Bullgrit
Adventurer
This quote comes from another thread:
A relatively small village or town, situated way out in the wildlands, far from any outside help. It has something about it -- a product, a location, a personage, something -- that draws attackers to it. The PCs are the only "heroically trained/talented" residents, so they become the defacto defenders.
Each adventure would have some kind of antagonist that the PCs must repel. They could/would never leave the town -- they are cursed, they are well paid, or maybe they just accept that they are needed to defend the town.
Maybe the PCs are officially known as the defenders, or maybe they are secret heroes working without recognition.
Maybe the town grows throughout the campaign, with the PCs. Maybe it doesn't -- maybe its survival totally relys on the PCs holding off the invading evils.
Has anyone done something like this before? What are some other aspect and ideas to consider with such a campaign?
Bullgrit
Total Bullgrit
This idea really struck me for some reason. I think this is a really cool idea for a campaign. But could it work?maddman75 said:The village where they live would be beset by monsters every game. Orcs, trolls, dragons, whatever - they would come with regular frequency. Fighting them off would simply be part of the everyday grind. At the same time there would be a lot of emphasis on character development and people living day to day.
A relatively small village or town, situated way out in the wildlands, far from any outside help. It has something about it -- a product, a location, a personage, something -- that draws attackers to it. The PCs are the only "heroically trained/talented" residents, so they become the defacto defenders.
Each adventure would have some kind of antagonist that the PCs must repel. They could/would never leave the town -- they are cursed, they are well paid, or maybe they just accept that they are needed to defend the town.
Maybe the PCs are officially known as the defenders, or maybe they are secret heroes working without recognition.
Maybe the town grows throughout the campaign, with the PCs. Maybe it doesn't -- maybe its survival totally relys on the PCs holding off the invading evils.
Has anyone done something like this before? What are some other aspect and ideas to consider with such a campaign?
Bullgrit
Total Bullgrit