Whizbang Dustyboots
Gnometown Hero
So, after wanting to do so forever, my Midwood fugitives finally fought a shadow grue, straight out of Zork. Of course, it was really just an ethereal marauder, straight from the Monster Manual, with the boring-to-me Ethereal stuff replaced with Plane of Shadow flavor and (for the character with darkvision) a description of the grue straight from Wikipedia. (Although its fur wasn't glowing.)
And for the first time, I liked the ethereal marauder (although I'm not sure what counts as a beaten encounter by the book, since the beast can and will shift away when badly wounded, and then pop back in to attack whenever the DM wants it to).
This is one of those new-in-3E beasties, as far as I can tell (I think it even uses the art originally intended for a piercer replacement), but like a lot of them, it just seems kind of boring in its basic state. Has anyone used them to great effect in the past and might they be willing to share what's so great about the very vanilla ethereal marauder?
And for the first time, I liked the ethereal marauder (although I'm not sure what counts as a beaten encounter by the book, since the beast can and will shift away when badly wounded, and then pop back in to attack whenever the DM wants it to).
This is one of those new-in-3E beasties, as far as I can tell (I think it even uses the art originally intended for a piercer replacement), but like a lot of them, it just seems kind of boring in its basic state. Has anyone used them to great effect in the past and might they be willing to share what's so great about the very vanilla ethereal marauder?