MonkeezOnFire
Adventurer
So I have decided that for the next campaign that I am running I will convert Baldur's Gate: Descent into Avernus to Ravnica: Descent into Avernus. Why? Well mostly because I own and love both books. That, and how it is surprising how easy it is to port Baldur's Gate and its prominent factions to Ravnica and its guilds. So I will be posting my conversion notes here in this thread in case anyone is interested in this endeavor.
Cosmology
I'm going to be using D&D's cosmology setup and porting Ravnica to it as it it were just another material world. To explain away some things Ravnica will be somewhat like Dark Sun in that it's planar connections to the rest of the multiverse are weak. Because of this divine influence by deities is virtually nonexistent, and even extremely powerful magic users know little about the multiverse.
However, we still have to explain how creatures like angels, archons and demons are on the plane. So these entities are here as a way to escape the influence of the cosmic hierarchies. On this "backwater world" no one would be looking for them so it's an opportunity for a new start. Perhaps an angel failed a task so shamefully that they can't be trusted by their deity again. Perhaps a demon fears being permanently destroyed by its superiors. Perhaps an archon has a different interpretation of the law that it wishes to explore. But these beings still cannot shake away their nature and thus fall into many of the same trappings and hierarchies they once faced.
Which brings us to our main character: Zariel
Adventure Background
I am essentially keeping Zariel's core character the same. Ravnica just becomes one extra step she takes in her journey to falling. Zariel comes to Ravnica to get away from her peers that she views as aloof and indifferent in the cosmic scheme of thing. On Ravnica she very quickly joins the Boros like many angels on the plane. They have a strong sense of justice and a willingness to action. But eventually, the Blood War somehow manages to overflow into Zariel's new home which is the final straw for her. She gathers a Boros legion, anoints them with a new name as the Hellriders, and then marches them to Avernus in an effort to put a stop to the mindless violence.
Thus the stage is set. Chapter 1 takes place in Ravnica and then the PCs travel to Avernus where the rest of the adventure plays out as normal (with the exception of the flashback sequence in chapter 4 which takes place in Ravnica).
Cosmology
I'm going to be using D&D's cosmology setup and porting Ravnica to it as it it were just another material world. To explain away some things Ravnica will be somewhat like Dark Sun in that it's planar connections to the rest of the multiverse are weak. Because of this divine influence by deities is virtually nonexistent, and even extremely powerful magic users know little about the multiverse.
However, we still have to explain how creatures like angels, archons and demons are on the plane. So these entities are here as a way to escape the influence of the cosmic hierarchies. On this "backwater world" no one would be looking for them so it's an opportunity for a new start. Perhaps an angel failed a task so shamefully that they can't be trusted by their deity again. Perhaps a demon fears being permanently destroyed by its superiors. Perhaps an archon has a different interpretation of the law that it wishes to explore. But these beings still cannot shake away their nature and thus fall into many of the same trappings and hierarchies they once faced.
Which brings us to our main character: Zariel
Adventure Background
I am essentially keeping Zariel's core character the same. Ravnica just becomes one extra step she takes in her journey to falling. Zariel comes to Ravnica to get away from her peers that she views as aloof and indifferent in the cosmic scheme of thing. On Ravnica she very quickly joins the Boros like many angels on the plane. They have a strong sense of justice and a willingness to action. But eventually, the Blood War somehow manages to overflow into Zariel's new home which is the final straw for her. She gathers a Boros legion, anoints them with a new name as the Hellriders, and then marches them to Avernus in an effort to put a stop to the mindless violence.
Thus the stage is set. Chapter 1 takes place in Ravnica and then the PCs travel to Avernus where the rest of the adventure plays out as normal (with the exception of the flashback sequence in chapter 4 which takes place in Ravnica).
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