Things seem a little tense. Let us all become one with the force and all that. What someone on the other side of the world says is interesting, but shouldn't be inflammatory. Also, deliberately telling people they should not game anymore is something that would make me slightly upset, even if you are on the other side of the world; we're all fellow geeks here, right? Why try to stop someone else from having fun in their own way?
Anyway, OP's post on the GM - I really think the OP might be assuming a little much. I mean.. level fourteen and no deaths? I'm far from a PC killer and I don't giggle (much) when I kill the players PCs, but it seems to me that things are going very well, equipment or no. How many experience points does it take to get to 14? Quite a lot! It also seems that you tend to triumph through respectable odds. Nothing wrong with that, either. What do you actually want... to make the game easier?
Whatever for? The game is better when you succeed through dire straits! I could complain if the GM was always throwing hideously boring encounters, but tough ones are fair enough. Perhaps the GM has a reason for docking xp also - you might like to ask what it is.
I guess my only suggestion is to sit back, worry less about the rules, and pay more attention to the story.
Rule 1. All rules bend to story as necessary. None of my players have ever complained, though I don't abuse that - just like if the GM says 'The bad guy climbs the ladder and gets away' I don't use my action point to get another action to kill him. I let him get away because he's a good villain.
As a player, why not try to help the story and your character instead of just seeing him as a collection of numbers that increase? That way you get to go 'Woohoo! Level up!' when it happens and just play the game otherwise. It's not a race to 30
.
Anyway, OP's post on the GM - I really think the OP might be assuming a little much. I mean.. level fourteen and no deaths? I'm far from a PC killer and I don't giggle (much) when I kill the players PCs, but it seems to me that things are going very well, equipment or no. How many experience points does it take to get to 14? Quite a lot! It also seems that you tend to triumph through respectable odds. Nothing wrong with that, either. What do you actually want... to make the game easier?
Whatever for? The game is better when you succeed through dire straits! I could complain if the GM was always throwing hideously boring encounters, but tough ones are fair enough. Perhaps the GM has a reason for docking xp also - you might like to ask what it is.
I guess my only suggestion is to sit back, worry less about the rules, and pay more attention to the story.
Rule 1. All rules bend to story as necessary. None of my players have ever complained, though I don't abuse that - just like if the GM says 'The bad guy climbs the ladder and gets away' I don't use my action point to get another action to kill him. I let him get away because he's a good villain.
As a player, why not try to help the story and your character instead of just seeing him as a collection of numbers that increase? That way you get to go 'Woohoo! Level up!' when it happens and just play the game otherwise. It's not a race to 30
