Descent/Runebound

Sorry to derail the thread for the moment but I have been wondering what the difference between Runebound 1st and Runebound 2nd editions are? I have the first edition and think it is pretty awsome. However I don't have any of the expansions because I didn't know how big a difference there were between the two editions (and most of the expansion products are for the 2nd edition).
 

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That's not a hijack, Xyanthon. That's a relevant question.

To everyone who has posted so far, thanks! This has been extremely helpful. Based on everything everyone has said, Runebound is the game I'm looking for.

C
 

klofft said:
Runebound is the game I'm looking for.


I've played Runebound (2nd edition) and picked up a copy for myself because of it (used 1st edition) but I have not looked into what the differences are speccifically. I liked the fact that the ganme is supported with expansions, though I do not know if having second edition is a prerequisite to using the expansions. If it is, I'll likely just find a used 2nd edition copy of the game eventually or pick up a new one if the timing is right.

I have not yet played Descent but looked into it when it first was released. I was surprised how the Descent messageboards were so quickly targetted by people with scenarios in which the game was "broken" or "beaten in x turns" by players with that goal. However, the toys that come with Descent have made it a game I haven't cross off my list of possible purchases.
 
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Yes, the minis with Descent are very nice, and in fact are a major reason I'm considering buying it. They're plastic, but fairly well detailed. Unpainted, in two colors of plastic (white and red, the red ones represent tougher "boss" versions of the standard monsters), but as I like to paint minis I'm very tempted to pick it up just for the minis alone. The one stumbling block is the high price, I would have to save up for a while to afford it and I already have plenty of unpainted lead lying around that I haven't gotten to paint yet...
 

I strongly recommend against Runebound. I've played it a few times, and each time it was a game of solitare. There's no significant player interaction, if you are playing 4+ players you sit for ages waiting for your turn to come up, and there's no real "come from behind" factor. Most of the reviews I've seen on bgg recommend 2-3 players, possibly 4.

Descent, on the other hand, is a blast. There's a couple of balance problems (the end boss is generally too weak), but this depends a lot on which scenario you play. The dungeon tiles are also the right scale for D&D, so you get double use out of them. :)

Sorry to derail the thread for the moment but I have been wondering what the difference between Runebound 1st and Runebound 2nd editions are? I have the first edition and think it is pretty awsome. However I don't have any of the expansions because I didn't know how big a difference there were between the two editions (and most of the expansion products are for the 2nd edition).

Runebound 1st edition used a d20 for resolution; Runebound 2nd edition uses 2d10 for resolution. That's the major difference, although there are others. From my discussions with someone that has 1e, the 2e version is much, much better - the d20 is just too random. There's still the luck factor, but you can plan your battles much better. (Losing a battle in Runebound generally means you're going to lose the game, as you have to give up your most powerful item and all your gold... getting them back isn't going to happen easily).

Just a couple of thoughts on other fantasy-style board games:
The World of Warcraft board game is actually really good. (It's another "big box" game from FFG). It's a game that wants 5-6 players, though - it's significantly less interesting with fewer. You need to use the Deadly PVP variant, but that hasn't been a problem for us. A 6-player game took us a little over 3 hours. Like Runebound, there are downtime issues, but, strangely enough, they're allieviated in 6 player because you spend your opponents' turn planning your team's next turn.

Talisman (1st & 2nd edition) remains for me what Runebound was striving for but failed to achieve. It has two great points over the later effort: Speed and Player Interaction. (Avoid the 3rd edition like the plague; it was nerfed into boringness). One problem Runebound has (as does WoW, actually) is that combat is you roll dice against the monster. In Talisman, both you and the monster roll dice, so the other players can actually do something during your turn... not that it takes that long. Most turns take a minute; in Runebound, they can take 5 minutes.

Cheers!
 
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klofft said:
How good are either of them at solitaire play?

Runebound, from what I gather, is really good for solitare play. Descent isn't.

Although I dislike Runebound - I really would like to enjoy it, but I just don't - there are plenty of people who think it's great. :)

Cheers!
 

Mark CMG said:
I liked the fact that the ganme is supported with expansions, though I do not know if having second edition is a prerequisite to using the expansions. If it is, I'll likely just find a used 2nd edition copy of the game eventually or pick up a new one if the timing is right.

You're likely to find that you need 2nd edition for the expansions. The strengths of monsters were changed significantly between the two editions, to account for the different probability curves of d20 vs 2d10.

Cheers!
 

Merric,

Thanks for the counterpoint. However, Runebound may still be better for me for a number of reasons:
1) solitaire playability is a big point. If I can get enough players together for a big board game, we'd just role-play instead.
2) for small groups, we don't mind the downtime. Some of our players (the ladies, particularly) also don't like strongly PvP play.
3) if Descent requires a "GM" player, that would end up being me...and I've been exclusively GMing this group for 2 decades as it is! I don't want to GM a boardgame too!
4) I know Talisman all too well. We have every supplement ever made for it and played it to death 15 years ago. Just last month, we pulled it out for nostalgia's sake. Four hours later, no one had won. We said, "That was fun," and put it away for another decade. :)
So...I need something new.

C
 

MerricB said:
You're likely to find that you need 2nd edition for the expansions. The strengths of monsters were changed significantly between the two editions, to account for the different probability curves of d20 vs 2d10.

Cheers!


Thanks for the info! :)
 

klofft said:
Merric,

Thanks for the counterpoint. However, Runebound may still be better for me for a number of reasons:
1) solitaire playability is a big point. If I can get enough players together for a big board game, we'd just role-play instead.
2) for small groups, we don't mind the downtime. Some of our players (the ladies, particularly) also don't like strongly PvP play.
3) if Descent requires a "GM" player, that would end up being me...and I've been exclusively GMing this group for 2 decades as it is! I don't want to GM a boardgame too!

Based on those requirements, I'd say that Runebound is the one you want. (I'm still looking for the definitive fantasy adventure game; Talisman, as you'd know, has its flaws. I'd just hoped something better may have come along.)

I've been playing a lot of board games recently. If you're interested, at some point, in picking up a non-fantasy-like boardgame, have a look at Carcassonne, Ticket to Ride: Europe and Shadows over Camelot. I've had a lot of fun with those three games, and they're not too "gamey". :)

Cheers!
 

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