Mercule
Adventurer
We've decided to use the class-based Defense bonuses from UA, but we want there to be _some_ motivation for players to wear armor. This is doubly true for the tank in the group. We've considered using either the damage reduction or damage conversion rules in conjunction with defense.
Now, the monkey wrench. I really like the way the Armsman from Wheel of Time had a lousy defense, but could stack the bonus from armor worn, so we're actually using the defense bonuses from WoT, rather than UA.
Has anyone done something like this? Is anyone using the UA defense with the UA damage reduction/conversion? How does it work?
Any input would be greatly appreciated. The tank, especially, is concerned about balance issues. And everyone is concerned about not actually having anyone (including enemies) actually killed at higher HD/level with damage conversion.
Note: Posted in General because UA isn't really core D&D or House Rules. Mods, feel free to move appropriately.
Now, the monkey wrench. I really like the way the Armsman from Wheel of Time had a lousy defense, but could stack the bonus from armor worn, so we're actually using the defense bonuses from WoT, rather than UA.
Has anyone done something like this? Is anyone using the UA defense with the UA damage reduction/conversion? How does it work?
Any input would be greatly appreciated. The tank, especially, is concerned about balance issues. And everyone is concerned about not actually having anyone (including enemies) actually killed at higher HD/level with damage conversion.
Note: Posted in General because UA isn't really core D&D or House Rules. Mods, feel free to move appropriately.