Death of the dragons (OOC)

@ drakir_nosslin
Max hitpoints per level.
Yes you can take flaws.

@Drones
Delete the x's and replace DR and SR with 0s

@Theroc
your base saves are correct
I see what you are saying, most Warlock get power from demonic or devil sources, but being Drow it gave you the status of the priestess', and I'm ok with that. But, one thing to think about is that (in this setting)dragons can give any power that would come from other creatures,(demons,devils,celestials etc.) and being an elf, you have the age to have been alive around the end Dragon Wars.
 

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@ Drones & anyone else that doesn't know -

All weapons/armor must be masterwork before they can be enchanted costing 300g/150g each item + item cost, and then they must be +1 before you can add any special abilities, ie: flaming/distance. You get a free +1 weapon as bonus gear for this game, but for instance a +1 flaming longbow would cost 8,375g: 75 for the bow, 300 for masterwork, 2000 for the +1, and 6,000 for the flaming. (or it could cost just 6,000 if you decided to enhance your free +1 weapon).
 


@ Drakir - Warblade doesn't actually have proficiencey with heavy armor, so you might want to rethink the full plate. They get light/medium armor prof. only. :o you also might want to add the costs of your items to your sheet, to make sure the math adds up. using the full item name (+1 greatsword vs sword, greatreach bracers vs reach bracers) can really cut down on confusion.
 

Hm... I'm nearly finished, just having trouble deciding which domains to choose.

I have six to choose from.

Chaos, Evil, Destruction, Drow, Trickery, Spider

I mainly like Drow, Spider and Destruction... but I obviously need to eliminate one of them.

Edit: Rough draft finished
Code:
[B]Name:[/B] Ardularra Rilynath
[B]Class:[/B] Warlock 4/Cleric 3
Level 1: Drow/Cleric
Level 2: Warlock/Drow
Level 3: Warlock/Draconic
Level 4: Warlock/Cleric
Level 5: Warlock/Cleric

[B]Race:[/B] Draconic Drow
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Lolth

[B]Str:[/B] 16 +3            [B]Level:[/B] 5        [B]XP:[/B] 10,000
[B]Dex:[/B] 17 +3            [B]BAB:[/B] +3         [B]HP:[/B] 51 =[(2d6+3)+(3d8+3)]
[B]Con:[/B] 16 +3            [B]Grapple:[/B] +6     [B]Dmg Red:[/B] 1/Cold Iron
[B]Int:[/B] 16 +3            [B]Speed:[/B] 30'      [B]Spell Res:[/B] 16
[B]Wis:[/B] 18*+4            [B]Init:[/B] +3        [B]Spell Save:[/B] ??
[B]Cha:[/B] 22 +6            [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

*Level 4 bonus

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +3    +0    +1    -1    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 15

                     [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 3     +3    +0    =6
[B]Ref:[/B]                  1     +3    +2    =6
[B]Will:[/B]                 4     +4    +0    =8

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Rapier                 +7     1d6+4      18-20x2
Claw                      +6     1d3+3      20-20x2
Eldritch Blast            +6     2d6+0      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Elven, Undercommon, Abyssal, Draconic, Drow Sign Language

[B]Abilities:[/B] 
120' Darkvision
Spell Resistance 11+class levels
+2 bonus on will saves against spells and spell-like abilities
Can use Dancing Lights, Darkness and Faerie Fire once a day
Proficient with Hand Crossbow, Rapier and short sword
Light Blindness
Low-Light Vision
+4 bonus on saves against magic sleep and paralysis
+2 bonus on Intimidate and Spot checks
Two 1d3 claw attacks
+1 natural armor bonus
+2 racial bonus on Listen, Search, and Spot checks. 
An elf who merely passes within 5 feet of a secret or concealed door is entitled
to a Search check to notice it as if she were actively looking for it.
Deceive Item: Ardulanna may take ten on Use Magic Device checks, even if distracted or threatened.
Detect Magic at-will
Rebuke/Command Undead
Rebukes/Commands Vermin[As if undead](Spider Domain)

[B]Feats:[/B]
Point Blank Shot[Level 1]
Profane Lifeleech[Level 3]
Precise Shot[Vulnerable Flaw]
Lightning Reflexes [Drow Domain]



[B]Invocations Known:[/B]
Hideous Blow
Frightful Blast
Sickening Blast

[B]Domains:[/B] Drow, Spider


[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Knowledge: Religion        8    +3       +X    =11
Knowledge: The Planes      4    +3       +X    =7
Use Magic Device           6    +6       +X    =12
Intimidate                 2    +6       +X    =8
Concentration              6    +3       +X    =9
Heal                       6    +4       +X    =10
Craft(Poisonmaking)        8    +3       +X    =11

[B]Equipment:               Cost  Weight[/B]
Mithril Breastplate      4,200gp   15lb
+1 Rapier                   00gp   02lb
Ring of Sustenance       2,500gp   00lb
Pearl of Power(1st)      1,000gp   00lb
Wand of Cure Light Wounds  750gp   00lb
Bedroll                      1sp   05lb

[B]Total Weight:[/B]28 lb      [B]Money:[/B] 549gp 09sp XXcp

                             [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               76   77-153   153-230   460   1150

[B]Age:[/B] 57
[B]Height:[/B] 5'0"
[B]Weight:[/B] 115lb
[B]Eyes:[/B] Golden
[B]Hair:[/B] Platinum blonde
[B]Skin:[/B] Onyx
Appearance: XXXX

Background: XXXX
 
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What are granted powers of those? Spells are of less importance...

Drow=Gain Lightning Reflexes as a Bonus feat
Spider=Rebuke/Command vermin usable 3+Cha modifer times per day.
Destruction=Smite attack(+4 Attack, +Cleric level damage) 1/day
Evil=+1 CL on Evil spells(I'd have to change Ardularra's alignment though, I think)
Trickery=Add Bluff/Disguise/hide to class list(Already have most of those via Warlock, I'm pretty sure.)
Chaos=Chaos spells at +1 Caster level
 

I'd go with Drow domain for the feat, and Spider for access to Phantom Steed. Destruction's smite would be good if it were usable more than once a day, but it isn't. Have you considered taking 'lesser' Drow (from the PGtF appendix)? You'd lose the spell resistance but at one less LA. That would leave room for a full 5 levels of Warlock (3d6 blasts) while still leaving you with 2nd level Cleric spells.
 

I'd go with Drow domain for the feat, and Spider for access to Phantom Steed. Destruction's smite would be good if it were usable more than once a day, but it isn't. Have you considered taking 'lesser' Drow (from the PGtF appendix)? You'd lose the spell resistance but at one less LA. That would leave room for a full 5 levels of Warlock (3d6 blasts) while still leaving you with 2nd level Cleric spells.


Is spell resistance the only thing I lose?
 

@ Drakir - Warblade doesn't actually have proficiencey with heavy armor, so you might want to rethink the full plate. They get light/medium armor prof. only. :o you also might want to add the costs of your items to your sheet, to make sure the math adds up. using the full item name (+1 greatsword vs sword, greatreach bracers vs reach bracers) can really cut down on confusion.

Oups, missed that about the armor thingy, I'll change that asap!
Concerning the items, I've done the math and I thinnk that it's correct, I even got 900 gp to spare, which I figured would either be used for tattoos, potions or something similar. Now though, when Ash has to sell his armor since he can't use it as well as he thought I might as well recalculate everything. Doesn't take that long anyway :)

Thanks for the feedback!

Oh, and Reach Gauntlets do exist, pg 120 in MIC. It's a 'lesser' version of the greatreach ones ;)
 

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