Ah, good ol' "Adventure in a Box!"

My 2nd Edition game practically ran on those things several times- though admittedly part of its usefulness was that the players weren't afraid to try it out. The fact that one of the players was (and continues to be today) spectacularly lucky helped matters, of course. He had a tendency to pull only good cards, and pulled the Moon a distressing number of times (I think 4 of the 5 times the party encountered a Deck).
My 3E players have been terrified to try it though- with one exception (which, admittedly, ended the campaign it happened in), they have invariably run away whenever they've found one or more Decks. And yes, I said "or more-" the party in my Epic game not too long ago raided a treasure vault of Demogorgon (yes,
that Demogorgon) and got away with several artifact-level items- including three full Decks of Many Things. Strangely, and to my disappointment, none of them had any desire to pick from them, even after I pointed out how easily most of the bad cards could be circumvented by them. Even the lucky guy, who is the only one of my 2E players to be in my 3E games, keeps his characters as far away from Decks of Many Things as he can.
I got 'em back though- they were going through some scrolls they'd found in the same vaults, and of course as everybody knows, a cursed scroll activates the instant you try to read it at all. So in this case, the curse the character encountered was to pull from a Deck... containing nothing
but bad cards.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
She got Voided. It took the party about a minute in game time to get her back to normal, but it was still a joy to me.