Declare a Race and Class, then Roll!


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Paragon Human Commoner!!

Str: 25
Dex: 23
Con: 26
Int: 27
Wis: 22
Cha: 25

I can see a lot of skill points in profession and craft skills.
 

Crothian said:
Paragon Human Commoner!!

Str: 25
Dex: 23
Con: 26
Int: 27
Wis: 22
Cha: 25

I can see a lot of skill points in profession and craft skills.
You beat me to the idea! I was just going to roll up a Storm giant fighter :(
 

I'm bored. Half-elf paladin:
STR: 12
DEX: 6
CON: 10
INT: 8
WIS: 13
CHA: 15

Total modifiers: +1. Valid by the skin of his teeth...

Hmm, he can cast a few spells and he lays on hands okay, but he doesn't have much staying power and I wouldn't want to be within 20 feet of him in combat. He can't do algebra, but he puts in a lot of time at his church's charity functions.
 

welcome to the boards Contrabassoon :D


Dwarven Druid! (it could happen...)

Str 7
Dex 13
Con 12
Int 8
Wis 11
Cha 11

he can cast first level spells! yay! :p


edit - he's a net -1..

Str 14
Dex 9
Con 13
Int 15
Wis 13
Cha 7

well, that's better...
 
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Forest gnome druid:

Str 10
Dex 10
Con 14
Int 18
Wis 18
Cha 11

It could pretty damn work well. Two 18, woohoo ! I roll less good with 4d6...
 


Elven Rogue!

Str = 11.
Dex = 18.
Con = 12.
Int = 11.
Wis = 14.
Cha = 10.


I'd take those rolls! Lightning fast, silent as the wolf, he excels at hit and run tactics, using deadly throwing knives he stole from an assasin sent to kill him.
 

Halfling sorcerer

Str = 8
Dex = 15
Con = 11
Int = 12
Wis = 13
Cha = 8

Protesting against the rigidity of his wizard parents, he proclaimed that magic should come from within. After years of struggle without even a single spark he gave up and became a pretty competent rogue.

.Ziggy
 

Halfling Barbarian

S:16
D:10
C:17
I:10
W:10
C:13


Wow, that actually worked out to be not so bad. With the halfling adjustments it looks like this:

S:14
D:12
C:17
I:10
W:10
C:13

I could easily play this character.
 
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