In the old book I got it says defense is capped at 4 times your grade. It's not in the NEW book I got though. My group just wanted to clarify. As a smallfolk they get an extra plus 2 to either melee or ranged. Plus the size modifier. I put it in my melee so my defense would be 24 and 22. However I can't pass 20 according to the maximum limit. I just wanted to make sure we're reading this right. It's under the derived statistics chapter.
That means that with a cap of 5d6, your defense can't exceed 20 correct?
The above text seems to imply that shields, size bonuses and exploits bypass this. And skill, attributes and gear can't take it past 18. So what is this cap of (4 x maximum die pool) applying to?
Just a quick secondary question on a different topic - when using an ability that grants multiple attacks (such as the archer's rapid shot) do exploits (such as deadly strike) apply to both attacks or just one?