Sialia
First Post
Dylrath stared at his holiness the Outgrabe. If the Outgrabe wasn't already priceless to him, he was sitting on a fortune. An actual item blessed by Saint Velendo. Best not make too much noise about that feature--likely it'd get confiscated the next time he went anywhere near a cathedral.
Wonder if it'll do the trick? he thought. Will it let me chaperone Teliaz and stay me? How do I hang with him without murdering someone? How? How?
By remebering that if you actually screw up and murder someone, Claris is gonna find out about it. Ok? That thought oughta keep you on the straight and narrow.
Where the hell do I find Teliaz a Claris? It always took me AND Claris, or me AND Arcade to keep Alix in balance. He always needed an authority figure as well as an apprentice.
And how do I keep track of whether I'm staying me, or drifting?
Dylrath looked up, and stared into Htarlyd.
Htarlyd stared back.
-------------------------------------------------
Dyl visits Tomtom
____________________________________________________
Ordinarily, finding Tomtom with the mirror was cake. Dylrath knew his former master well, and Tomtom's soul signature was profoundly unique.
On the other hand, just because Htarlyd couldn't find Tomtom this morning wasn't necessarily cause for concern. There were plenty of reasons the wily little psion might suddenly go cloaked or hidden. Even if there were no standard school of psionics that shielded folks from Dylrath's unique talent, there were plenty of things that could be pressed into service if Tomtom really didn't want to be found. Even Alix had managed to come up with a way to hide from Dylrath, and he wasn't psionic. Just wily and paranoid. Once he'd learned about Dylrath's wish, it hadn't taken him but a few hours to come up with a way to evade it.
Dylrath never did find out just how he'd managed that trick.
Anyway, Dylrath the Diviner never worried about failing at first attempts anymore.
Well, truth, failure had never really been much of a problem for Dylrath. He had always had a sort of a talent for it. He failed cheerfully at every opportunity. But the point is, Dylrath knew a lot more about finding people these days. The trick was, you didn't need to know where someone was, you just needed to know where someone who knew where he was was.
Nolin acted put upon as usual at being used for this sort of thing, but he told Dylrath where to go look.
Colorfully.
Nolin had never been a morning person.
Anyway, it was a short gondola ride and walk to Tomtom's workshop from there. Dylrath climbed the stone steps, wheedled his way past several House Clearwater guards easily with "message for Master Tomtom from Master Benholm" and finally arrived at the door to Tomtom's new Eversink workshop.
It was locked.
Dylrath considered the lock. Apparently, it was the lock the room had come with. Which meant it was either trapped to all nine layers of hell or this door now opened on to a blank wall. Or both.
Tomtom liked building locks in the same way that dragons liked building little piles of change to sleep on. Tricky locks. The kind you needed extradimensional tools to pick. The kind you could only build with psionic metal bending powers because even dwarves couldn't get metals to hop through that many hoops and still tap dance. Dylrath had expected the real door to have so much fancy jewelry on it that he suspected the guards had shown him to the privvy out of spite.
Dylrath casually considered the alternative points of entry to the room. Perhaps there was no passable entrance for non-psions whatsover and Tomtom did all his entry and exit via funky mental powers, but that would make sending out for lunch a nusiance. Tomtom liked lunch. And he'd have had to protect the psychic door from other psions and dimensional travellers, like Dylrath, which would have been a pain. It made more sense to shield the whole room from that sort of thing in a blanket way--which would be why Htarlyd couldn't open a window there--and leave the main entrance as one for noisy people on foot. And there'd be a back way out as well . . .
Reminiscing about his days as Tomtom's apprentice, Dylrath considered the puzzle for the sheer joy of the thing for a few moments. And then he shrugged, and chose the Diviner's path instead. The right name, the right gesture, and the right question would soon reveal all things.
He raised his hand, struck the door three times, and bellowed "Tomtom, you in there? It's me, Dylrath!"
It took a couple of repetitions, and the addition of the magic words "Tomtom, breakfast!" and, as a last resort "from Anatha's!" but eventually a door to Dylrath's right slid open and a tired looking halfling in multi-colored striped pajamas peered out. Tomtom was also not a morning person.
