(Deeds Not Words) Ghost Rider and a few extras

cybernetic

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Since i started hosting/maintaining WiKidOgre's Superhero Playground I have seen how wonderful the Deeds Not Words d20 supers system is (and it trully is amazing) so I decided to start throwing in my .02 worth as well...below is my rendition of Ghost Rider as well as a few homebrew rules additions..

Ghost Rider (John"Johnny"Blaze / the demon Zarathos)
(Stats in [ ] are while in the Ghost Rider form.)
Male Supernatural; 5'2''[6'2"] 180 lbs. [200 lbs.]
Vigilante 10th; Meduim-Sized Humaniod; Init +2[+3]; AC: 20 (flatfooted 18, touch 19) [23 (flatfooted 21, touch 22)]; Spd 30'[60'], 120'[240'] (Run); Hit Dice 10d6+60 (115hp); BaB +10/+5; melee, +14/+9 [+17/+12], melee +17/+12 (2d4+9+1d6 fire, Enchanted Spike Chain,20, X2), Ranged +12/+7, SV Fort +15[+17], Ref +7, Will +6; AL Chaotic Good

Str 16 [24], Dex 15, Con 22, Int 11, Wis 17, Cha 13 [11]
DR; 1 [3], BDR; 1
Hero Points: 21 Fame: 20 Reputation: 15 Resources: 10

Complications:Form-Shifting, Form-Shifting Trigger (his bike's gas cap)*, Nemesis: Mephisto, Sinister.

Advantages: Mystic Library, Wheels, Super-Vehicle*

Skills:Concentration +10, Craft/Repair (Mechanic) +2, Drive (Motorcycle) +23, Intimidate +11, Knowledge (Occult) +5, Profession (Stuntman) +2, Ride +6, Shadowing +4

Feats:Daredevil Rider, Exotic Weapon Proficiency: Chain, Mounted Combat, Power Attack, Ride-by Attack, Run-down Attack, Skill Focus: Drive(motorcycle), Vehicle Focus (hell bike), Weapon Focus: Chain

Class Abilities:Vigilante 10th Lvl; Bonus Feats(6), Field Expertise(2), Tough As Nails

Power Points; 42
Super Powers
(Powers only usable in Ghost Rider form)
(Aura, Ranged Intimidation) 20 foot radius save DC 12 or be unable to take any hostile or hindering action against him.
(Cause Pain II) Skill +17, Ranged; 60 feet, Cost; 4 PP, lasts 1 round.
(Emotional Adjustment, Despair) Range; 30 feet, Cost; 3 PP, Subject gets a -2 mod to all saving throws, attack rolls, ability checks, skill checks, and damage rolls.
(Energized Form, Fire) Cost; 2 PP, must revert to this form to use powers.
(Energy Attack, Ranged - Power Focus) 1 PP, 1d8 damage, increment 25ft.
(Emhanced Strength II) +8 to Strength
(Super Speed) +1 Initiative, +1 dodge bonus to AC, and double movement speed.

Gear:Leather Jacket, Enchanted Chain ( Flaming Chain +3, only usable in Ghost Rider Form),

Super-Vehicle*: Hell Bike
High Performance Motorcycle
Vehicle Enhancments: Armor I, Sturdy Frame
Super-Vehicle Power: Super Fusion (fire)

*homebrew additions detailed below
 
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New Complication and Advantage

--- New Complication ---
FORM-SHIFTING TRIGGER [ Restricted Complication ]
Restricted to: Form-shifters
Some Form-shifters need a special focus in order to take on their alternate form due to an inabiliy to ignite their own internal form-shifting power. This focus could be anything from a magical talisman to a sentimental peice of jewelry. In order for the character to shift into their alternate form they must physically come in contact with their shifting focus.

Drawback: They are unable to spend any PP towards shifting into an alternative form unless physcially touching their shifting focus. A character with this complication may shift back to their normal form with no change.

--- New Advantage ---
SUPER-VEHICLE [ Material Advantage ]
Requirements: Wheels
Your character has uncovered, been granted, or somehow obtained a unique vehicle that has been invested with some sort of unusual power. This vehicle is very reliable, will follow your mental command, and somehow always comes back to you
unscathed.

Benefit: Your character gains a super-vehicle. Only one super-vehicle may be owned at a time. Characters may have both a super-vehicle and a super-pet or familiar.

Special: If a super-vehicle is destroyed in the line of duty, the character may regain it by taking a 500 point Experience Tithe. Additionally, this advantage may be taken more than once.
 

Super-Vehicles

( I have just posted the material relavent to Ghosty here...more info on my Super-Vehicle rules can be found at WiKidOgre's Superhero Playground)

SUPER-VEHICLES
Some super-heroic adventurers have to walk through town to get to the bad guy or wherever they are going. Some super-heroic adventurers wish they had the super-heroic power of Exact Change for their bus fair to get around. Some super-heroic adventurers, however, roll into town with style. These few have access to a super-vehicle, an extraordinary breed of vehicle.

The Super-vehicle:
Super-vehicles have the same stats of a normal vehicle of its type and can be modified with any Vehicle Enhancments appropriate to its type. All super-vehicles are under mental control by their possessor which gives the the possessor the ability to control the super-vehicle as if he had the Remote Control power ( This ability only works with the character's super-vehicle ). Destroyed super-vehicles can also be reconstructed by a character via taking on a 500 point Experience Tithe. The vehicle will reform in 2d4 rounds. Super-vehicles also have super-vehicle power. Each super-vehicle is granted one of the super-vehicle powers detailed below upon creation.

