Deep Water and Shoals II


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OoC:Found Them...Argh!!!!!!!!!

"SHIP'S ARTICLES
of the Well Found Vessel CALYPSO'S GRACE, outward bound, Captain Roger Tarheel McCrenshaw commanding. Year of the Progress 302 GP.

TERMS & SALARIES

Ship's Boy.......................................................6 gp/month

Able-Bodied Seaman......................................13 gp/month

Deck Officer (Bosun,
Bosun's Mate, Carpenter,
Sailmaker, Surgeon, Master Gunner, etc.)......20 gp/month

Ship's Officer (First Mate,
Second Mate, Third Mate,
Navigator, Pilot, and Ship's
Mage)..............................................................75 gp/month

The Crew will additionally recieve shares in the voyage at the following rates.

Ship's Boy...........................1%

Able-Bodied Seaman..........5%

Deck Officer........................10%

Ship's Officer......................25% (a Quarter Share)

Should a profit be made, the Crew is to recieve a Bonus based on the above Rates. The same system is to be used for calculating bonuses for an Exceedingly Fast Passage.

The Crew will additionally pay out of their Own Pockets for any gear which they do not already possess (clothing, foul-weather gear, knives, weapons, slop-chests, and the etc.)

Signed:

James Lang, First Mate

John Ames, Second Mate

William Steward, Third Mate

_____________, Fourth Mate

Malachi Legba, Navigator

Malthas Swifthand, Pilot

(Vemuz Thrice-born), Pilot's Mate

Nicodemus Arfaliunium, Ship's Mage

Bimzoole Marper, Master Gunner

Kirah Weaver, Sailmaker

Aleford Jones, Carpenter

Vemuz Thrice-born, Bosun

Xanaphia Silvershell, Surgeon

"Jonah," Supercargo

Ben Stern, Able-bodied Seaman

John Sout, Able-bodied Seaman

Luc d'Erville, Able-bodied Seaman

Ishmael Jamison, Able-bodied Seaman

Lupe Sanchez, Able-bodied Seaman

Lem Harvey, Able-bodied Seaman

Jean Orleau, Able-bodied Seaman

Arthur Orville, Able-bodied Seaman

Ellis Stout, Ship's Boy

ROGER TARHEEL McCRENSHAW, MASTER

(OOC: I know that the sailor's wages might seem a little low, but I based them off RL sailor's wages. I'll change prices of goods and such to reflect that, so don't worry about that.

Also, some advice: "Surgeon" would be a good post for a healer type, say, Xanaphia. Or, at a pinch, Malachi.

"Bosun" would best be some big, tough character who can keep order on the ship. Vemuz or maybe Malthas would be a good choice for that post.

There need to be at least two pilots, so they can alternate shifts, so whoever has ranks in Profession Pilot should sign up for that.

Likewise any two people with Profession Navigator should sign up for Navigator.

Both Nicodemus and Bimzoole are obvious shoo-ins for Ship's Mage. You might even persuade McCrenshaw that he needs two such characters.

"Fourth Mate" should be the best all around sailor among the characters. The Fourth Mate should also be able to navigate, and maybe even pilot a little, in addition to being a good seaman.

Sort it out amongst yourselves. Remember, any characters with Profession Sailor will also be expected to go aloft to handle the sails, help man the pumps and capstan, etc. So the Bosun, Pilots, and Fourth Mate, possibly the Navigator as well will be expected to fill ordinary 'tar's' duties as well as their own especial duties. Vemuz, I listed you as Pilot's Mate [i.e. the backup pilot, if you don't mind], because I know that you have some ranks in Profession Pilot.)

__________________
 

Vemuz carefully conceals a proud smile as he sees the orcs dressed sharply and ready to learn the ropes. "Get some sleep while you can. We will be shipping out at the earliest possible chance, and then the work begins." He turns to follow his own advice, hoping to catch a few hours of sleep before Malachi returns.
 