"Breakfast, sir!" Dylrath said cheerily. Tomtom nodded and let Dylrath live. Actually, he even looked pleased to see him, once his nose assured him that Dylrath was telling the truth for a change. Anatha's cinnamon rolls were legendary. Nolin had mugged six from Dylrath's pouch before he'd given anything out about Tomtom's whereabouts, but there were plenty left in the bag. And they were still warm.
And there was coffee from Oursk, and fresh fruit from Corsai, and a bottle of exotic hooch from some tropical island that Dylrath didn't know by name. Yet.
He threw a swig of booze into a mug of coffee along with a hefty amount of sugar and cream, shook some powdered cinnamon over the top and handed it to Tomtom. You didn't apprentice to somebody for ten levels and not know how to make his coffee.
Tomtom yawned and ate breakfast.
Dylrath knew better than to pester Tomtom with questions while he was eating. Come to think of it, he knew better than to ring him up in the wee hours of the mid to late morning, really almost noonish, and ask him for favors. He'd just forgotten about knowing that in his eagerness to get on with the project.
Stalling, Dylrath gazed around the room.
A lot of nearly assembled projects were scattered around. Half assembled holy symbols of various friendly gods. Standard alchemical glassware and tubes, presumably full of alchemical liquids. (Although from the smell of things, at least one was likely full of Badgerbite, Tomtom's personal homebrewed hooch.) There were a lot of storage bins stacked all the way up to the ceiling, and no ladders or stepstools. Short as he was, that halfling never needed ladders.
There was a curtain blocking off one corner of the room, and the edges of some brightly colored tasselled pillows sticking out from under it. Probably the sleeping area.
On the low workbench were lots of strange objects with glowing doodads and gems. Equally strange were the tools lying beside them. Coruscating strips of purple and orange skin were stretched taut in several devices, and Dylrath couldn't figure whether the devices or just the skins were the objects being created. Shards of glowing crystal and powdery glowing sawdust covered most of the floor and tabletops. Tomtom's hair was full of the stuff. So was Dylrath's nose within a few moments. The stuff itched terribly, and what was worse, when he sneezed, it made his boogers glow with soft internal lights.
He stared at his hankerchief, fascinated and appalled. This has got to be good for something, he thought.
There was small talk, of course, and dessert, and then, at last Dylrath felt brave enough to get to the point. "I need to upgrade to Outgrabe," he said. "Can you empower it for me, so it would have a real personality? So it could come when I called, if it felt like it? So I could find it using Htarlyd if it went missing--I mean, it would really have to have a sort of a soul for that sort of thing--can you do that?"
Tomtom looked intrigued, and Dylrath went on.
"Like TMoSaT. Well, no, not like TMoSaT. I want the personality to be like me, the only way it should be like TMoSat is that it'd be an intelligent object, of course."
Tomtom nodded and waived his hand at the quibble. Everyone knew what an arrogant, stubborn, conceited, pain-in-the-butt Arcade Deltarion's staff, The Master of Space and Time, was. "Does Htarlyd need to focus on soul, or intelligence?" Tomtom asked. "Have you ever asked him to focus on an intelligent item before?"
"I think I've used him to find TMoSaT before, yes? It's, uh, personality that counts?"
"Hmmm," Tomtom said, considering. "That would make sense. I wonder if you could locate my new psi-stone, Tee. He has a splinter personality from me, but has no soul or great intelligence.”
"Happy to check for you when I get back, sir."
"Tee can 'see' though. Tell me, when Tee looks at you, do you 'see' him? I imagine if so, then it can be done."
Dylrath considered. “Sure. It’s a small soul, but it’s a soul, and it’s looking at me. That’s about all it takes for me to get a lock on someone. Now that you mention it, for my top notch scrying, the person has to see me. We should give the Outgrabe some rudimentary visual capabilities. So I'd really know it, the way I know a person."
"I'll need gems for the eyes, and Flowstone to edge the Outgrabe," Tomtom said. "It should also help harden it, but it will be needed to hold the psi-essence and gems."
