Has anyone been able to deconstruct the classes so that they can be re-engineered as a "menu" list of options as a character gains levels? For example: At third level, your hero is allowed to gain either 1d4 hit points and a new level of magic spells or 1d8 hit points and a +1 base attack bonus, or 1d6 hit points and some sort of special ability. Rather than mixing and matching by full class levels, mixing and matching even smaller units within those class levels. ((I vaguely remember something like this from years back in an AD&D supplement where you could design your own character class; depending on the abilities at each level, the experience point curve became steeper.)) In v3.5, it would be almost like a single-level "prestige class" at every character level.
I don't poke around on here that often, so I may have missed a thread similar to this. Just point me in the right direction.
I don't poke around on here that often, so I may have missed a thread similar to this. Just point me in the right direction.