Deep Water and Shoals II

1nit 13 (8+5)

Malachi rushes to the door making sure that it doesn't get closed and worse locked! Assuming that he gets to door open he intends grabbing the guards head and dragging him in followed by a forehead to the nose (oi!).
 

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Nicodemus,

You reach the door just ahead of the guard, with Malachi and Vemuz far behind. The guard makes a grab for the door handle, but stops as he is pelted with a staggering amount of garbage from the vicinity of the roof.

The door remains open, but the guard draws his cudgel, at the same time shouting,

"The Watch! Help, help, Porc-stealers!"

Malachi & Vemuz,

Both of you are uncharacteristically slow in reacting, but fortunately Nicodemus reaches it first, and holds it open. The guard, however, draws his club and begins shouting for the Watch.
 

Cursing to himself Malachi reaches forward an aagain makes a grab for the guard hoping to at least drag him inside and get rid of that threat before the watch arrives.

He plans on hauling the guard inside throwing him back to Vemuz to deal with while he calls on Calypso to send a thick obscuring mist to fill the outside courtyard.

(ooc attack = 22 (18 +4) , Str = 17 (14 + 3))
 
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Nico (Spot total 16) looks frantically around for a Key, yelling to any Orcxs awake 'Where's the Bleeding Keys, you lot of sorry Slaves. We'd better find it if'n ya wants ta git outta this Hellhole!'


Edit:Spelling
 
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Vemuz will try and grab the guard as Malachi throws him back, reaching across his mouth to keep him quiet. If Malachi fails, he will move forward to assist Malachi in subduing the guard.

Here are some rolls (not sure how you will adjudicate it):

Roll 1: 10.
Roll 2: 7.
Roll 3: 1.
Roll 4: 20.
 

Malachi,

You manage to get a good hold on the guard's neck, but if he is an incompetent guard, he also a fairly bulky man. He digs his heels into the cobblestone and even manages a swing at your head with his free hand.

Fortunately, Vemuz also grabs him and between the two of you you manage to wrestle him inside the door. He is not done fighting, however, throwing off a rather clumsy attempt to pin him by Vemuz and swing his club wildly, still shouting for the Watch.

Vemuz,

Malachi manages to grab the guard, but he is a bulky man, and digs his heels into the cobblestone. Between the two of you, however, you do manage to pull him inside the door.

Once inside, however, he shows he still has some fight left in him; he throws off your attempt to pin him and continues swinging his club wildly and calling for the Watch.

Nicodemus,

Once the guard is wrestled inside the doorway, you kick it shut.

In response to your query about the keys, one of the Orcs who knows some Hullish shouts,

"Guard has keys! He keep 'em in his pockets!"

You notice he is pointing to the guard that has not yet been subdued by Malachi and Vemuz.

You also notice that the door, which opens inward, has the lock on the outside. Any minute the Watch could dome running and stroll right in and the door can't be locked from the inside.

(OOC All: Sorry about my absence, but I've been pretty busy lately...things will settle down for me after next week, though, so I'll probably be posting more regularly then.)
 

Nico moves to the guard, gesturing for the others to retrieve the keys and/or knock him senseless as need be.
 


Malachi attempts to get behind the guard and then charge forward hopefully slamming him into a wall to knock him out or better still the bars of a cage so that the orcs within can grab him.

(roll 16 - um is this a bullrush?)
 

Malachi,

The guard is propelled forward and comes to a sudden halt against the bars of one of the pens, aided by a strong shove from your direction.

He quickly tries to pick himself up, but the dozen or so Orcs in the pen - strong, young males that would have made prime field hands - reach through the bars and pin him in an instant, extracting justice for their wrongs in true Orc fashion - swiftly and brutally. The guard attempts to beat them off with his free hand, but that arm is swiftly broken, with a sudden twist from one of the Orcish dockworkers. He doesn't have long to worry about his pain, however, as another of the dockworkers you saw snakes muscular hands around his neck and squeezes tightly.

He slides to floor, dead or unconscious; you can see the keys protruding from one of his pockets.

Nicodemus,

The shouting from the guard abruptly stops behind you; triumphant Orcish yells take its place.

You pay little attention to that, however, as you can hear a rush of heavy footfalls outside the door. You can see the glow of an approaching lantern through one of the barred windows.
 

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