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Deeds Not Words, post your hero ideas

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Explorer
Slow day so I thought I'd post my ideas for classes heroes might have.

Iron Man: Playboy/Armor Adept/The Tech. Most of the levels would be for Armor Adept since Stark usually has computers and machines build his armors, he's a genius but I think Reed's a bigger nerd and would have more knowledge in many subjects and Stark's would be robotic related.

FF: Mostly adventurers, of course Reed would have alot of Tech. Ben might have some Vigilante for fighting feats.

Doom: Armor Adept/Mystic/Tech. Why not Playboy? He's got a country???!!!...Well he didn't buy it, he was once the adviser of Latveria and took it over. He'd have high levels in Mystic/Tech and not so much in Armor Adept since his armor for the most part has stayed the same over the years. He's up there close to Doc Strange's level I reckon in Mystic.

In a week or so I'll make up Iron Man's stats and a few other characters. In our group we're gonna make two or three characters each, most likely rookie levels to get used to the gameplay.
 

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Spider Man: Instinctive Fighting II, Instinctive Dodging II, Enhanced Strength/Dexterity/Constitution (levels vary by version; roll your own), Webing II (movie only), Danger Sense. Vigilante, Tech (comic version especially, to make web-shooters & trackers) and (maybe?) Champion. Oh, and he's got to have Blue-Collar Hero.
 

I think that the FF should have these classes as their starting classes.

Human Torch: Playboy

He just was in it for kicks.

Thing: Adventurer

Best fit for Ben.

Mr Fantastic: Tech

Need I say more.

Invisible Girl: Side Kick

In the original comic she was more of a side kick than in later renditions.

Dartnet X
 

Hey all, I am debating buying DnW, but info on the net is scarce. How does the system run? What classes are there? How many powers?
 

While not really a write-up of a comic hero, the first character who lept out at me when I read Deeds Not Words was DEATH. (In a Terry Prachett vein so to speak.)

Demi-divine, some life drain powers, perhaps a spiffy scythe. To make it comical have him actually be a happy go-lucky person. To make it serious talk in ALL CAPS.

And of course the demi-divine minor who is a horrible driver but loves to drive came to me next. :D
 

sfgiants said:
Hey all, I am debating buying DnW, but info on the net is scarce. How does the system run? What classes are there? How many powers?

Not really the point of this thread but ...

You pick a background which is more or less analogous to a race. This gives you which lists of powers you can pick from, as well as a few other things.

They have several new classes, like Adventurer (generic hero guy), Vigilante (angry Fighter-types), Champion (Captain America all the way!), Mystic (the Mage), Armor Adept (Iron Man types), and a couple of others.

You get an XP debt for your powers which you pay off over time. I think a character with around 7 powers will only be 14th when a character with 0 powers hits 20th.

Overall I think it is a really good system (and there may be a review up on EN World, although I haven't checked.) I don't own any of the other recently released Superhero d20 games, but if you are only going to buy one, I would have to endorse Deeds Not Words or Four Colors to Fantasy. I don't really own FCtF but I hear it is pretty good too.
 

Classes:
They're all new, and there's 15 of them. Well, mostly all new. The rogue's basically a powered-up DnD rogue. There's a good spread of 1/1, 3/4, and 1/2 BAB classes. Multiclassing is almost completely without restriction - mostly, you'll just be limited by your Origin(race), no exp penalty for having multiple classes at various levels.

Powers:
DnW uses something of a "laundry list" approach to these. The powers section is about 100 pages long, not including the magic, psionics, power armor or super-science sections. All characters gain power points at each level, much like they gain hit points. PPs are based off your Int or Wis, which ever you prefer.

Gameplay:
The systems from DnD are mostly intact - AoO, threatened area, etc. New: dual-wielding ranged weapons. Normally, this only extends to pistols, but there's a feat to let you use any 2 firearms at once. Armor provides both AC and DR. Archaic armors, however, provide no ballistic damage reduction. Some modern armors provide a dramatically greater ballistic damage reduction than they provide for standard damage.
 


Remeber to give Ash alot of tongue-in-cheek feats, A high Cha, and a chainsaw.

Dartnet X

"Listen up you primitive screw heads this is my boom stick."

Ash
 


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