ForceUser
Explorer
From the Player's Handbook regarding revivification:
"The passage from life to death and back again is a wrenching journey for a being's soul. Consequently, any creature brought back to life usually loses one level of experience. The character's new XP total is midway between the minimum needed for his or her new level and the minimum needed for the next one."
This rule is the basis from which I take my slant on character death. When I started my campaign I had intended to play by-the-book as much as possible. Characters who died and got revived were to lose a level. New characters to replace fallen ones were to start one level lower. Due to the fact that level loss upon being raised is an extremely unpopular idea with my players, some of whom argued at great length against it, I opted for an XP deficit method instead, in which you don't lose a level but instead go in the hole XP-wise as though you had lost a level.
Death should have meaning. Characters should be aware that their actions could place them in mortal danger sometimes. They should know (or learn) when it may be prudent to run. Even the greatest heroes avoid conflict when the risk is greater than the gain. Throughout history and literature, heroic people have often died doing things that are truly heroic, but fundamentally not in the interest of self-preservation. Those are great stories. They are also finite stories.
Recently, one of my PCs died in a somewhat heroic manner. The player is now complaining that my death policy is too harsh, and he feels as though he is being punished even though he gave his life in an act of heroism. Among the circle of DMs I game with it is felt that players always have choices, and in this case the player in question put his character in the line of fire knowing full well that it would accomplish nothing and quite possibly get him killed. He did it to be dramatic, in character. He died and can't be revived.
When he made his new character I started him at the same level as the fallen one, but "in the hole" XP-wise, halfway between the previous level and his current one. This is the starting point from which he progresses now. He is unhappy with this.
Am I being unfair? Should I approach character death situationally, rewarding those who die heroically and penalizing those who die because they did something stupid? How do you handle character death?
"The passage from life to death and back again is a wrenching journey for a being's soul. Consequently, any creature brought back to life usually loses one level of experience. The character's new XP total is midway between the minimum needed for his or her new level and the minimum needed for the next one."
This rule is the basis from which I take my slant on character death. When I started my campaign I had intended to play by-the-book as much as possible. Characters who died and got revived were to lose a level. New characters to replace fallen ones were to start one level lower. Due to the fact that level loss upon being raised is an extremely unpopular idea with my players, some of whom argued at great length against it, I opted for an XP deficit method instead, in which you don't lose a level but instead go in the hole XP-wise as though you had lost a level.
Death should have meaning. Characters should be aware that their actions could place them in mortal danger sometimes. They should know (or learn) when it may be prudent to run. Even the greatest heroes avoid conflict when the risk is greater than the gain. Throughout history and literature, heroic people have often died doing things that are truly heroic, but fundamentally not in the interest of self-preservation. Those are great stories. They are also finite stories.
Recently, one of my PCs died in a somewhat heroic manner. The player is now complaining that my death policy is too harsh, and he feels as though he is being punished even though he gave his life in an act of heroism. Among the circle of DMs I game with it is felt that players always have choices, and in this case the player in question put his character in the line of fire knowing full well that it would accomplish nothing and quite possibly get him killed. He did it to be dramatic, in character. He died and can't be revived.
When he made his new character I started him at the same level as the fallen one, but "in the hole" XP-wise, halfway between the previous level and his current one. This is the starting point from which he progresses now. He is unhappy with this.
Am I being unfair? Should I approach character death situationally, rewarding those who die heroically and penalizing those who die because they did something stupid? How do you handle character death?