Defining its own Mythology


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PeterWeller said:
I want you to know that I don't think your formula is faulty in any way. It sounds like it works really well for parameters you set out. I was just pointing out that it does cut out a lot of the "end game."

Only because "end game" in this sense is "high magic stuff". And, yes, you cannot do low magic without cutting out a lot of high magic stuff.

RC
 

Rechan said:
Whatever man. You're right, I'm wrong, people have never had a problem making D&D do anything it wants to. D&D is perfect.

People have always had a lot of problem making D&D do what they want it to do....Pick any day in the last several years, and you'll see that people have had lots of problems with how 3e plays right out of the box. People have had a lot of solutions, too.

Are you really saying that you'd rather throw up your hands in the air than simply tell me what it is that you are trying to prove?

If you are trying to prove that low-magic 3e can't be done easily, then I'd say I can easily disprove that (and just have). If you are trying to say that people tend to overcomplicate this, and fear tampering with 3e due to its "delicate balance" then you're right. I don't think the balance is really all that delicate, and I think it is pretty darn easy to tamper with, but I agree that the perception is out there that it is a house of cards, ready to fall down with the first stiff breeze (i.e., houserule).

The question is, what is it you are trying to prove?

RC
 

The argument is not that important to me. I was trying to make a point, it's pointless to continue. Yes, I'd rather throw my hands up. I'm dropping it.
 
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Raven Crowking said:
Only because "end game" in this sense is "high magic stuff". And, yes, you cannot do low magic without cutting out a lot of high magic stuff.

RC


I don't think dragons, greater demons and star gods are high magic. I think throwing fireballs, wearing full suits of magic armor and half a dozen trinkets, teleporting great distances with a word, wands of wonder, and staffs of power are high magic. Your system helps me cut out the latter, but not the former. There isn't anything wrong with that, but it's not right for my idea of what a low magic campaign is. I'm not judging your frikking rules, man. I'm just pointing out how they don't work for me.

Also, sorry, but I can't for the life of me recall any specifics of Conan fighting a really nutso demon. It's been a while, but I can recall him working over some "dragons" and Xaltotun (sp?). Also, the Elephant/star-god thing always struck me as being something very, very high level.
 

PeterWeller said:
I don't think dragons, greater demons and star gods are high magic.

Again, I didn't choose the definition of "low magic" in this thread.

Also, sorry, but I can't for the life of me recall any specifics of Conan fighting a really nutso demon.

There's a reason for that.

It's been a while, but I can recall him working over some "dragons" and Xaltotun (sp?).

If by this you mean "running from a dinosaur, and eventually poisoning it" then yes. :D

Also, the Elephant/star-god thing always struck me as being something very, very high level.

In that story (The Elephant's Tower) Conan fights a giant spider....in D&D terms a Small Monstrous Spider if memory serves. He doesn't fight the Being from Yag.

RC
 

Well, I never said I wasn't rusty on my Conan. :)

Aww, hell, for Sh*ts & giggles, you never accounted for Xaltotun. Could Conan kill him under your rules? (I'm obviously rusty on this one, but I'm pretty sure he chopped that dude down.)
 
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