FreeTheSlaves
Adventurer
Having spoken with one of my players, we've identified tedious tasks that crop up during the adventure that we don't want to repeat stating our actions in dealing with it. Off the top of my head they are:
1. Battle order routine (open country, single file, double file, ?)
2. Sleeping & guard-watch routine
3. Check doors routine
4. Search for traps routine
5. ??
Also for each of the above I intend to help prepare with the players in devising a default tactic which is the base to which ideas can be added to depending on the specific situation. I think the 2nd part is something we can only do as it is specific to the characters & so the real question is:
"What other task(s) commonly pop up during adventure that can be tedious & repetitive?"
1. Battle order routine (open country, single file, double file, ?)
2. Sleeping & guard-watch routine
3. Check doors routine
4. Search for traps routine
5. ??
Also for each of the above I intend to help prepare with the players in devising a default tactic which is the base to which ideas can be added to depending on the specific situation. I think the 2nd part is something we can only do as it is specific to the characters & so the real question is:
"What other task(s) commonly pop up during adventure that can be tedious & repetitive?"