RangerWickett
Legend
Note: I've edited this post a bit in light of comments folks have made.
I'm thinking of possible front-line fighters for my party. We're 9th level, Forgotten Realms, with no Eberron stuff or psionics available. 28-pt. buy. Right now I'm thinking of making a barbarian/fighter/dervish who fights with a scythe. If there was a slashing version of the spiked chain (like a bladed chain), I would use that, and I just might consider wielding a glaive to get reach, though I want to be able to fight people who get close. But I'm drawn to the scythe, because the idea of a raging, dancing dervish reaping his way through a line of enemies is almost too cool.
Dervish (Complete Warrior), if I recall correctly, requires:
Base attack +5
Combat Expertise, Dodge, Mobility, Weapon Focus (slashing weapon)
Perform (dance) 3 ranks, and Tumble 3 ranks
So what I'm thinking now is human barbarian (whirling frenzy variant from UA) 1/fighter 4/dervish 4.
Str 18
Dex 14
Con 14
Int 14
Wis 8
Cha 8
HP 78 (Greyhawked, +14 barbarian, +32 fighter, +32 dervish)
Skill Ranks:
Barb (28 pt) - Climb 4, Jump 4, Ride 4, Survival 4, Swim 4, Perform (dance) 2, Tumble 2
Fighter (20 pt) - Climb 4, Jump 4, Balance 4, Perform (dance) 1, Tumble 1
Dervish (28 pt) - Balance 10, Jump 4, Perform (dance) 9, Tumble 9
Total skills: Balance +14*, Climb +13, Jump +33*, Perform (dance) +11, Ride +10, Survival +3, Swim* +13, Tumble +16*. *Does not include -1 armor check penalty from breastplate.
Feats: Weapon Focus (scythe), Expeditious Dodge, Mobility, Combat Expertise, Power Attack, Weapon Specialization (scythe), Elusive Target, Melee Weapon Mastery (slashing).
With 36,000 gp, I want to make sure my AC is high, since I'll be in the thick of combat, but also that I'll be able to dish out damage. The GM sets a 1/4 limit, so no more than 9k per item.
I'm thinking:
+2 scythe (8318)
+2 mithril breastplate (8200)
+2 gauntlets of ogre power (4000)
+1 ring of protection (2000)
+1 amulet of natural armor (2000)
+1 dusty rose ioun stone (5000)
Boots of striding and springing (5500)
A pair of masterwork scimitars, just for the hell of it (630)
352 gp to spare.
Total AC 23 (+2 Dex, +7 armor, +1 ring, +1 amulet, +1 ioun stone, +1 class). My attack bonus is +19 (+9 base, +5 strength, +2 weapon, +3 weapon focus and melee weapon mastery), and my base damage is 2d4+13, which is an average of 18. When I dance, that becomes +21 (2d4+15). When I go into a whirling frenzy (barbarian alternate class feature from Unearthed Arcana), my AC becomes 25, and my attack bonus goes up to +21 (2d4+16). Or I can flurry and get +19/+19/+14 (2d4+16).
Unfortunately, I can't frenzy and dance at the same time, it sounds like. The text of dervish explicitly mentions no raging, and I'd guess that frenzying counts too.
My speed is 55 ft., and I will have spring attack. I will end up with 12 ranks in Jump, Perform (dance), and Tumble, with total modifiers of +33 for Jump (12 ranks +5 Str +2 synergy +10 speed +5 boots -1 armor) and +15 for Tumble (12 ranks +2 Dex +2 synergy -1 armor), just enough for me to use the class's ability to Take 10 and always be able to tumble at full speed, or tumble through foes' spaces at half speed. And . . . hehe, I'll have a standing long jump of 20 feet.
I think I will be happy with this. *grin*
Still, any suggestions?
I'm thinking of possible front-line fighters for my party. We're 9th level, Forgotten Realms, with no Eberron stuff or psionics available. 28-pt. buy. Right now I'm thinking of making a barbarian/fighter/dervish who fights with a scythe. If there was a slashing version of the spiked chain (like a bladed chain), I would use that, and I just might consider wielding a glaive to get reach, though I want to be able to fight people who get close. But I'm drawn to the scythe, because the idea of a raging, dancing dervish reaping his way through a line of enemies is almost too cool.
Dervish (Complete Warrior), if I recall correctly, requires:
Base attack +5
Combat Expertise, Dodge, Mobility, Weapon Focus (slashing weapon)
Perform (dance) 3 ranks, and Tumble 3 ranks
So what I'm thinking now is human barbarian (whirling frenzy variant from UA) 1/fighter 4/dervish 4.
Str 18
Dex 14
Con 14
Int 14
Wis 8
Cha 8
HP 78 (Greyhawked, +14 barbarian, +32 fighter, +32 dervish)
Skill Ranks:
Barb (28 pt) - Climb 4, Jump 4, Ride 4, Survival 4, Swim 4, Perform (dance) 2, Tumble 2
Fighter (20 pt) - Climb 4, Jump 4, Balance 4, Perform (dance) 1, Tumble 1
Dervish (28 pt) - Balance 10, Jump 4, Perform (dance) 9, Tumble 9
Total skills: Balance +14*, Climb +13, Jump +33*, Perform (dance) +11, Ride +10, Survival +3, Swim* +13, Tumble +16*. *Does not include -1 armor check penalty from breastplate.
Feats: Weapon Focus (scythe), Expeditious Dodge, Mobility, Combat Expertise, Power Attack, Weapon Specialization (scythe), Elusive Target, Melee Weapon Mastery (slashing).
With 36,000 gp, I want to make sure my AC is high, since I'll be in the thick of combat, but also that I'll be able to dish out damage. The GM sets a 1/4 limit, so no more than 9k per item.
I'm thinking:
+2 scythe (8318)
+2 mithril breastplate (8200)
+2 gauntlets of ogre power (4000)
+1 ring of protection (2000)
+1 amulet of natural armor (2000)
+1 dusty rose ioun stone (5000)
Boots of striding and springing (5500)
A pair of masterwork scimitars, just for the hell of it (630)
352 gp to spare.
Total AC 23 (+2 Dex, +7 armor, +1 ring, +1 amulet, +1 ioun stone, +1 class). My attack bonus is +19 (+9 base, +5 strength, +2 weapon, +3 weapon focus and melee weapon mastery), and my base damage is 2d4+13, which is an average of 18. When I dance, that becomes +21 (2d4+15). When I go into a whirling frenzy (barbarian alternate class feature from Unearthed Arcana), my AC becomes 25, and my attack bonus goes up to +21 (2d4+16). Or I can flurry and get +19/+19/+14 (2d4+16).
Unfortunately, I can't frenzy and dance at the same time, it sounds like. The text of dervish explicitly mentions no raging, and I'd guess that frenzying counts too.

My speed is 55 ft., and I will have spring attack. I will end up with 12 ranks in Jump, Perform (dance), and Tumble, with total modifiers of +33 for Jump (12 ranks +5 Str +2 synergy +10 speed +5 boots -1 armor) and +15 for Tumble (12 ranks +2 Dex +2 synergy -1 armor), just enough for me to use the class's ability to Take 10 and always be able to tumble at full speed, or tumble through foes' spaces at half speed. And . . . hehe, I'll have a standing long jump of 20 feet.
I think I will be happy with this. *grin*
Still, any suggestions?
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