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Deep Water and Shoals II

Vemuz,

The watchmen do not seem to patrol, though every so often one of them gets up and walks a few steps in either direction, giving a cursory glance to his surroundings; they quickly go back to their dice as soon as their "patrol" is over.

However, they might as well be playing dice as patrolling, because the exterior windows you can see face seawards; of the three sides of the building you can observe from your vantage point, the only windows are in the front of the building, to either side of the stoop where the inattentive watchmen are.

You have no way of knowing whether the back of the building might have more windows.

Malachi,

Your sharp vision catches sight of a small side alley which would offer a means to get around to the back of the building, more or less unseen. Unless the maze of back alleys offer another route, this side alley is the only visible means of sneaking around the unwatched back of the Auction House.

The only disadvantage is that you would be visible for the first fifty feet, and an Orc (even a Half-orc) sneaking around the Auction House would be almost guaranteed to attract suspicion.

Malthas,

Mr. Lang frowns in irritation.

"Damn! What on earth would possess him to do such a thing? I specifically requested that he stay ashore, with his...heritage...and that brawl he was involved in the night before last, he'll be a walking target for any passing clamdigger. They might even bring him to court for that fight, and I doubt that any court here would be easy on a half-Orc. I shall have to speak with him upon his return."
 

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Nico begins formulating a Plan in his mind. Whispering to his compatriots, he outlines...

Artimus will go up and over the building, scouting for any other windows, as well as back doors.

Nico will use Alter Self to appear as a human merchant, an affluent one who has come loking for a few quick pick-up labourers. Casting Invisibility on both Malachai or Vemuz (one from memorized, one from a Scroll) for a secret back-up, he will try and enter the building having first cast Charm Person on one of the Guards, 'reminding' him that they met a few nights earlier in a bar and shared a few rounds, he will mention that he still owes the Guard several rounds, as he recalls...
With a few coins in the right palms, Gold ones, most likely better than these fools are used to seeing, entrance for a 'friend' shouldn't be too hard. Once inside, they can make a plan as befits the situation.

Nico will pass out 2 Alchemist's Fire to each of the other two, a Tanglefoot Bag to Vemuz and 2 Smokesticks to Malachai for distraction and general chaos factor. this should be one fun liberation.

OoC: Thoughts, guys???
 
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Malthas looks thoughtful. "Well, I believe he was attempting to find some crewmembers to replace those that we lost - he said something about keeping the peace by not hiring Standishtowners? If you are worried, I could go out and look for him, remind him to keep out of trouble...."

"Is that, true, by the by? That we were considering hiring on Standishtowners on board? I'd hate to see the crew if it was half Clamdiggers."
 

Uriel said:
Nico begins formulating a Plan in his mind. Whispering to his compatriots, he outlines...

Artimus will go up and over the building, scouting for any other windows, as well as back doors.

Nico will use Alter Self to appear as a human merchant, an affluent one who has come loking for a few quick pick-up labourers. Casting Invisibility on both Malachai or Vemuz (one from memorized, one from a Scroll) for a secret back-up, he will try and enter the building having first cast Charm Person on one of the Guards, 'reminding' him that they met a few nights earlier in a bar and shared a few rounds, he will mention that he still owes the Guard several rounds, as he recalls...
With a few coins in the right palms, Gold ones, most likely better than these fools are used to seeing, entrance for a 'friend' shouldn't be too hard. Once inside, they can make a plan as befits the situation.

Nico will pass out 2 Alchemist's Fire to each of the other two, a Tanglefoot Bag to Vemuz and 2 Smokesticks to Malachai for distraction and general chaos factor. this should be one fun liberation.

"tis gudaseny plan ah hav" Malachi looks down at the Mage aprovingly "Ah was tinkin dhe same way.
Dhere isan Alleyway up dhe back or dhe Buildin' dhet mebbe we check fer back door way out, case we need a' way fer runnin'.

Wha' say yu Swordfishar? We go wit dhe mages plan?"
 



Test Post

(OOC: Disregard this post; this is a Test Post. My account's been acting up [won't let me log in, when I do log in, it logs me off when I try to post]. So I'm posting this to see if the #$#$@&%^ thing will let me post now... :p )
 

Bob Aberton said:
(OOC: Disregard this post; this is a Test Post. My account's been acting up [won't let me log in, when I do log in, it logs me off when I try to post]. So I'm posting this to see if the #$#$@&%^ thing will let me post now... :p )

ooc: Are you using the enworld address instead of cyberstreet?
 

Nicodemus,

The guards look up, vaguely suspicious, when they hear your footsteps. When they see an apparently affluent personage approaching, however, they quickly snap to attention. One of the guards stares blankly at the sky as your spell takes effect, then greets you like his long-lost brother.

"Why good evenin' to ya, sir! An' may I say, wot a great honor this is ter have yer here! Anythin' we can do for ya, sir?"

His friend looks at you suspiciously, however.

"Auction house's closed," he says curtly.

"Ah, don't be such a strict bastard, Jack," says the charmed guard. Then he turns to you. "I 'pologize for his his behavior, yer Honor. Normally we doesn't open up until 7 in the mornin', but we could make a special case for yerself p'raps."

Malthas,

Mr. Lang gives an irritated huff.

"No, I'd prefer you stay on board the ship, Mr. Swifthand. I don't want all of my officers wandering about the streets in the small hours of the morning, you know. Sets a bad example for the men.

And I'm afraid the rumors are correct. Due to the shortage of seaman aboard this vessel, I have been forced to hire a dozen clamdiggers - and the scrapings of the barrel they are, too. Unless someone's hiding a dozen steady hands in his hat, we need the men for our passage to Port Andorra - pirate waters, you know, and as of now it takes both watches to man the guns, without leaving any for the trimming of the sails or manning the pumps."
 

Malthas nods. "Fair enough. I wonder if there aren't other folks in town that might be interested in joining up, some that weren't born and bred in the town. Strong backs, I'd think."
 

Into the Woods

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