Angel Tarragon
Dawn Dragon
Gargoyles As Characters
Creating Your Character
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- Choose Size; Small, Medium or Large
- Small Gargs: +4 Dex, +4 Con
- Medium Gargs: +2 Str, +2 Dex, +4 Con
- Large Gargs: +4 Str, +4 Con
- A Gargoyle's base land speed 30 feet. It also has a glide speed of 180 feet.
- Low-light vision
- Racial Hit Dice: A gargoyle begins with monstrous humanoid levels based on the size of the gargoyle. Small 2d8, Medium 3D8 and Large 4D8. The gargoyle has a base attack bonus equal to the number of hit dice it has. The gargoyle has good base save bonuses for its Ref and Will and a poor base save bonus for its Fort.
- Racial Skills: The garoyle gains a number of skill points based on the following formula: (2 + Intelligence modifier, min 1) x (HD+3). Its class skills are Climb, Hide, Intimidate, Jump, Listen, Move Silently, Spot. The gargoyle has a +2 racial bonus on Climb, Listen and Spot checks. Against a background of stone the gargoyle has a +8 racial bonus on its Hide checks. Gargoyles never need rope to climb a surface. Their talons are long and sharp enough to allow them the ability to climb any surface.
- Racial Feats: The gargoyles' monstrous humanoid lets it start gameplay with a number of feats equal to its ECL. Also, see Accelerated Progression below.
- Natural Armor Bonus: Gargoyles have a natural Armor bonus equal to the amount of racial hit dice it has.
- Damage Reduction (Ex): The gargoyle has DR 10/magic. While in Stone Sleep the gargoyle has DR 20/Bludgeoning & Magic
- Freeze (Ex): A gargoyle can hold itself still that it appears to be a statue. Observers must succeed at an opposed Spot check with the DC equal to 15 + the garoyles' Hide check.
- Stone Sleep (Ex): Like most other living creatures, gargoyles require sleep. Sleep is vital to healing the body and refreshing the mind. The gargoyle is capable of sleeping like any other mortal creature, but when the gargoyle enters Stone Sleep, she heals at double the normal rate. The gargoyle can choose how long it wants to remain in Stone Sleep, although the gargoyle cannot sleep for less than eight hours. In heavily urbanized areas, gargoyles will choose to awaken at dusk, as the they prefer the nightlife as it the perfect cover for their activities.
- Tooth & Claw (Ex): Garoyles are ferocious combatants. They gain Improved Natural Attack twice (once for bite and once for claw) as a bonus feat. When the make a claw attack they deal damage based as if they are one size category larger, due to Improved Natural Attack. See page 296, Table 5-1 in the Monster Manual.
- Automtic Languages: Common. Bonus Languages: Any (other than secret languages such as Druidic).
- Favored Class: Any.
- LA: +3
- ECL: Small +5, Medium +6, Large +7
Creating Your Character
- 40 Point Buy; Use Invisible Castle to show your work, Point buy does not include ability score adjustments from leveling up
- Characters cannot exceed ECL 10
- Feats & Ability Increases are gained at a faster progression. See the Accelerated Progression below.
- Ability score increases are gained only through character levels.
- Races of Destiny for Human characters.
- Extra classes allowable:
- Advanced Player's Guide (White Wolf/Sword Sorcery): Animist
- Complete Arcane: Warlock & Wu Jen
- Dragon Compendium: Savant & Urban Druid
- PHBII: Duskblade
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Effective Ability Score
Level Feats Increases[/b]
1 1st, 2nd
2 3rd
3 1st
4 4th
5 5th
6 2nd
7 6th
8 7th
9 3rd
10 8th
11 9th
12 4th
13 10th
14 11th
15 5th
16 12th
17 13th
18 6th
19 14th
20 15th
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