Demetrios1453
Legend
Pool of Radiance (Part 16): Kuto's Well (Part 2) - Kuto's Well Completed!
We rest up after taking out Norris the Gray. Now able to scribe 2nd-level spells, Bragir scribes knock from the scroll found a back in the Slums:
The magic-users make use of the new 2nd-level spell slot to memorize stinking cloud.
Time to climb up out of the Well and explore around a bit. We rapidly run into another group of lizardmen:
Time to see what the new spell can do!
Unlike sleep, stinking cloud has a short range (3 squares) and a small radius (only affecting 4 squares). You aim at the upper left corner of the area you want to affect - this was learned the hard way back in the day after quite a few times catching my own party within the AoE.
The creatures within must make a save. If they make it, they will merely be "coughing" and have a negative to their AC. If they fail, they "choke and gag with nausea", causing them to be helpless, and thus susceptible to insta-kills.
Well, then, you might be thinking it's just a very inferior sleep, with a smaller range, AoE, and actually needing a save. However, it does have its uses. Firstly, it affects creatures with enough HD where sleep would be ineffective. Secondly, the affect lingers for a few rounds (only a few right now, but increasing at one round per caster level as we level up), and foes are very reluctant to enter it. This makes it very helpful in managing the battlefield, especially in blocking entryways as well as shoring up your flanks. With the stinking cloud there in this battle, any foes will have to walk a long way round to get to my backliners, which is very helpful when you have an open flank like this. I won't be casting it every time, but definitely will once my back line is in threat of being flanked.
Bragir does the same thing, and shores up the right flank:
As we can see, that particular lizardman is now helpless, and Buffy and Bragir can safely move back and use their ranged weapons again (in the game, weirdly, you can't use ranged weapons when any foe, helpless or not, is in a space adjacent to that character. This makes sense for active foes, but it's irritating that it occurs with helpless foes as well, forcing characters to move away even then).
Soon, the battle is over, although Brother Baltor took some damage.
Having blown a lot of spells just to show off what we can do, and to heal up, we'll head back down the Well to rest up:
Back out, we explore the ruins a bit more, until we find a group of kobolds:
We'll parlay and see what they have to say
They gave us some nice info, so we'll let them go. We keep hearing rumors of this pool; I wonder if they have any basis in reality? And what does it have to do with this mysterious "Boss", if anything?
Hopefully that wasn't just the kobold equivalent of a middle finger...
And... actually, other than the remaining random encounters, that's it for Kuto's Well. Let's head back to town.
Or we will once we can get past these gnolls. And there are a decent number of them this time:
But they fall with minimal issues. Time to leave the block:
And after the long walk through the Slums, we're back in town:
I wave to them sarcastically as they glare.
As it's night, it's off to the inn to pass the time until dawn (we actually didn't use any spells against the gnolls).
We sell off our excess stuff at the store, including quite the haul for Buffy's old bracers:
Our funds after this visit:
Getting close to be able to afford our first fine longbow, 5000pp = 25,000gp. I might even have enough with the gems and jewelry, but I'll wait until I'm close because if I get them appraised and they aren't quite enough, I'll be lugging around the heavier cash as a result.
Off to City Hall:
Woohoo!
Nice.
Beyond that, she now has a new commission available (since the previous disappears once we speak to Cadorna):
"Summoned"? That sounds a bit important, maybe even ominous. So we head over to the Temple of Tyr, over by the boat dock.
(They mean Ilmater. They spell his name in several different and incorrect ways in the game).
That sounds nice, but you're now several quests down on the list.
(As a side note, Dirten is an NPC mentioned in the RoA module, in a list of other gnome NPCs, all of which, hilariously, have earth-based names: Dirten, Soilish, Eartha, Dustin, and Groundla. The module for some unknown reason gives such bizarrely patterned names to NPCs of all races: for example, half-elves are all named after gemstones and half-orcs are all named after weapons - which will come up here in a bit in the game. Also, gnomes technically can't be clerics as per 1e rules, but as an NPC, Dirten is allowed to be an exception).
We say no for now. There's no reason to worry that we'll miss this quest since Dirten is content to sit here until you agree to go with him.
So, we head back out of the settled parts of the city. With Kuto's Well cleared (although we still have a few random encounters that we might bump into; six more if I counted correctly), we continue our search for this mysterious library and what we may find inside.
(Maps of Kuto's Well and the catacombs beneath):
Next time; Mendor's Library, and the horrors contained within!
We rest up after taking out Norris the Gray. Now able to scribe 2nd-level spells, Bragir scribes knock from the scroll found a back in the Slums:
The magic-users make use of the new 2nd-level spell slot to memorize stinking cloud.
Time to climb up out of the Well and explore around a bit. We rapidly run into another group of lizardmen:
Time to see what the new spell can do!
Unlike sleep, stinking cloud has a short range (3 squares) and a small radius (only affecting 4 squares). You aim at the upper left corner of the area you want to affect - this was learned the hard way back in the day after quite a few times catching my own party within the AoE.
The creatures within must make a save. If they make it, they will merely be "coughing" and have a negative to their AC. If they fail, they "choke and gag with nausea", causing them to be helpless, and thus susceptible to insta-kills.
Well, then, you might be thinking it's just a very inferior sleep, with a smaller range, AoE, and actually needing a save. However, it does have its uses. Firstly, it affects creatures with enough HD where sleep would be ineffective. Secondly, the affect lingers for a few rounds (only a few right now, but increasing at one round per caster level as we level up), and foes are very reluctant to enter it. This makes it very helpful in managing the battlefield, especially in blocking entryways as well as shoring up your flanks. With the stinking cloud there in this battle, any foes will have to walk a long way round to get to my backliners, which is very helpful when you have an open flank like this. I won't be casting it every time, but definitely will once my back line is in threat of being flanked.
Bragir does the same thing, and shores up the right flank:
As we can see, that particular lizardman is now helpless, and Buffy and Bragir can safely move back and use their ranged weapons again (in the game, weirdly, you can't use ranged weapons when any foe, helpless or not, is in a space adjacent to that character. This makes sense for active foes, but it's irritating that it occurs with helpless foes as well, forcing characters to move away even then).
Soon, the battle is over, although Brother Baltor took some damage.
Having blown a lot of spells just to show off what we can do, and to heal up, we'll head back down the Well to rest up:
Back out, we explore the ruins a bit more, until we find a group of kobolds:
We'll parlay and see what they have to say
They gave us some nice info, so we'll let them go. We keep hearing rumors of this pool; I wonder if they have any basis in reality? And what does it have to do with this mysterious "Boss", if anything?
Hopefully that wasn't just the kobold equivalent of a middle finger...
And... actually, other than the remaining random encounters, that's it for Kuto's Well. Let's head back to town.
Or we will once we can get past these gnolls. And there are a decent number of them this time:
But they fall with minimal issues. Time to leave the block:
And after the long walk through the Slums, we're back in town:
I wave to them sarcastically as they glare.
As it's night, it's off to the inn to pass the time until dawn (we actually didn't use any spells against the gnolls).
We sell off our excess stuff at the store, including quite the haul for Buffy's old bracers:
Our funds after this visit:
Getting close to be able to afford our first fine longbow, 5000pp = 25,000gp. I might even have enough with the gems and jewelry, but I'll wait until I'm close because if I get them appraised and they aren't quite enough, I'll be lugging around the heavier cash as a result.
Off to City Hall:
Woohoo!
Nice.
Beyond that, she now has a new commission available (since the previous disappears once we speak to Cadorna):
"Summoned"? That sounds a bit important, maybe even ominous. So we head over to the Temple of Tyr, over by the boat dock.
(They mean Ilmater. They spell his name in several different and incorrect ways in the game).
That sounds nice, but you're now several quests down on the list.
(As a side note, Dirten is an NPC mentioned in the RoA module, in a list of other gnome NPCs, all of which, hilariously, have earth-based names: Dirten, Soilish, Eartha, Dustin, and Groundla. The module for some unknown reason gives such bizarrely patterned names to NPCs of all races: for example, half-elves are all named after gemstones and half-orcs are all named after weapons - which will come up here in a bit in the game. Also, gnomes technically can't be clerics as per 1e rules, but as an NPC, Dirten is allowed to be an exception).
We say no for now. There's no reason to worry that we'll miss this quest since Dirten is content to sit here until you agree to go with him.
So, we head back out of the settled parts of the city. With Kuto's Well cleared (although we still have a few random encounters that we might bump into; six more if I counted correctly), we continue our search for this mysterious library and what we may find inside.
(Maps of Kuto's Well and the catacombs beneath):
Next time; Mendor's Library, and the horrors contained within!
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