SUPER FUSION
Range: Vehicle
Activation Cost: 4 PP
Sustained Cost: None
Time Taken: Standard Action (To shift)

A character can cause his bike to take on a super-powered form. The vehicle becomes fused with a type of energy that will replace some of the vehicle's features depending on energy type.

The character must select the type of energy the vehicle evokes when it shifts into this form. This selection is permanent:

Pure Energy: The vehicle gains no special modifiers. The vehicle will have faint glow about it.

Fire/Heat: Anyone touching or striking the vehicle unarmed will take 1d4 damage and the vehicle may set flammable materials alight with a touch. The vehicle will suffer +2 damage from Ice/Cold based attacks while shifted. The vehicles tires become composeds of pure flame and flames dance about the body of the vehicle sporadically and the vehicle will leave a trail of flame in its wale. The driver and any passengers are unharmed by these flames.

Ice/Cold: Anyone striking the vehicle in unarmed combat will suffer a -1 penalty on all attack rolls and Dex related actions for 1d6 rounds. The effect is cumulative. The vehicle will suffer +2 damage frin Fire/Heat based attacks while shifted. The vehicle will be sheathed in a thin film of ice. The driver and any passengers are unaffected by this ice.

Light: The vehicle may shift visibility up one step (from darkness to partial and from partial to full) for up to twenty feet in all directions. The vehicle will suffer +2 damage from darkness-based attacks while shifted. The vehicles's body takes on the appeance of brilliant light in the shape of the vehicle.

Darkness: The vehicle may shift visibility up down step (from full to partial and from partial to darkness) for up to twenty feet in all directions. The vehicle will suffer +2 damage from light-based attacks while shifted. The vehicles's body takes on the appeance of pure darkness in the shape of the vehicle.

Electricity: Anyone striking the vehicle in unarmed combat or with a metal weapon will suffer 1d4 damage. The character must make a drive/pilot check ( DC:18 ) when exposed to large quantities of water (rain storm, immersion in lake ) or be forced back into its normal form. (This energy type is non combatible with water craft.) The vehicle's body will dance with electrical energies.

A vehicle in shifted form gains the following:
-The vehicle does not require fuel.
-The vehicle gains DR +3
-The vehicle's speeds are increased by 10
- The vehicle gains a +1 to maneuver
Shifting back to unenergized form is a free action.
 

Thank you for the kind words, Cybernetic, and for the Ghost Rider stats. GR is a denizen of the Marvel universe I've never paid much attention to and I've always been curious about his powers. Are they really derived in some fashion from his bike's gas cap?

Cheers,

SL
 

Cool stats! Not sure when I'll be running a DNW campaign (just got the PDF today) or if it'll be Marvel, but I'll be sure to add some of those new rules.

Scott: there are actually three versions (that I know of) of Ghost Rider. One started out as Johnny Blaze back in the the eighties where he was possessed by the spirit of vengence named Zarathos. When there was trouble, Johnny could transform into the Ghost Rider and ride into battle with a hellfire made gravity defying motorcycle. He could also emit fire from his hands to engulf his enemies and had superhuman strength.

In the nineties a new version of the Rider came out. This one was not Zarathos, but another spirit of vengence that seemed to be bound to a motorcycle, which was found by a young man named Danny Ketch. When he was in danger, the gas cap would glow (why, I have no idea) and upon touching it he would become the Ghost Rider. This version had different powers: no flame manipulation, but he did have great strength, a flaming chain, and his "penance stare" which turns those who looks in his eye sockets into blithering masses. When I last read the comic, Danny Ketch was killed by Blackout, which strangely forced the Ghost Rider transformation. @ Cybernetic: did Johnny become the Spirit of Vengence again? I know he was hunting Zarathos, but I didn't continue reading the series after Ketch died.

The third version came in the form of a robotic warrior in Marvel's 2099 series. Some netrunner kid was killed while his brain was hooked up to the net. His persona was a powerful broadcast through the network, which then funneled his mind into a skeletal looking robot. This one had a motorcycle as well, great strength, and a flaming chainsaw. I don't know much more on it, as I only read the first issue.

Whew! It's a pretty cool character in the whole appearence and powers, but to me seemed more like a flaming, spirit version of Punisher. Great for slobber knocker adventures, though!
 


I used to read the second Ghost Rider series about Dan Ketch, there's been afew times when he didn't need the bike to transform. Usually if he was indoors far away from the bike he would transform or Ghost Rider would force the change. In Hearts of Darkness TPB, Danny touched the gascap of another bike since his wasn't around and it morphed into a bike similar to Johnny Blaze's in their Spirits of Vengeance comic. I think it mostly depends on the current writer and the situation, perhaps as time went by Danny bought off his complication ;-)

I guess Blaze is the current Ghost Rider due to the Hammer lane seires, I only read the first issue. There can always be two I guess. It's been awhile and I don't have the comic anymore but Danny died then his ancestor Noble Kale became Ghost Rider at the end of the series and became the ruler of Hell after defeating Blackheart. Yet awhile back Ghost Rider showed up in a Spiderman title and it was Danny but I think it was a filler issue since it didn't seem to have anything to do with the previous issue or the one after.

There's also another Ghost Rider type of guy called Vengeance, but acted like a villain/Punisher-type depending on what was going on.
 

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