Charlaquin
Goblin Queen (She/Her/Hers)
Using in-fiction reasoning to explain in-fiction actions is not a Thermian Argument. "our characters were raised in that kingdom and didn't conceive other forms of government" and “this king is benevolent” are perfectly valid answers to the question “why do your characters support the monarchy?” It is not a valid answer to the question “why does this setting present monarchy as a positive?” It’s a Thermian Argument.I am not sure I follow your systematic and general rejection of Thermian arguments expressed in this thread as if the fact that it was a Thermian argument was enough to make it invalid. Let's take another example: unless the PCs are systematically outlaws, there is a strong possibility that they will support, at least nominally, at some point, a monarchy, despite democracy being a better form of government. Players are probably using Thermian arguments to explain their support : "our characters were raised in that kingdom and didn't conceive other forms of government", "the king is rather benevolent" or "it's the setting that put kingdoms there." It is possible that they are supporting oppressive regimes in real life as well, but I suspect they are just considering that Thermian arguments are OK to justify in-universe behaviour.
“It’s the setting that put kingdoms there” isn’t even an in-fiction argument, and if slightly expanded to “monarchy is a central aspect of most fantasy fiction,” it becomes a perfectly valid answer to the question “why does this setting present monarchy as a positive?” Though we could debate whether or not it’s a good answer. I think a better answer might be something like “quasi-medieval aesthetics are a defining trait of most fantasy fiction, and monarchism is a key component of that aesthetic.” But, ultimately, I would say that fails to satisfyingly answer the question of why the fiction is so pro Monarchy. You could present a fantasy setting where Monarchism was prevalent, but presented as inherently immoral, and the protagonists opposed it.
So, again, what question are we asking here? If it’s “why do the characters believe it’s ok to kill criminals and take their stuff?” those answers are not Thermian Arguments. They’re in-fiction answers to a question about the fiction. If the question is “why does the setting treat it as ok to kill criminals and take their stuff?” they would be Thermian Answers. A more appropriate answer might be something like “I expect looting enemies to be a common part of the game and I don’t want to force the players to change their characters’ alignments because of it, and the enemies being criminals is a convenient excuse not to.” Again, we can debate whether that’s a good answer, but it is certainly a valid answer.Same with the habit of killing criminals and taking their stuff. OK, it's an evil wizard, he killed people for his demon-summoning ritual, that's naughty and we're law enforcement and therefore... we kill it and loot his treasure? Err, of course very few people will support police force to kill and plunder in real life, but the arguments is often made using Thermian arguments that it is totally OK to behave like that. Outside of Thermian arguments, what would be the answer to "why do adventurers think it's OK to loot the enemy's treasure after killing?"
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