"I'm not sure off the top of my head what gems I've got." Dylrath replied. "I've got one whomping huge green emerald, but I'd have to break it in two, and it seems like such a pity to break up such a fine big gem."
"No, you are better off with multiple, smaller eyes. Preferrably
matched. Why limit it to two? I'd place 6 or 7 around the edge..."
"Cool!” Dylrath considered the ornate decorative inlay his father had added to the top surface in a pattern of shooting stars and coruscating flames. He flipped over the Outgrabe and looked at the frequently gouged and re-sanded bottom. He checked the tooled leather footstrap and the back heel brace. "Here," he said at last, "where the front strap mounts are. We could put in some eyes here as part of the bolt mounts and they'd be out of the way of most wipe outs and have a clear view of where the Outgrabe is headed. Let's pick out some gems for the eyes that aren't too different in color from the rest of the board. They need to be enchantable quality and they need to see, but they don't have to look especially flashy."
"Enchantable quality is flashy by definition."
"Let's set 'em in deep then. It'll help protect 'em from getting scuffed and gouged anyway." Dylrath held up the board to imagine how it would look with a row of glittering eyes. "Actually," he added, "eyes are not a bad idea from the point of view of possible steering enhancements."
An intriguing thought crossed Tomtom's mind. "I could implant combat
precognition. I think anything that hurtles down mountains should have
the ability to see a 1/2 second into the future."
"Too cool. I didn't even know that was possible." Dylrath considered
for a moment. "I always meant to do something about braking. Is there
anything that would help control a stop?"
"Catfall, or perhaps Feather Fall. I don't want to get more powerful
than that or we will never accomplish it in time."
Dylrath shrugged. "So who really needs brakes anyway? Done without 'em
this long. Brakes are for wimps."
Tomtom narrowed his eyes. "Ok, though how will it stop itself?
"Same as ever, I suppose. Ride it out, drag a foot, or bail out. Gravity and momentum have always been the thing. When I run out of those, it stops."
Tomtom shook his head, disappointed with his dense pupil.
"Oh, you mean, when it's smart enough to know it is careening far down the mountain away from the dumped rider and doesn't want to go on without him? Hmm. Without a propulsion system, I don't see a way to do it. Can't think how many times I've wished for Word of Recall on it. Been some long climbs to find it over the years."
"Beyond my abilities," Tomtom said. "Sorry."
"Maybe next upgrade."
Tomtom smiled.
"So," Dylrath said, summarizing, "the thing hovers naturally, and
would have the added in ability to know where it was going and have some plusses to avoid obstacles or at least hit them correctly, and it would have a personality?"
"Yup."
"That doesn't sound too complicated a portfolio to live with. And it
wouldn't be immediately obvious that the Outgrabe had changed, unless you knew it really, really well, right?"
"Except for the ring of sparkling crystal that glows with internal
lights and the gems," Tomtom added.
"Well, yeah." Dylrath screwed up his face, thinking. "Subtlety is fairly important here. Would the flowstone still be able to do its stuff if it was obscured from plain view in some way, such as by insetting it into the wood instead of leaving it on the bare edge? Not a bad idea anyway, since the edges of the Outgrabe tend to get pretty scuffed up."
"It could be done. We'll have to be careful not to damage the integrity of the item."
Dylrath shrugged. "It'll need a voice, or the personality isn't going
to get to express itself. Does that come automatically with the psi
stuff, or do we need to give it a mechanism?”
"It will have its own voice/personality based on what it pulls from you
when you infuse it. We don't really have a choice - we'll just have
to see how it responds. I could include Lesser Mind Link so it can talk to you mentally in short distances."
"Mind link would be cool. 'Sgotta have a voice of some sort, and for the subtlety of the change it would be cool if the rest of the world didn't hear it start talking all of a sudden."
Dylrath paused. "But would it be linked to me personally, or to whoever is riding it? “
"Whoever is riding it," Tomtom replied. "I can't link it just to one person. Besides, what would happen if you decided to give it to someone?"
