Myth and Legend
First Post
Mirtul the 11th - 1385 DR, the Year of Blue Fire
A storm has been raging across Faerun for the past twelve days, the aftermath of the slaying of the Goddess of Magic Mystra at the hands of the Black Sun, otherwise known as Cyric. The times are chaotic and in the turmoul the weak are swept away like leaves before a raging torrent, while the strong are left to dictate the path of the future, and sometimes the past.
It is a brisk Mirtul evening, the spring snows had already thawed but the wind is still quite sharp for those outside of cover. Above the skies are in a frenzy - a blue haze of clouds is swirling around, reminding one of a poisonous bile dripping from the wound of a dying Goddess. The landscape is unnatural, basking in emerald light as the first spring grasses swing quietly under the wind.
The very air is electric, and smells of lightning and fire, as if a grand magical battle had just taken place. The camp is resting comfortably amidst the no mans land called the Shining Planes and naught but grass and low hills can be seen on the horizon, illuminated by the ever present storm in the skies. Thunder can be heard rolling in the distance, but the camp itself is relatively quiet. There are tents and wagons, and servants both living and construct, and even the more unnerving undead, are tending to tasks set upon them by their masters. The camp is illuminated by spells of light and colour, and flashes of magical energy announce the arrivals of Mages via Gate spells or Teleportation.
Even to the untrained observer it is apparent that the magical users are the predominant driving force behind this enclave, and whenever one is seen, he or she is usually in the company of many escorts, allies and subordinates. It is as if everyone is keeping a tight watch on their surroundings, neighbors and especially, their own backs.
As this new chaotic phenomenon called the Spellplague is ravaging the land and dismantling The Weave itself, the lands have fallen to chaos and discord. There are no news of Harluaa and it's several thousand trained Wizards, and so far the major political and military forces have been striving to keep the order within their ranks and communities.
The forces in play at this campsite are four very different factions, all with substantial power and backing in Faerun. All united by the common goal of restoring magic to it's former state, even if it would mean for them to attempt an impossible gambit.
The Chosen of Mystra, now depraved of their Godesss's protection, but powerful nevertheless, headed by Elminster. He has brought his Harpers along, as well as other powerful allies such as the Seven Sisters.
The Red Wizards of Thay, headed by their eight zulkirs, the most powerful arcane masters amongst the nation.
The Witches of Rashemen, mortal enemies to the Red Wizards and reclusive and protective of their society, but strong in number and with a unique approach to mass ritualistic spellcasting.
The last group are the Elven High Mages of Evermeet and some other Elven kingdoms. While some of the greater nobles are yet to take active part, Elven Kings and Queens, brimming with Arcane energy have been brought to this unlikely alliance.
You are those who have come on their own accord, and are willing to help this group of the most powerful Arcanists in all of Faerun achieve something no other has achieved before - traveling back in time, and preventing the cataclysm known as the Spellplague. And so it begins...
A storm has been raging across Faerun for the past twelve days, the aftermath of the slaying of the Goddess of Magic Mystra at the hands of the Black Sun, otherwise known as Cyric. The times are chaotic and in the turmoul the weak are swept away like leaves before a raging torrent, while the strong are left to dictate the path of the future, and sometimes the past.
It is a brisk Mirtul evening, the spring snows had already thawed but the wind is still quite sharp for those outside of cover. Above the skies are in a frenzy - a blue haze of clouds is swirling around, reminding one of a poisonous bile dripping from the wound of a dying Goddess. The landscape is unnatural, basking in emerald light as the first spring grasses swing quietly under the wind.
The very air is electric, and smells of lightning and fire, as if a grand magical battle had just taken place. The camp is resting comfortably amidst the no mans land called the Shining Planes and naught but grass and low hills can be seen on the horizon, illuminated by the ever present storm in the skies. Thunder can be heard rolling in the distance, but the camp itself is relatively quiet. There are tents and wagons, and servants both living and construct, and even the more unnerving undead, are tending to tasks set upon them by their masters. The camp is illuminated by spells of light and colour, and flashes of magical energy announce the arrivals of Mages via Gate spells or Teleportation.
Even to the untrained observer it is apparent that the magical users are the predominant driving force behind this enclave, and whenever one is seen, he or she is usually in the company of many escorts, allies and subordinates. It is as if everyone is keeping a tight watch on their surroundings, neighbors and especially, their own backs.
As this new chaotic phenomenon called the Spellplague is ravaging the land and dismantling The Weave itself, the lands have fallen to chaos and discord. There are no news of Harluaa and it's several thousand trained Wizards, and so far the major political and military forces have been striving to keep the order within their ranks and communities.
The forces in play at this campsite are four very different factions, all with substantial power and backing in Faerun. All united by the common goal of restoring magic to it's former state, even if it would mean for them to attempt an impossible gambit.
The Chosen of Mystra, now depraved of their Godesss's protection, but powerful nevertheless, headed by Elminster. He has brought his Harpers along, as well as other powerful allies such as the Seven Sisters.
The Red Wizards of Thay, headed by their eight zulkirs, the most powerful arcane masters amongst the nation.
The Witches of Rashemen, mortal enemies to the Red Wizards and reclusive and protective of their society, but strong in number and with a unique approach to mass ritualistic spellcasting.
The last group are the Elven High Mages of Evermeet and some other Elven kingdoms. While some of the greater nobles are yet to take active part, Elven Kings and Queens, brimming with Arcane energy have been brought to this unlikely alliance.
You are those who have come on their own accord, and are willing to help this group of the most powerful Arcanists in all of Faerun achieve something no other has achieved before - traveling back in time, and preventing the cataclysm known as the Spellplague. And so it begins...
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