wedgeski
Adventurer
I thought that was the whole premise of this thread--defining story. Anyway, if we're reducing to the point that any sequence of events qualifies as a story, then how can anyone disagree with you?Right. Thank you for saying the quiet part loud. That's part of the problem. People are quietly adding modifiers to how they define story. Good, long, epic, grandiose, etc. Nothing guarantees any story that comes out of RPG play will be a good, long, epic, grandiose, etc one. Forcing the players to jump through hoops also doesn't guarantee those in a story. People are quietly assuming it does and arguing from that position. But that's simply not the case.
But I don't define story as a random series of events. I got up, put on my shoes, ate a bowl of Cornflakes, go in the car, there was traffic, I was slightly late for work. That's the story of my morning but I'd never be happy with that at the table. My friends are committing an evening a week to my game, I owe them a better experience than that.
I want questions, reveals, and drama that goes right to the heart of my players' characeter concepts. I can do that for them, if they're up for it. And I can feed their choices into the mix, no problem.