Deep Water and Shoals II

OOC: Works just fine for me. ;) It took me until now to realize that we hadn't been getting it, and I was mainly curious to gauge how you thought we were doing. ;) PbP really shines in RP, for the most part. And yeah, I've enjoyed it up to here. ;)
 

log in or register to remove this ad

OoC: I've had a great time RPing, and didn't really give much thought either way to gaining a Level. At this point, I run 6 PbP games with varying degrees of advancement (2 of them have had the characters advance 2 levels each from 6th-8th and from 10th-12th). I dont have a set schedule for advancement, I just dole out the CR Exp and then a healthy bonus for problem solving and RP.
So, whatever system you use(or don't use), I OK with it.
I just figured that 21 XP (for week 1,anyways) wouldn't be a problem.
When Nico makes Level 5, look out! I'm taking Craft Wand....
 
Last edited:

(what XP? I was having too much fun to notice. So yeah just let me know when I level and keep the fun rolling in...)

Malachi remains a while as the orcs come ashore and begin to mingle with grugach - a strange sight to behold these two savage races coming together.
The Half-Orc offers prayers to Calypso calling on her blessings and protection for these people of the forest and river.

Various things transpire before he silently takes his leave. He leaves the weapons and equipment given by the Dwarf behind and vowing that he will one day return or at least send aid takes one of the boats and steers it back down the river.

Malachi intends to avoid all contact with the city if he can help it going as far as he can along the river before turning into the harbour and reaching the Calypso Grace from the water...
 

(OOC Malachi: I've juggled the timeline a little bit, and you returned to the GRACE just before she unmoored and set sail.)

All,

With the new Orcish hands "breasting the bars," the capstan whirls like a toy top to the tune of "Captain Stormalong" and the CALYPSO'S GRACE slowly points her bowsprit seaward.

"Ol' Stormy he is dead an' gone,

To me way, hey, Stormy!

Ol' Stormy he is dead an' gone,

Ay! Ay! Ay! Mister Stormalong

Of all ol' skippers he was the best,

To me way, hey, Stormy!"

Meanwhile, the original 8 able seamen scramble aloft, 3 to the foremast, 3 to the mainmast, and 2 to the mizzenmast, accompanied by the Second and Third mates.

The carpenter, sailmaker, cook, and four Orcs tail onto the halyards and sheets.

Topsails are let fall, sheeted home, and hoisted, bellying out in the fresh breeze. The GRACE strains at her one remaining mooring warp, anxious to be free of the jetty.

"Cast us off, Mr. Lang, an' make sail," the Captain shouts to Mr. Lang. Mr. Lang salutes, and a dockworker on shore casts off the last mooring warp.

Free of the land, the GRACE glides towards the channel, slowly at first, then picking up speed as her fore - and mainsails are let fall and her topgallant sails set.

Like a dignified woman picking up her skirts, the GRACE lets her sails belly out and a curl of foam appears under the cutwater.

She quickens her pace, rolling and pitching a bit as she passes the Standishtown Shoals with all sails set.

It's good to be at sea again.
 

As the orcs bring her so quickly around, Vemuz grins. He paces the deck, barking small reminders to the crew and taking special care to make sure that the orcs don't make any foolish mistakes. If such happens, he hopes to be right on top of them before anyone notices.

As the ships passes the Standishtown docks, he quickly and inconspicuously looks back one last time to see if any of the townfolk seems to have an overly abundant interest in the ship leaving port.
 

OOC: Umm... hello. I know I haven't posted here since page 5, but uhh... Yeah. I'm sorry for the absence, but I just couldn't figure really anything for Jonah to do after his return to the ship. And then It just kinda became too late when everybody was elsewhere freeing slaves so... Sorry.

I'm curious if I'm still in the game...
 

(OOC Jonah: No worries there, you're still in the game. Sorry about your not having anything to do for a while...I'm trying to think of more ways to involve a character who is essentially a landsmen in shipboard adventure. Perhaps you could be part of the gun crews or something, if the GRACE encounters pirates. Your cartography skills will come in handy closer to shore, too. And of course, you're the only one on the ship who can read Lupe Sanchez's map (it's written in Drow), if you recall about that. Sorry if you're feeling a bit useless. Perhaps when you level up, you should put a few skill points into Profession: Sailor or something like that...)

Vemuz,

As the jetty slowly fades into the distance, you do notice that there is a small commotion on the docks. But the people are no more than black specks, and the GRACE is far out of reach of any shore-based craft.

Meanwhile, and of more pressing concern, you notice a number of sloppy attempts at belaying lines draped over the belaying pins. Some look like they'll slip any minute, and others look like they'll jam under strain so that they won't be loosened without a knife. The excess line isn't coiled either, it sits in untidy heaps under the belaying pins. Even as you look, the foretopsail halyard slips a quarter of an inch, jams, and then slips another quarter of an inch.

The Orcs have never sailed something as large and complex as the full-rigged GRACE, and their inexperience is showing.
 


Malthas blinks as the normally responsive and graceful ship slips a bit, struggling against his hand on the wheel. He looks around curiously, then shrugs.
 

And down below a small explosion is followed by curses so vile that a Sea hag would blanch. Screms of 'Artimus, you blasted Ninny! I should have let that Leopard eat you!!!' are followed by a soot-covered Monkey scrambling out of a porthole, up the side of the ship (on his little window-rope), winking and pantomiming vomiting at one of the poor seasick orcs a moment before winking again and disappearing up into the rigging to rest finally in his other home,the Crow's nest. With the cookies, mind you...
 
Last edited:

Remove ads

Top