Bob Aberton said:
Malachi,

The boat nudges into the bank and you and Oshente go ashore. The rest of the Orcs pole or row their craft closer to shore, out of the strongest current, and hold them there, slowly plying quants or oars.

Heart---- looks Oshente and the others over appraisingly.

"You are shaman, holy man, so I trust your word," the elven chieftain says to you. "You are their chief, and this is your mikko? Your people will aid us greatly. We will give you land by the river, to each family, we will give land for the planting of maize and squash. We will teach your people the ways of the forest..."

At this, Oshente breaks in:

"Our Peopol knows dha way of dha forest - "

" - The way of your forest, mikko. We will teach you the ways of our forest. Your people in their turn will aid us against the Men of Standishtown. Give your word on behalf of your people that this friendship will not cause them grief, and we will accept them with open arms. If you or your people betray our trust, we are far greater in number than they, and our vengeance will be such that their grandchildren's grandchildren will weep to hear of it."

"Ah t'ank ya chee'f" Malachi nods to the elf "By dhe Lady Calypso me word be true. Dhes peopol belong-me, but Oshente be speaking fer dhe peopol."

Malachi then turns and looks to the older orc "Words belong-hem be fair Oshente, an be tru t'ing, dhes forest be dif'rent t' dhe sout'.

Ah got get bak t'me ship, yo be Pikifela, Big mon belong dhem-peopol. Yu giv ya word an' Ah hav faith dhat Hart-o-Ten-T'ousand-Oak be true.

Yu mak dhe peopol strong, work dhe land, learn dhem nu wais, an' dhen clamdiggars gunna pay!

Yu savvy? Giv dhe word o dhe peopol an' dhem fathers befor'em?

Dhes ya best chanse t'live free
"
 

Malthas shakes his head watching them. *This is going to be...interesting. It's a good thing that I'm not the ship's arms-master - I might lose that job right quick.*

OOC: Bob - check the ooc thread. ;)
 

Malachi,

Oshente nods solemnly.

"I be Pikifela, I watch over dha People."

He turns to Heart-of-Ten-Thousand-Oaks. Taking a handful of river mud in his left hand, he holds out his right; a young Orc steps closer, holding out a sharp piece of flint. Oshente gashes right palm on the flint and mingles his blood with the river mud.

"Ah swear on behalf of my People, Ah swears on Earth an' I swears on blood, dat Ah an' my People be true. We will help you, aid you an' yo' 'gainst de Standishtown-folk. Naw harm be comin' or ever will com' to you t'rough us."

Heart---- watches silently. When Oshente finishes, he reaches into his belt and draws his own flint knife, a marvel of craftsmanship. He gashes his right palm, as Oshente had done, and clasps the hand of the Orc.

"We brothers now, mikko of the Free Folk, blood brothers until death. Our peoples shall be friends until the River runs dry and all the trees fallen and the bones of the Mother are sundered."
 

Vemuz,

At about 6 o'clock the next morning, you are woken by the Second Mate, Mr. Ames.

"Pipe 'all hands to unmoor,' Mr. Thriceborn, the wind is fair an' the tide's in our favor. Captain's itching to get our offing," he says.

All Others,

Around 6 o'clock the next morning, you are woken by the shrilling of the Bosun's pipe and Mr. Thriceborn's voice roaring the age old bosun's call;

"Show a leg, show a leg, all hands on deck!"

The ship suddenly comes alive as officers and sailors stampede up the fo'c'sle and after companionways; the wind is fair and the CALYPSO'S GRACE herself strains at her mooring warps, anxious to get out to sea.

The Captain is pacing the quarterdeck, glancing aloft at the sails and in good spirits, though the previous night's celebration cannot have left him much of a restful sleep.

Mr. Lang is at his place on the fo'c'sle, surveying the crew, and particularly the new Orcish hands, with his customary severity.

Captain McCrenshaw calls out to Mr. Lang in the traditional address to the first officer on sailing day,

"D'ye see any reason we should not put to sea?"

Mr. Lang replies with the equally traditional answer;

"I do not, sir."