Dylrath hesitated a moment before answering, and looked at Tomtom suspiciously. "If anyone other than me is idiot enough to get up on the thing, they ought to be able to hear it hollering instructions at them. If it's in the mood to be helpful, that is. 'Left, left! Lean left you moron, we're gonna hiiiiiiiit . . . .'"
Tomtom chuckled, and reminded Dylrath of the length of time it took him to get used to it, and the number of tumbles he took. "Perhaps I can work a "Catfall" in for the rider...."
"But there's the time," Dylrath reminded him, "and of course, the expense. We haven't talked expenses yet. Although the combat avoidance and brakes and recall and the catfall would be cool, the personality and the voice are the first priority."
Dylrath leaned forward, trying to make sure he had Tomtom's full attention, wishing he dared tell him what he was really up to. The young Dylrath Tomtom trained would have given propulsion and maneuverability top priority. He wanted to make sure Tomtom knew what he really wanted now, even if he couldn't tell him the real reason he wanted it.
"I want to model the Outgrabe on me while I'm still young and crazy enough to use it. I get stodgier every year--I'm slowing down, I can feel it. Too damn much time in the mirror room watching the world instead of being out there horsing around in it. I want to keep the Outgrabe full of me the way I am before I give in to Htarlyd altogether. When I'm as old as Arcade, I want it to annoy me about how I ever got that way. "
"And uh, I need it to be like me, but not enough me that if the Academy of Flamecraft got their hands on it they could use it to work Htarlyd, or get dirt on the Defenders. It'd be best if it had my personality, but not my memories. I don't want it to know everything I know. Arcade has enough trouble keeping on top of TMOSaT. I don't need an Outgrabe that's got a shot at outwitting me if it comes to that."
"Ok, we'll start there." Tomtom agreed. "I'm more than willing to help, Dylrath, but there is the matter of time," Tomtom said. "I'm pretty busy just now, and the Defenders are waiting for me to finish up their gear. I could probably buy another week, if you'll take care of catching me up with them if they hit the road in the meantime."
"Done," Dylrath said. "But it has to be a secret from them that we're working on this. From everyone, really."
"Sounds like we have worked out as much as possible right now. Go get me the gems. Let’s get started."
Wonder if it'll do the trick? he thought. Will it let me chaperone Teliaz and stay me? How do I hang with him without murdering someone? How? How?
By remebering that if you actually screw up and murder someone, Claris is gonna find out about it. Ok? That thought oughta keep you on the straight and narrow.
Where the hell do I find Teliaz a Claris? It always took me AND Claris, or me AND Arcade to keep Alix in balance. He always needed an authority figure as well as an apprentice.
And how do I keep track of whether I'm staying me, or drifting?
Dylrath looked up, and stared into Htarlyd.
Htarlyd stared back.
-------------------------------------------------
Dyl visits Tomtom
____________________________________________________
Ordinarily, finding Tomtom with the mirror was cake. Dylrath knew his former master well, and Tomtom's soul signature was profoundly unique.
On the other hand, just because Htarlyd couldn't find Tomtom this morning wasn't necessarily cause for concern. There were plenty of reasons the wily little psion might suddenly go cloaked or hidden. Even if there were no standard school of psionics that shielded folks from Dylrath's unique talent, there were plenty of things that could be pressed into service if Tomtom really didn't want to be found. Even Alix had managed to come up with a way to hide from Dylrath, and he wasn't psionic. Just wily and paranoid. Once he'd learned about Dylrath's wish, it hadn't taken him but a few hours to come up with a way to evade it.
Dylrath never did find out just how he'd managed that trick.
Anyway, Dylrath the Diviner never worried about failing at first attempts anymore.
Well, truth, failure had never really been much of a problem for Dylrath. He had always had a sort of a talent for it. He failed cheerfully at every opportunity. But the point is, Dylrath knew a lot more about finding people these days. The trick was, you didn't need to know where someone was, you just needed to know where someone who knew where he was was.
Nolin acted put upon as usual at being used for this sort of thing, but he told Dylrath where to go look.
Colorfully.
Nolin had never been a morning person.
