Deck of Many Things Question

Dimwhit said:
But thanks all for the answers. I'm kind of leaning toward "it's an insane artifact so it should trump the rules."

I think so, myself. If you can lose all your worldly possessions (which is almost like losing all your levels at higher levels), then getting multiple levels is fine with me.

Our DM would let us bank XP. That was mostly used for item creation, since otherwise there's no reason not to save it up.

Brad
 

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That amount ISN'T a holdover from 2e, at least not by mistake. We complained about this way back when we were playtesting 3e, and the (I think lame) answer from WotC was "You specifically can't go up more than one level at a time, so it doesn't matter if it's a very large amount."
 

Piratecat said:
That amount ISN'T a holdover from 2e, at least not by mistake. We complained about this way back when we were playtesting 3e, and the (I think lame) answer from WotC was "You specifically can't go up more than one level at a time, so it doesn't matter if it's a very large amount."
And you only think that was a lame answer? :)

Seriously, that's a stupid response. So you gain 50k xp, but you don't actually get it all 'cause you can't go more than one level at a time.

So there's this new epic-level spell called Major Wish. You can wish for up to a +10 enhancement bonus on any one stat. But since you can never have more than +5 on any one stat, you don't really get all 10. But it's still cool! :rolleyes:

Sometimes I wonder about them Wizards.
 

Dimwhit said:
So there's this new epic-level spell called Major Wish. You can wish for up to a +10 enhancement bonus on any one stat. But since you can never have more than +5 on any one stat, you don't really get all 10. But it's still cool! :rolleyes:

There's no hard limit to enhancement bonuses to ability scores. A 20th level cleric with the Strength domain can get a +20 enhancement bonus to Strength via his Domain power, for example.

Now, if the spell let you wish for a +10 inherent bonus, there might be a problem.

-Hyp.
 

Consider the following:

A 1st level character draws the card and gains 50,000xp. Thats enough xp to raise the character to 10th level(and half way to 11th), a gain of 10.5 levels.

A 5th level character draws the card and gains 50,000xp. Thats enough xp to raise the character to 11th level(and half way to 12th), a gain of 6.5 levels.

A 10th level character draws the card and gains 50,000xp. Thats enough xp to raise the character to 14th level, a gain of 4 levels.

A 15th level character draws the card and gains 50,000xp. Thats enough xp to raise the character to 18th level, a gain of 3 levels.

A 20th level character draws the card and gains 50,000xp. Thats enough xp to raise the character to 22nd level, a gain of 2 levels.

A 25th level character draws the card and gains 50,000xp. Thats enough xp to raise the character to 27th level, a gain of 2 levels.

The lower the character level the larger the level gap will be between that character and the rest of the party, thus making balanced adventures harder for the DM. It will also cause the higher level character to steal some of the other characters thunder.

I think a better result from the card would be to grant a permanent +20% bonus to all xp earned. This would allow the character stay about a level higher than the rest of the party(if xp gain is equal to rest of the party) and be a benefit to all characters regardless of level.
 

Darren Ravenshaw said:
The lower the character level the larger the level gap will be between that character and the rest of the party, thus making balanced adventures harder for the DM. It will also cause the higher level character to steal some of the other characters thunder.

I think a better result from the card would be to grant a permanent +20% bonus to all xp earned. This would allow the character stay about a level higher than the rest of the party(if xp gain is equal to rest of the party) and be a benefit to all characters regardless of level.
Are we really attempting now to try to balance the Deck of Many Things?!?? :confused:

Next thing you know we'll be helping Sisyphus push that big rock of his. :\
 

argo said:
Are we really attempting now to try to balance the Deck of Many Things?!?? :confused:

Next thing you know we'll be helping Sisyphus push that big rock of his. :\
Well, if he just put 12 ranks in Balance, got Gauntlets of Ogre Power and a Belt of Giant Strength, picked up the Make Zeus Look Thataway feat and took the first two levels in the Unscrewed by the Gods PrC, it would probably work out.

Yes, yes, I kid - I think that balancing the Deck of Many Things is futile too. That being said, a couple of ways within the RAW for using that 50,000 XP is to have item creation feats and settle down for some serious craftsmanship or cast a lot of XP-using spells (ten Wishes?).
 

Next time the characters in town ask if s/he would like to spend all that xp on magic itmes for himself or the party. just jokin, split the xp around the group (ask first or the player will be pissed) or give the person the levels. what is the class and levels anyways


PS: give the lucky fool the xp, s/he got the lucky draw right
 

Hypersmurf said:
There's no hard limit to enhancement bonuses to ability scores. A 20th level cleric with the Strength domain can get a +20 enhancement bonus to Strength via his Domain power, for example.

Now, if the spell let you wish for a +10 inherent bonus, there might be a problem.

-Hyp.
Yeah, that's actually what I meant. I wrote enhancement, but my brain was thinking inherent... :)
 

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