Ultimatecalibur
Explorer
* Martial character damage leaves spellcasters in the dust. Wizard cantrips, at their highest level, deal 4d10 damage (avg. 22). A high level fighter deals [W] (let's say d8 for the sake of example) +5 +6d6 +20 (avg. 50.5) damage, and that's not even including a magic weapon! Even meteor swarm, a 9th level spell (of which even the mightiest wizard gets ONE per day), deals 12d6 (avg. 42) damage! Sure, it hits multiple creatures, but come on! When fighters are hitting harder than meteor swarms every round of every day, playing a blaster wizard or "laser cleric" isn't going to be fun in the least.
Many wizard attack spells are AoE (i.e. multitarget) and save for half damage. With targets that save 50% of the time, Meteor Swarm deals an average of 31.5 damage per target to all targets within a 4 40ft radius clouds. With targets he can hit 75% of the time, a Fighter deals 37.875 average damage to one target a around. With 6 or more targets, a single Meteor Swarm deals the roughly the same average damage (189) in one round as a Fighter would do in 5 rounds (189.375).