Anyway, it was a short gondola ride and walk to Tomtom's workshop from there. Dylrath climbed the stone steps, wheedled his way past several House Clearwater guards easily with "message for Master Tomtom from Master Benholm" and finally arrived at the door to Tomtom's new Eversink workshop.
It was locked.
Dylrath considered the lock. Apparently, it was the lock the room had come with. Which meant it was either trapped to all nine layers of hell or this door now opened on to a blank wall. Or both.
Tomtom liked building locks in the same way that dragons liked building little piles of change to sleep on. Tricky locks. The kind you needed extradimensional tools to pick. The kind you could only build with psionic metal bending powers because even dwarves couldn't get metals to hop through that many hoops and still tap dance. Dylrath had expected the real door to have so much fancy jewelry on it that he suspected the guards had shown him to the privvy out of spite.
Dylrath casually considered the alternative points of entry to the room. Perhaps there was no passable entrance for non-psions whatsover and Tomtom did all his entry and exit via funky mental powers, but that would make sending out for lunch a nusiance. Tomtom liked lunch. And he'd have had to protect the psychic door from other psions and dimensional travellers, like Dylrath, which would have been a pain. It made more sense to shield the whole room from that sort of thing in a blanket way--which would be why Htarlyd couldn't open a window there--and leave the main entrance as one for noisy people on foot. And there'd be a back way out as well . . .
Reminiscing about his days as Tomtom's apprentice, Dylrath considered the puzzle for the sheer joy of the thing for a few moments. And then he shrugged, and chose the Diviner's path instead. The right name, the right gesture, and the right question would soon reveal all things.
He raised his hand, struck the door three times, and bellowed "Tomtom, you in there? It's me, Dylrath!"
It took a couple of repetitions, and the addition of the magic words "Tomtom, breakfast!" and, as a last resort "from Anatha's!" but eventually a door to Dylrath's right slid open and a tired looking halfling in multi-colored striped pajamas peered out. Tomtom was also not a morning person.
"Breakfast, sir!" Dylrath said cheerily. Tomtom nodded and let Dylrath live. Actually, he even looked pleased to see him, once his nose assured him that Dylrath was telling the truth for a change. Anatha's cinnamon rolls were legendary. Nolin had mugged six from Dylrath's pouch before he'd given anything out about Tomtom's whereabouts, but there were plenty left in the bag. And they were still warm.
And there was coffee from Oursk, and fresh fruit from Corsai, and a bottle of exotic hooch from some tropical island that Dylrath didn't know by name. Yet.
He threw a swig of booze into a mug of coffee along with a hefty amount of sugar and cream, shook some powdered cinnamon over the top and handed it to Tomtom. You didn't apprentice to somebody for ten levels and not know how to make his coffee.
Tomtom yawned and ate breakfast.
Dylrath knew better than to pester Tomtom with questions while he was eating. Come to think of it, he knew better than to ring him up in the wee hours of the mid to late morning, really almost noonish, and ask him for favors. He'd just forgotten about knowing that in his eagerness to get on with the project.
Stalling, Dylrath gazed around the room.
A lot of nearly assembled projects were scattered around. Half assembled holy symbols of various friendly gods. Standard alchemical glassware and tubes, presumably full of alchemical liquids. (Although from the smell of things, at least one was likely full of Badgerbite, Tomtom's personal homebrewed hooch.) There were a lot of storage bins stacked all the way up to the ceiling, and no ladders or stepstools. Short as he was, that halfling never needed ladders.
There was a curtain blocking off one corner of the room, and the edges of some brightly colored tasselled pillows sticking out from under it. Probably the sleeping area.
On the low workbench were lots of strange objects with glowing doodads and gems. Equally strange were the tools lying beside them. Coruscating strips of purple and orange skin were stretched taut in several devices, and Dylrath couldn't figure whether the devices or just the skins were the objects being created. Shards of glowing crystal and powdery glowing sawdust covered most of the floor and tabletops. Tomtom's hair was full of the stuff. So was Dylrath's nose within a few moments. The stuff itched terribly, and what was worse, when he sneezed, it made his boogers glow with soft internal lights.
