Doctor Futurity
Hero
Did not rescue the prince.
				
			I'm glad for you!Session turned into chatfest sunday.
(Monday: test results in: not cancer)
 ), and there is the DM and, including me, 7 players. Too many for my general liking. I thought it might go smoother using VTT (more automation and such), but the time it takes for anyone to do something means that if we all state what we are doing, and maybe get a resolve or roll, that takes a good 3 to 5 minutes; so at 4 minutes average there is about 24 minutes between me being able to do something.
 ), and there is the DM and, including me, 7 players. Too many for my general liking. I thought it might go smoother using VTT (more automation and such), but the time it takes for anyone to do something means that if we all state what we are doing, and maybe get a resolve or roll, that takes a good 3 to 5 minutes; so at 4 minutes average there is about 24 minutes between me being able to do something. BUT...and I mean this in the nicest way possible, a couple players are just...hmm... "not well suited towards my own preference of play-style". I like my games to be 'normal', with a dip into dramatic/intense, and unplanned/surprising humour. When a Player goes out of their way to be "dramatic all the time", or constantly trying to "joke around and act the fool" (even if he excuse is that it's "my character"...
 BUT...and I mean this in the nicest way possible, a couple players are just...hmm... "not well suited towards my own preference of play-style". I like my games to be 'normal', with a dip into dramatic/intense, and unplanned/surprising humour. When a Player goes out of their way to be "dramatic all the time", or constantly trying to "joke around and act the fool" (even if he excuse is that it's "my character"... ), it just gets to me sometimes.
 ), it just gets to me sometimes.