Hussar
Legend
While that was an impressive demonstration of dodging the point, D&D traditionally eschews active defenses.![]()
No, it's not dodging the point.
You want a "finished product" and hold up the 4e release as a bad thing. Yet, 4e is probably one of the most polished initial releases D&D has ever seen. It's not like they rewrote large sections of the PHB on the second printing. It's not like they released a replacement EDITION 3 years later.
Has 4e seen lots of tweaks and mods? Oh hell yes. Certainly.
But, there's a point here that's being forgotten. 1e and 2e NEEDED those tweaks and mods and never got them. Mostly because the technology was never there to get the tweaks into the hands of gamers. 3e had massive amounts of errata. A new edition worth of errata.
Yet, we're pointing fingers at 4e for poor editing and not being "complete" enough when it went out the door? Good grief. The classes have largely remained unchanged - the biggest change I can think of is the warlock and that change? It can now do it's warlock's curse damage more than once per round.
THAT was the biggest change.
Heck, the "math fix" feats are a grand total of +3 to hit spread across THIRTY levels. That's it. That's how "bad" the math was in the game. To "fix" the math, you had to add a grand total of +3 to hit to a 27th level character.


How complete does the game have to be?