He stared at his hankerchief, fascinated and appalled. This has got to be good for something, he thought.
There was small talk, of course, and dessert, and then, at last Dylrath felt brave enough to get to the point. "I need to upgrade to Outgrabe," he said. "Can you empower it for me, so it would have a real personality? So it could come when I called, if it felt like it? So I could find it using Htarlyd if it went missing--I mean, it would really have to have a sort of a soul for that sort of thing--can you do that?"
Tomtom looked intrigued, and Dylrath went on.
"Like TMoSaT. Well, no, not like TMoSaT. I want the personality to be like me, the only way it should be like TMoSat is that it'd be an intelligent object, of course."
Tomtom nodded and waived his hand at the quibble. Everyone knew what an arrogant, stubborn, conceited, pain-in-the-butt Arcade Deltarion's staff, The Master of Space and Time, was. "Does Htarlyd need to focus on soul, or intelligence?" Tomtom asked. "Have you ever asked him to focus on an intelligent item before?"
"I think I've used him to find TMoSaT before, yes? It's, uh, personality that counts?"
"Hmmm," Tomtom said, considering. "That would make sense. I wonder if you could locate my new psi-stone, Tee. He has a splinter personality from me, but has no soul or great intelligence.”
"Happy to check for you when I get back, sir."
"Tee can 'see' though. Tell me, when Tee looks at you, do you 'see' him? I imagine if so, then it can be done."
Dylrath considered. “Sure. It’s a small soul, but it’s a soul, and it’s looking at me. That’s about all it takes for me to get a lock on someone. Now that you mention it, for my top notch scrying, the person has to see me. We should give the Outgrabe some rudimentary visual capabilities. So I'd really know it, the way I know a person."
"I'll need gems for the eyes, and Flowstone to edge the Outgrabe," Tomtom said. "It should also help harden it, but it will be needed to hold the psi-essence and gems."
"I'm not sure off the top of my head what gems I've got." Dylrath replied. "I've got one whomping huge green emerald, but I'd have to break it in two, and it seems like such a pity to break up such a fine big gem."
"No, you are better off with multiple, smaller eyes. Preferrably
matched. Why limit it to two? I'd place 6 or 7 around the edge..."
"Cool!” Dylrath considered the ornate decorative inlay his father had added to the top surface in a pattern of shooting stars and coruscating flames. He flipped over the Outgrabe and looked at the frequently gouged and re-sanded bottom. He checked the tooled leather footstrap and the back heel brace. "Here," he said at last, "where the front strap mounts are. We could put in some eyes here as part of the bolt mounts and they'd be out of the way of most wipe outs and have a clear view of where the Outgrabe is headed. Let's pick out some gems for the eyes that aren't too different in color from the rest of the board. They need to be enchantable quality and they need to see, but they don't have to look especially flashy."
"Enchantable quality is flashy by definition."
"Let's set 'em in deep then. It'll help protect 'em from getting scuffed and gouged anyway." Dylrath held up the board to imagine how it would look with a row of glittering eyes. "Actually," he added, "eyes are not a bad idea from the point of view of possible steering enhancements."
An intriguing thought crossed Tomtom's mind. "I could implant combat
precognition. I think anything that hurtles down mountains should have
the ability to see a 1/2 second into the future."
"Too cool. I didn't even know that was possible." Dylrath considered
for a moment. "I always meant to do something about braking. Is there
anything that would help control a stop?"
"Catfall, or perhaps Feather Fall. I don't want to get more powerful
than that or we will never accomplish it in time."
Dylrath shrugged. "So who really needs brakes anyway? Done without 'em
this long. Brakes are for wimps."
Tomtom narrowed his eyes. "Ok, though how will it stop itself?
"Same as ever, I suppose. Ride it out, drag a foot, or bail out. Gravity and momentum have always been the thing. When I run out of those, it stops."
Tomtom shook his head, disappointed with his dense pupil.
