el-remmen
Moderator Emeritus
(contact) said:Tying spell usage to meta-game concepts ("the encounter") breaks the versimilitude of immersive D&D for some gamers.
You hit the nail on the head, brother - at least for me.
Thanks for understanding.
(contact) said:Tying spell usage to meta-game concepts ("the encounter") breaks the versimilitude of immersive D&D for some gamers.
Well said.Delta said:My attitude is that it needs both. It has to hit people's central emotional system with tie-ins to myths and legends and fairy tales; and it has to be a streamlined easy-to-understand core gaming system.
el-remmen said:You hit the nail on the head, brother - at least for me.
Thanks for understanding.![]()
el-remmen said:You hit the nail on the head, brother - at least for me.
Thanks for understanding.![]()
skeptic said:I can't understand that such a simulationist hardcore accept the metagame concept of level but not of encounter.
Whizbang Dustyboots said:I can understand how you might feel less involved, but how is it any more mechanical? Neither system emulates anything from the real world -- it's ALL made-up mechanics.
Celebrim said:"Look at the bones!"
I prefer the living world approach as well. If there is a dragon that lives in the hills, and players want to go face the dragon, that's thier decision. It's not my job to force them not to do foolish things. If the players run straight to danger and persist on the course despite all the warning signs, then they get the freedom to do that. They will learn one or two things in doing so. First, that there are things out there that can trounce them, and secondly perhaps that not every creature attacks on sight and fights ruthlessly to the death.
skeptic said:I can't understand that such a simulationist hardcore accept the metagame concept of level but not of encounter.