Pielorinho
Iron Fist of Pelor
I'm hoping to run a Deadlands D20 game at GenCon this year. Although the rulebook has got lots of flaws (both contentwise and editingwise--hoo boy does it have editing flaws!), it's got some pretty fun ideas in it.
Unfortunately, one of my favorite things about old-school Deadlands was the huckster magic system: you drew cards to cast spells, looking to get at least two-pair for a successful spell. If you ever drew the red joker, then you got a critical success; if you ever drew a black joker, you got a critical failure. I'd love to use at least a version of that magic system in my game.
Can anyone help me re-create it? It's going to be for a fifth-level character. My basic idea is that each day, the character will need to prepare a deck of cards with X cards in it, representing all her magical ability for the day.
When she casts a spell, she'll draw a certain number of cards as the spell's base power (e.g., 1 card per spell level), plus draw cards until she achieves a poker hand of at least a pair. Once she's drawn a pair, she can cast the spell, or keep drawing. If she draws two-pair, she can extend or enlarge the spell. If she draws three-of-a-kind, she can empower a spell, or extend and enlarge it. A straight or flush lets her do any of that, or maximize the spell. Full house or four-of-a-kind lets her choose any two feats to apply; a straight flush lets her add a quickened, free spell.
How does that sound as a base system? Can anyone help me build on it?
Daniel
Unfortunately, one of my favorite things about old-school Deadlands was the huckster magic system: you drew cards to cast spells, looking to get at least two-pair for a successful spell. If you ever drew the red joker, then you got a critical success; if you ever drew a black joker, you got a critical failure. I'd love to use at least a version of that magic system in my game.
Can anyone help me re-create it? It's going to be for a fifth-level character. My basic idea is that each day, the character will need to prepare a deck of cards with X cards in it, representing all her magical ability for the day.
When she casts a spell, she'll draw a certain number of cards as the spell's base power (e.g., 1 card per spell level), plus draw cards until she achieves a poker hand of at least a pair. Once she's drawn a pair, she can cast the spell, or keep drawing. If she draws two-pair, she can extend or enlarge the spell. If she draws three-of-a-kind, she can empower a spell, or extend and enlarge it. A straight or flush lets her do any of that, or maximize the spell. Full house or four-of-a-kind lets her choose any two feats to apply; a straight flush lets her add a quickened, free spell.
How does that sound as a base system? Can anyone help me build on it?
Daniel