"Oh, you mean, when it's smart enough to know it is careening far down the mountain away from the dumped rider and doesn't want to go on without him? Hmm. Without a propulsion system, I don't see a way to do it. Can't think how many times I've wished for Word of Recall on it. Been some long climbs to find it over the years."
"Beyond my abilities," Tomtom said. "Sorry."
"Maybe next upgrade."
Tomtom smiled.
"So," Dylrath said, summarizing, "the thing hovers naturally, and
would have the added in ability to know where it was going and have some plusses to avoid obstacles or at least hit them correctly, and it would have a personality?"
"Yup."
"That doesn't sound too complicated a portfolio to live with. And it
wouldn't be immediately obvious that the Outgrabe had changed, unless you knew it really, really well, right?"
"Except for the ring of sparkling crystal that glows with internal
lights and the gems," Tomtom added.
"Well, yeah." Dylrath screwed up his face, thinking. "Subtlety is fairly important here. Would the flowstone still be able to do its stuff if it was obscured from plain view in some way, such as by insetting it into the wood instead of leaving it on the bare edge? Not a bad idea anyway, since the edges of the Outgrabe tend to get pretty scuffed up."
"It could be done. We'll have to be careful not to damage the integrity of the item."
Dylrath shrugged. "It'll need a voice, or the personality isn't going
to get to express itself. Does that come automatically with the psi
stuff, or do we need to give it a mechanism?”
"It will have its own voice/personality based on what it pulls from you
when you infuse it. We don't really have a choice - we'll just have
to see how it responds. I could include Lesser Mind Link so it can talk to you mentally in short distances."
"Mind link would be cool. 'Sgotta have a voice of some sort, and for the subtlety of the change it would be cool if the rest of the world didn't hear it start talking all of a sudden."
Dylrath paused. "But would it be linked to me personally, or to whoever is riding it? “
"Whoever is riding it," Tomtom replied. "I can't link it just to one person. Besides, what would happen if you decided to give it to someone?"
Dylrath hesitated a moment before answering, and looked at Tomtom suspiciously. "If anyone other than me is idiot enough to get up on the thing, they ought to be able to hear it hollering instructions at them. If it's in the mood to be helpful, that is. 'Left, left! Lean left you moron, we're gonna hiiiiiiiit . . . .'"
Tomtom chuckled, and reminded Dylrath of the length of time it took him to get used to it, and the number of tumbles he took. "Perhaps I can work a "Catfall" in for the rider...."
"But there's the time," Dylrath reminded him, "and of course, the expense. We haven't talked expenses yet. Although the combat avoidance and brakes and recall and the catfall would be cool, the personality and the voice are the first priority."
Dylrath leaned forward, trying to make sure he had Tomtom's full attention, wishing he dared tell him what he was really up to. The young Dylrath Tomtom trained would have given propulsion and maneuverability top priority. He wanted to make sure Tomtom knew what he really wanted now, even if he couldn't tell him the real reason he wanted it.
"I want to model the Outgrabe on me while I'm still young and crazy enough to use it. I get stodgier every year--I'm slowing down, I can feel it. Too damn much time in the mirror room watching the world instead of being out there horsing around in it. I want to keep the Outgrabe full of me the way I am before I give in to Htarlyd altogether. When I'm as old as Arcade, I want it to annoy me about how I ever got that way. "
"And uh, I need it to be like me, but not enough me that if the Academy of Flamecraft got their hands on it they could use it to work Htarlyd, or get dirt on the Defenders. It'd be best if it had my personality, but not my memories. I don't want it to know everything I know. Arcade has enough trouble keeping on top of TMOSaT. I don't need an Outgrabe that's got a shot at outwitting me if it comes to that."
"Ok, we'll start there." Tomtom agreed. "I'm more than willing to help, Dylrath, but there is the matter of time," Tomtom said. "I'm pretty busy just now, and the Defenders are waiting for me to finish up their gear. I could probably buy another week, if you'll take care of catching me up with them if they hit the road in the meantime."
"Done," Dylrath said. "But it has to be a secret from them that we're working on this. From everyone, really."
"Sounds like we have worked out as much as possible right now. Go get me the gems. Let’s get started."
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