Scribble
First Post
So I was thinking of something a bit different. As it stands Skill Challenges are basically: If you get this man successes you get this, otherwise this.
What if you determine the outcome based on the degree of success?
Like if the characters need to get into the keep:
If they get 8 successes before 3 failures, they find a secret door that leads into a small escape tunnel, and also a hidden cache of items. (maybe a magic item.)
If they get 8 successes before 4 failures they manage to find a group willing to help them enter the keep undetected.
If they get 4 failures before the 8 successes, they have to fight their way through the front doors...
I guess another alternative would be to have multiple skill challenges running at once... Each one is the same, but the DCs are higher for the one that would give the most benefit...
What if you determine the outcome based on the degree of success?
Like if the characters need to get into the keep:
If they get 8 successes before 3 failures, they find a secret door that leads into a small escape tunnel, and also a hidden cache of items. (maybe a magic item.)
If they get 8 successes before 4 failures they manage to find a group willing to help them enter the keep undetected.
If they get 4 failures before the 8 successes, they have to fight their way through the front doors...
I guess another alternative would be to have multiple skill challenges running at once... Each one is the same, but the DCs are higher for the one that would give the most benefit...