates are to give DMs options when world-building, not to suggest that every template exists in every world, as you yourself note.This seems really powerful, and if allowed potentially unbalancing. Obviously this cant happen without DM approval, as there may not even be any such creature in the infinate streatches of the planes, but given the discriptions I have read most creatures should have th plannar equivalents, thats what the templates are for.
Shades and Shadow Conjuration can only emulate Conjuration (Summoning) and Conjuration (Creation) spells. Since they emulate summoning but not calling, any creature you create with these spells dissipates into nothing once killed, and can't be reanimated, period.Furthermore, the use of Shades or of certain Shadow Prc ablities to emulate a callling spell, would eliminate the argument aginst ordering any thing you wanted. Sure the creature would be less powerful and robust, but since it is being created out of shadow instead of called from another plane, it should be whatever the creator creates it as.
I would rule no.A differnt problem arises with the question of class levels.Can a caster specify that the called creature have Sorcerer levels , withen the HD limit of the spell?
I think you're bending these spells so far out of whack they aren't even recognizable. If I were your DM, I'd deny all of it, then suggest that instead you write up a custom (ie. researchable) spell proposal of your own devising, then you and I could balance it, put it at an appropriate level, and add it to the game as something your PC developed through his own research.I would like to have custom made monsters, but only if it isnt unbalancing.
What do you guys think?
RonYon said:I have been working on a chamber for the calling, slayng, and reanimating of Outsiders.
This seems really powerful, and if allowed potentially unbalancing.
I would like to have custom made monsters, but only if it isnt unbalancing.
What do you guys think?
<H6>Shades
I am sorry for hijacking this thread-It seemed well answered, and my post seemed in keeping with the threads theme.Illusion (Shadow) Level: Sor/Wiz 9
This spell functions like shadow conjuration, except that it mimics sorcerer and wizard conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers.
Shadow Conjuration
Illusion (Shadow)
Level: Brd 4, Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: See text Effect: See text Duration: See text Saving Throw: Will disbelief (if interacted with); varies; see text Spell Resistance: Yes; see text
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.
yennico said:If a party of adventurers kills an outsider on the material plane what happens to the body and the equipment of the outsider?
The dead body:
a) acts like a dead human body
b) decays faster than a normal dead body
c) crumbles instantly to dust
The magical equipment
a) can be picked up by everyone and can be used if it fits
b) also instantly crumbles to dust
c) is planeshifted back to the native plane of this outsider
If the dead body of an outsider does not instantly crumbles to dust does an animate dead spell create a skeleton or a zombie out of the dead body of the outsider?
Does this undead possess the same advantages (e.g. attributes, DR, immunities) as the outsider?