delay spell feat

dububbles1834

First Post
In the Forgotten Realms Campaign book, there is a feat called Delay Spell. It says that you can cast a delayed spell that takes effect 2-5 rounds later.

If you have the feat, it seems from the description that you could cast a spell that takes effect 5 rounds later, than cast another one that takes effect 4 rounds, and so on..and then finally use a regular spell on the last round. Thats a lot of spells.

I know you would have to be in a situation where they don't know you are there, but if you happened to be invisible and the monster(enemy) didn't hear you(Listen check I guess) then you could do some real bad damage.

Is there any flaw in this thinking? I can't really find any. Thanks
 

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Well the monsters could wander about 21 feet away and be out of the blast radius of all those fireballs you just targeted under his feet the previous rounds.
 

Well the monsters could wander about 21 feet away and be out of the blast radius of all those fireballs you just targeted under his feet the previous rounds.

It depends on how your DM interprets the "defining an area by description" clause in the PHB.

-Hyp.
 

Delay spell is fun as heck for a DM to give enemy spellcasters after a certain level.


*cast, cast, cast, cast*

*teleports away to safety*

*other 4 spells manifest after bad-guy is gone*

FUN!
 

Delay spell is probably going to be much more important in 3.5 ed high level play. Time stop doesn't let you cast spells 'in air' anymore, as far as I understand.

That means you have to use delay spell to get the effect happen after time stop ends.

This , of course, means that the caster must know how long the TS is going to last. Some DMs want to do the random time by themselves and do not tell it to the player. Then the delay thingy don't work so well.
 

In combination with Silent Spell and Summon Monster X, you can summon a large army to do your bidding, just before you leave the scene (They'd have to arrive and receive instructions before you beetle off...)
 



I'm thinking of just changing the Delay Spell feat to just 1-2 rounds. This way the caster could still get off 3 spells before the enemy reacts.

Delay one spell for 2 rounds
Delay one spell for 1 round
and then cast a spell.

This still doesnt include any quickened spells. Anyone think this is knocking it down too far?
 

your kidding right?

You want to knock down delay spell?

Find the smetzger poll for gods sake delay spell was rightly ranked as an ultimate suckage feat. Its +3 spell levels so you can oh wait for it delay your spell. What a waste of ink. Danm they could allow you to delay 1 rd to 7 years and it still wouldn't be worth +3 spell levels and a feat.
 

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