"Very well," the Captain says, and with a voice that could stun a hurricane, he calls: "Mr. Lang, unmoor the ship!"

Mr. Lang immediately snaps out his orders;

"Mr. Ames, let fall fore, main, and mizzen topsails. Sheet home and hoist. Stand by headsails and fore topmast staysail."

"Mr. Thriceborn, cast off. Pipe hands to man the capstan and warp her off"

The Captain turns to the helmsman.

"Mr. Swifthand, ease the helm down an' put the wind on her quarter."

(OOC: Could someone give me a link to the OOC thread? I know my forum incompetence must get frustrating, but I can't find the thread. And I have looked in Talking the Talk. Again, sorry about my forum ignorance, I hope it's not getting on anyone's nerves or anything...)
 

OoC:I posted a link to the OoC in the 1st post of this page, Bob.

I assume that Nico is still confined to Quarters? I sure as heck don't want to come out just to run rigging if I'm suppossed to be below on Punishment.
I will, of course, go above and do my part if that is accepted with the Punishment.
Besides, I need to make some scrolls....

Spells for today
Cantrips:Mending X2,Mage Hand,Detect Magic
First:Animate Rope,True Strike,Magic Missile,Color Spray
2nd:Alter Self,Invisibility,Locate Object.

IC
Down below, amidst the cursing and hooting of an irate monkey,things were happening. Sailors moved past in fera,for something unexpected could happen at any moment. They had seen the Ship's Mage grow gills and fins, bring rope to life and mend hours worth of sail in a moment. besides, the sign on the door was enough to scare even the most foolhardy of men. A simple script proclaiming: Do Not Disturb:Wizard at Work.

OoC: Making Magic Missile Scroll @3rd Level.
I can make one scroll per day and will make others in this order:
Cat's Grace @1st.Mage Armor@3rd,Magic Missile @3rd,Detect Magic @1st,Invisibility @3rd,True Strike @1st.

That is a week's worth of scrolls. I'll go back and find the post where I bought supplies for scrolls, Bob, so as to make the math work.I believe it will take 21 XP and 262.5 GP. I know I have that in supplies, and hopefully I have earned 21XP so far :D
 
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Malthas grins, and nods happily - not that he's typically fairly downcast, but now that they are setting sail again, his sights are clearly set on the journey ahead, and he's grinning like a ninny as he spins the wheel.

"Aye sir, and glad ta do it!"

OOC: I have managed to completely lose the ooc thread now as well. Maybe it cycled off, or maybe I unsub'ed to it. Hmmm. Basically, I was wondering if the "Compensate for Size" feat from AU would be acceptable for Malthas eventually, and if anyone was keeping track of XP for the game. ;)
 

(OOC All: Actually, with regards to XP, I have to make a confession...I haven't really been keeping track of it, much. Which is to say, I haven't kept track of it at all.

I don't know if anyone's noticed, but I tend to be an "on the fly" DM, and the fact that messageboard games leave me a whole day to think of something only makes this worse.

I never take notes or plan ahead at all. Practically all [with the exception of very important encounters, etc.] encounters I make up on the spot. So far, this doesn't appeared to have hurt anyone's enjoyment of this game, but it is a problem when it comes to handing out XP.

Looking back over the various encounters, combat & otherwise - and I said that I would give XP for non-combat encounters as well, such as the rescue of Lupe Sanchez in the storm in the first stage of the GRACE's voyage to Standishtown. I will also give XP for roleplaying, which has been excellent thus far.

I would say, that everyone should add 1500 XP to their character sheets. You'll probably all level up before this next stage of the voyage is over.

Does that sound fair? I know I've been really slipshod about XP, so I don't want anyone feeling cheated; but at the same time this isn't a high-powered game & I don't want it to advance at warp speed either. I'd just like to add that I really like how the game has been progressing, and I don't want to attach too much importance to XP and advancement at the expense of roleplaying. Feel free to complain if you feel it's unfair, of course.)
 

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