Ok, I think this is how its going to be for starting the game.
[sblock=Stat Block]Grabhar Goldenwing
Swordsage / Winged
Swordsage / Winged
Swordsage / Feral
Swordsage / Rogue
Swordsage / Warblade
Feral Winged Human
Hit Dice: 8+3D8+1D12+15 (42)
Speed: 40 ft., Fly 60ft (perfect)
Armor Class: 32 (+5 Armor, +5 Dex, +6 Wis, +6 natural) Touch 21
Initiative: +7
Base Attack/Grapple: +4/+7
Attack: spear +12 (1d8 +10/X3)
Special Qualities:
Battle Ardor: Int bonus to Ref saves
Quick to Act: +2 Initiative
Sneak Attack +1d6 (3d6)
Trap finding
Fast Healing 2
Darkvision
Discipline Focus:
- Weapon Focus – Desert Wind (Scimitar, Falchion, Spear, short spear >Light Pick, Long spear > Light Mace)
- Insightful Strike, +Wis to strike dmg (Tiger Claw)
Saves: Fort +5 Ref +9 Will +6
Abilities: (base, + racial, + lvl)
Str 22 +6 (16, +4)
Dex 20 +5 (17, +4, -2, +1)
Con 16 +3 (14, +2)
Int 10 +0 (14, -4)
Wis 22 +6 (18, +2, +2)
Cha 15 +2 (15)
Skills: (59 pts)
Jump 8 +6+2+10
Tumble 8 +5+2
Hide 8 +5
Disable Device 8
Concentrate 8 +3
Spot 6 +6
Search 8
Intimidate 5 +2
Use Magic Device 1 +2
Knowledge Nature 1
Knowledge Religion 1
Languages: Common, Draconic, Auran, Elven, Infernal,
Feats:
1 Power Attack -4 to hit for +8 dmg
- (bonus human) Cleave
3 Leap Attack +100% power attack dmg when charging
Weak willed Flaw (-3 will save) for Diving Charge +2d6 charge dmg when flying 30ft and dropping 10ft
Shaky Flaw (-2 ranged attack) for Reckless Charge: +4 to hit on charge for -4 AC
- future
(6 Improved Bull Rush)
- (bonus Fighter) Shock Trooper
Alignment: Lawful Evil
Stuff: (9k) & bonus +1 weapon
Bonus: +1 spear (changeling +2,000g)
+1 Mithral Chain Shirt 2,250g
Heartseeking Amulet 3.000g
Piercer Cloak 900g
Backpack 2g
Shiftweave Adventuring Garb 500g (sky blue, forest green, stony cave grey/black, Dirty Brownish Peasant Rags, Regal Golden Court Robes)
Everfull mug 250g
98gp
Initiator Level: Swordsage 6, Warblade 4
Martial Stances: (Default Flames Blessing)
Island of blades
Flames Blessing: Fire resist 5
Punishing Stance: +1d6 melee dmg, -2 AC
Assissin’s Stance: +2d6 Sneak Attack
Martial Maneuvers Known: (10/4)
Wolf Fang Strike – Standard Attack with 2 weapons
Burning Blade – Swift +1d6+6 fire dmg to melee
Shadow Blade Tech – roll 2 attack dice, take lower result to deal +1d6 cold
Shadow Jaunt – Standard Teleport 50ft
Rabid Wolf Strike – gain + to hit and +2d6 dmg for -4 AC
Saphire Nightmare Blade – Conc check vc AC for +1d6 dmg vs flat footed AC
Distracting Ember – Summon small fire elemental to help you flank for 1 round
Steely Strike - +4 to hit 1 mob, for –4 AC from other mobs
Fire Reposte – (counter) melee touch for 4d6 fire dmg after being hit
Iron Heart Surge – Remove effect, +2 to hit
Battle Leader’s Charge – no AoO on charge, +10 dmg
Shadow Garrote – Ranged Touch for 5d6 dmg
Mountain Hammer – +2d6 dmg, ignore DR
Soaring Raptor Strike – Attack larger foe +4 to hit,+6d6 dmg
Martial Maneuvers Readied: (9)
Distracting Ember X2, Fire Reposte X2, Rabid Wolf Strike, Saphire Nightmare Blade
Battle Leader’s Charge, Iron Heart Surge, Rabid Wolf Strike[/sblock]
[sblock=Appearance]When entering a city alone, this lithe but canny hunter appears as a beggar that uses a rusty old broken tipped short spear as a walking stick. He hunches down his 6ft 6 frame to a mear 5ft 9, which with his wing folded under his cloak gives him a large hunchback look. His blonde dreadlocks and braids are held back from his face with the carved jawbone of some unidentifiable beast, while his wiry mutton chops grow strait back over his slightly pointed ears. His hair only accents his deeply tanned skin and piercing blue eyes that can melt the heart of any woman he cares to look at.[/sblock]