NexH
First Post
I recently bought the Demonomicon supplement for 4E, and it has quickly become one of my favorites for both its mechanical implementations and its wealth of ideas and descriptions.
Now, I have noticed that some of the demon lords presented have notably impressive ability scores. For example: Kostchtchie boasts a tremendous 44 Strength, Zuggtmoy has an incredible 55 Constitution, and both Pazuzu and Phraxas have three ability scores over 39.
I like that these beings have very high stats: not only are they Solos, which should in my opinion tower over standard monsters of their level, they also are god-like unique beings (although Zuggtmoy's Constitution score is perhaps exceedingly high for a level 22).
On the other hand, it is a pity that most monsters are still assigned skill scores based only on their ability scores and a possible +5 trained bonus. Rather than higher ability scores, in many cases I would just prefer monsters with a more evocative variety of skill scores (for example, I would like Vecna to be clearly more knowledgeable than the party's wizard).
So I am wondering two things: are the high ability scores for Solos an anomaly from the Demonomicon? Is there a design reason for the lack of variety in monster's skill scores?
Now, I have noticed that some of the demon lords presented have notably impressive ability scores. For example: Kostchtchie boasts a tremendous 44 Strength, Zuggtmoy has an incredible 55 Constitution, and both Pazuzu and Phraxas have three ability scores over 39.
I like that these beings have very high stats: not only are they Solos, which should in my opinion tower over standard monsters of their level, they also are god-like unique beings (although Zuggtmoy's Constitution score is perhaps exceedingly high for a level 22).
On the other hand, it is a pity that most monsters are still assigned skill scores based only on their ability scores and a possible +5 trained bonus. Rather than higher ability scores, in many cases I would just prefer monsters with a more evocative variety of skill scores (for example, I would like Vecna to be clearly more knowledgeable than the party's wizard).
So I am wondering two things: are the high ability scores for Solos an anomaly from the Demonomicon? Is there a design reason for the lack of variety in monster's skill scores?