D&D 5E Death Knight Legendary Actions & Lair Actions

akr71

Hero
@Mon I definitely like the Symbols as Lair Traits and the booming voice! I was considering a sentient evil sword, but looking at your magic item list, I might have to borrow from that too.

Right now, the party is 6 characters of level 7 & 8 (even split). They likely won't get around to this guy until they are around level 9-12 which is probably about right. The higher level they get, the more minions I can put in their way to chew up resources. I can see a first encounter with it atop battlements, commanding its undead, just to give the players an "Uh Oh!" moment. Then they have to brave the horrors of its Keep to find and destroy it
 

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NotAYakk

Legend
Destructive Wave (necrotic) as a 5th level spell slot stinks.
No. It is 10d6 (half thunder half necrotic), ally-friendly ("of your choice"), and knocks prone.

Only 28 damage, which is expensive.

If you wanted to buff it, I would be tempted to let it cast a spell and attack each round. The opportunity cost of spells is too high with that melee damage output.
 

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