How's he getting 12 attacks anyway?LazarusLong42 said:They had two combats that day**... but he kept all his spells for the second combat, and yes, he did blow them all at once. I hadn't actually thought about the fact that he'd be high and dry in a subsequent combat, but you have a really good point there.
What book are those things from? +5/+5/+0 sounds rather high for summon monster I. Compare with other summons...LazarusLong42 said:At second level, with the Spell Thematics feat, each of them lasts three rounds. So you're right, it wouldn't be twelve attacks, only nine in a given round, though he did cast all four SM I's. (That's talon/talon/bite for each of them, at +8/+8/+3). Nine is still rather tedious for the other players.
Yes, it is more powerful than an eagle, by about 2 points of attack bonus.LazarusLong42 said:Blood Hawk is from Fiend Folio, CR 1/2, which is about right. The +5/+5/+0 is +1 BAB (magical beast), +3 Dex (Finesse), +1 Size (Small). It's no more powerful than an eagle. The air template adds +0 to CR.
I'm not necessarily arguing that you have to stick with the lists. What I'm arguing is that when the absolute best creature on the official SM lists in terms of attack bonus falls no less that 5 points behind what you allow, perhaps you're asking for trouble?SM I is one of those spells that requires a lot of adjudication--which is what this thread is part of the process of doing. Generally, any outsider of CR 1/2 or less is considered to be fair game for summoning. More strict DMs will force you to go by the book, but I'd much rather be lenient and have players have fun, especially with a summoner.
The adversary in question was an 8th-level orc cleric (weakened by disease to have a 6 Con, and half his spells were used for the day). He wasn't going to back down from the hawks; he did, however, roll poorly to hit (a 2 and a 5 on his full attack). By the time the second one appeared, he'd been surrounded by three animals and two PCs. Five AoOs is not a fun thing to take, so he wasn't moving. So, yes, nine attacks in round 4.
Saeviomagy said:I'm not necessarily arguing that you have to stick with the lists. What I'm arguing is that when the absolute best creature on the official SM lists in terms of attack bonus falls no less that 5 points behind what you allow, perhaps you're asking for trouble?
LazarusLong42 said:Heh. That's what half this thread was about, and you're the first person to think I'm not crazy for thinking exactly the same thing. In this case, I simply think the Air template is flawed, and should be +1 CR for HD <= 3. But everyone else so far has disagreed. Any other opinions?
Spell Thematics [General]
Magic of Faerûn, page 22
Your spells all share a theme (such as "rain" or "flame") which is apparent in their manifestation
Prerequisite: Must be able to cast at least one Illusion spell.
Benefit: Choose a theme for your spellcasting, such as “ice” or “fire” or “screaming skulls”. All spells you cast have this theme in the manifestation of their effects, although this does not actually change the spell in any way. You canot use this feat to make your manifestations invisible, and it never causes your spells to deal more damage because of the visual change. You may still cast spells without this thematic manifestation if you so choose.
Add +5 to the DC of any Spellcraft check to identify a spell cast in this manner.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.