Elswhere, I've described how Warforged originated in my homebrew as weapons- receptacles for the consciousnesses of soldiers who were psionically active (to work the construct bodies) but physically incapacitated. Think Cybermen or Daleks.
They were "doomsday" weapons for a race that hired Dwarves to make them. However, instead of paying the Dwarves, they double-crossed them, but the Dwarves used the Warforged bodies themselves in a last-ditch effort to save themselves.
Now, those Warforged Dwarves are all that is left of either race, and they call themselves Inheritors.
In your world, Warforged could have similar origins, so inert Warforged bodies could be cached in many places throughout the campaign world.
Another take on this could be similar to what happened in the Classic Trek episode, Return To Tomorrow or the SG: Atlantis Episode, Duet. Your Pal winds up sharing control of the Warforged's body for a limited time, something the Warforged is willing to do...but there will be consequences. Sometimes, the body has control problems (negative dex mods), or they struggle over who is in command (negative initiative mods).
The hourglass is losing sand rapidly, though, for the situation is unstable. Ultimately, one consciousness or the other has to go, or both may die.
They were "doomsday" weapons for a race that hired Dwarves to make them. However, instead of paying the Dwarves, they double-crossed them, but the Dwarves used the Warforged bodies themselves in a last-ditch effort to save themselves.
Now, those Warforged Dwarves are all that is left of either race, and they call themselves Inheritors.
In your world, Warforged could have similar origins, so inert Warforged bodies could be cached in many places throughout the campaign world.
Another take on this could be similar to what happened in the Classic Trek episode, Return To Tomorrow or the SG: Atlantis Episode, Duet. Your Pal winds up sharing control of the Warforged's body for a limited time, something the Warforged is willing to do...but there will be consequences. Sometimes, the body has control problems (negative dex mods), or they struggle over who is in command (negative initiative mods).
The hourglass is losing sand rapidly, though, for the situation is unstable. Ultimately, one consciousness or the other has to go, or both may die.
Last edited: