Yes, you can find reasons for everything, that's a core theme of this thread. The question is if you're constructing this yourself and have all the creative freedom, what's better for the player(s)? I can build something like this Caucasian in Peru, but I can also build something like modern-day US or UK.
Please, most D&D settings resemble the US more than they do medieval Europe, especially if the former includes Anaheim. The thin veneer of ren faire visuals shouldn't affect this too much.But still otherwise resembling medieval-renaissance Europe?
Renaissance Europe was a heck of a lot more diverse than people fantasize about it.But still otherwise resembling medieval-renaissance Europe?
I might be atypical, but to me a main reason that races don't get that kind of treatment is simply that there isn't the page space for it, which is in turn a function of the reality that the majority of dms and players simply wouldn't care or read it if you did include it.Sigh... I wish I could afford to get my DNA tested. I'd love to see how global I am.
As for nonhumans. If one uses fantasy coloration for them (e.g., stone-colored dwarfs), I'd like to see more done with regional coloration that isn't an excuse for a subrace. Like, one group of dwarfs is mostly slate gray, another is sandstone red, another is limestone off-white, another is mariposite greenish-white, but they're all just mountain dwarfs. That's so rarely done. Instead it's like, all dwarfs are light through dark brown, except for the duegar, which are gray, and the derro, which are kind of albino but not really.
Which is why I just do a quick overview now and then, maybe include it in the description of the NPC. But I really don't expect, or need, my players to remember any of it.I might be atypical, but to me a main reason that races don't get that kind of treatment is simply that there isn't the page space for it, which is in turn a function of the reality that the majority of dms and players simply wouldn't care or read it if you did include it.
I'm a big proponent of extending diversity of portrayals in fantasy art, because you are already putting those pictures in, so it doesn't cost extra pages. it's an act of inclusion that players engage with without attention really having to be spent, so it's likely to reach them even if they don't consciously notice the effort. It's visual so they process it quickly and possibly imagine things differently from then on, without them ever having to expend effort.
I dunno maybe it's just me again, but I have trouble getting my players to read abilities on their own sheet or recall a piece of important motivation that an NPC JUST told them 5 minutes ago, which I also wrote down on the whiteboard behind me and is the entire reason they are collecting dragon asses at the moment or wtv. I'm pessimistic about how meaningful several paragraphs about diversity for each playable race would actually end up being, in practice.
I think it does matter. I know at least one player in my group likely wouldn't care at all, but I know that others (including myself) would embrace that and go whole-hog.I dunno maybe it's just me again, but I have trouble getting my players to read abilities on their own sheet or recall a piece of important motivation that an NPC JUST told them 5 minutes ago, which I also wrote down on the whiteboard behind me and is the entire reason they are collecting dragon asses at the moment or wtv. I'm pessimistic about how meaningful several paragraphs about diversity for each playable race would actually end up being, in practice.
Especially in like an adventurers guide or setting book, that seems totally reasonable. I don't think they are likely to go in a direction like this for a "standard" race like dwarves where an average player likely has a pretty strong mental image already, but then it seems like a natural thing to maybe include in one of the little sidebars they often do for setting or alternative takes, etc.I think it does matter. I know at least one player in my group likely wouldn't care at all, but I know that others (including myself) would embrace that and go whole-hog.
The PH describes dwarfs thusly: Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
If I were to have dwarfs have stonelike coloration that differed from region to region and have that in the PH (as opposed to a setting book), I'd write it like this: Dwarven skin is stone-colored. One clan may have skin the reddish-brown or yellow-orange of sandstone, while another may be the mottled grays of polished granite, and a third clan might be chalk-white. Their hair, worn long but in simple styles, is usually black or gray, although some dwarfs have white, red, or brown hair. Stuff about beards; female dwarfs should have 'em too. Girlbeards! Woot! Sorry. Tangent.