Describe your last RPG session in more than 5 words.

GURPS 4e Occult WWII.

Natural, time-tested substances. Very safe.
July, 1940. We are engaged in transporting the Duke & Duchess of Windsor from Lisbon to the Bahamas, where the Duke is to serve as governor. Because our aircraft, the Short S.30 Empire-class flying boat Cathay lacks the range for a direct Atlantic crossing, we have to go the long way around, down the coast of Africa, across to Ascension Island, then to Brazil, and working northwards up the east coast of South America, through the Caribbean to the Bahamas.

Today we played the flight from the Canary Islands to Gambia, and a day in Bathurst, the name at the time of Gambia's capital city. We had a Fw 200 "Kondor" looking for us, but managed to dodge it via concealment magic. It was last seen circling the spot where it would have intercepted us if we hadn't disappeared from sight and changed course. The concealment magic filled the interior of the aircraft with fog, and "Smith," our steward, served the Duke & Duchess some calming tea, which soon had them asleep, and staying that way until we arrived at Bathurst. Smith took them off to the Grand Hotel, and the rest of us slept on the aircraft.

Next day, the aircraft crew arranged for fuel - just about enough to get us to Freetown, which is all that can be had without waiting for it to be delivered by ship - and the Duke & Duchess engaged in their routine activities of drinking, socialising and drinking. Every European needs to drink lots of high-quinine tonic water, because malaria is endemic in the region. There's substantial variation in how much gin they have with it. Unfortunately, the Duke, who is not at all keen on being governor of the Bahamas, has arranged a safari up the Gambia river with one of the local hunters who was brought in to entertain him.

We can't have that. It delays him, exposes him to more horrible tropical diseases, and risks him straying into Vichy French Senegal, which completely surrounds Gambia. Smith came back to the aircraft to collect his "special medicines" kit, and the Duke is going to have a stomach upset and be advised to leave as soon as possible.

The other PCs are aware that Smith undertook a deadly vendetta against various Russian Bolsheviks in the 1930s, but have only hints that he has some private orders from Buckingham Palace. They are getting a bit concerned about the amount of (involuntary) drugs and (voluntary) alcohol that the Duke is consuming. The five word quote summarises the discussion with Smith on the subject.
 

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Time of the Gargoyle / The Tenement by Oscar Rios
In darkened corridors, rats scurry openly amid the filth. The air is hot and reeking, stale and stagnant, as though no breeze has ever passed through the structure. Many who dwell here are sickly, erupting in coughing fits that often bring up blood.

Two New York stories this week. In the first, the group was celebrating the opening of Manhattan’s latest club, The Gargoyle! And yes, the Gray Gargoyle might be history’s first masked vigilante to open his own themed nightclub, but when one has access to a derelict church, it just makes sense.

Gia C.M, New Jersey's greatest magician and newest member of the investigator’s team, performed on stage along with stuntwoman Lala Santinella.

Backstage, detective JP Diamond was following up on a hunch… when an old enemy came through a portal! The Enigmatic Illusionist, last seen in Paris, was back, but it was actually his younger self. And after taking the stage, he decided to kidnap the Gray Gargoyle… and sent him backward in time, before he could inconvenience crime lord King Solomon! (this could potentially undo the events of the very first written up adventure, Park Slope Snipe Hunt!)

The players recruited a nearby Devika, and in a hurry, they were at Solomon's old mansion. There, they found a time machine, and did some research to catch the crooks before they could make a mockery of causality!

The blackguards were hiding in New York just days after the 1929 crash. Fortunately, the players had jewelry on them, which they could pawn to get a taxi… and then push the driver into the passenger seat to give chase! After a criminal-thrashing, the group rescued the Gargoyle, who was happy to have Lala as a protégé but refused, once again, to let Devika into the prestigious Century Club. The teenager surprised everyone, however, declaring that she had built a much better club: her detective agency! And she didn't need a bunch of stuffy jerks’ approval. All she needed was the little things: , her million dollars and mystic powers.
***
If that adventure was fanciful, the next one was anything but. The group (Lala, JP, and lawyer Tácito U. Velasco) were sent to investigate the disgusting Buckley Arms tenement. They needed to get signatures from residents and photos of code violations, so they could sue the landlord for improvements.

Of course, the place was the dankest pit in Hell’s Kitchen. Overflowing mold, holes in the floors, rats by the hundreds, cockroaches by thousands, with a barely used heater and the worst bathroom New York had to offer. (Yes, bathroom, singular.)

Along with that, they had four floors of desperate tenants, not all of whom spoke English. Tácito won the affection of the building’s Hispanic children, who were impressed that he was a tough-looking Mexican lawyer in a suit. Lala won over the Italian immigrants; New Orleans native JP did wonders with the African population. But a good deed is seldom easy.

The owner, Mr. Grey (no relation to the gargoyle) was a despicable slumlord. His Black Diamond Gang made it clear to the residents that complaints would be dealt with violently. And if it weren't for the brave members of Ziegler Security Services, it would've ended there.

Unfortunately, those miserable pricks decided to mess with a war veteran, a stuntwoman and THE JADE JAGUAR! It was a 12-on-3 fight, but spurred on by the cheering children of the apartment complex, Tácito delivered his second favorite type of justice: street justice.

The players filed their report, and were waiting in the ZSS office when a phone call came in. Mr. Simone, Grey’s representative, came in with a sleazy settlement offer, most of which would be paid to the investigators. Wise-ass JP and his parrot Tango antagonized Mr. S… then handed the phone to their lawyer. Just in time for their enemy to threaten to
“…burn down your stupid headquarters, just like somebody did last time.”

Not the kind of thing you wanna say to an officer of the court.

Velasco was just as good inside the witness box as he was in the boxing ring. The Buckley Arms would get improvements, massive ones, and a top to bottom cleaning. Grey would get dragged across the front page of every New York paper. A warning to slumlords: fix their buildings or Pay the price.
 

GURPS Dungeon Fantasy, Pathfinder scenario:

"Sorry, m'am, we are neo-sensibilists"
Our GURPS Dungeon Fantasy campaign was often playing two scenarios at once. The player of our wizard is quite often busy with other things on Wednesdays, so the rest of the party would play a different scenario on those occasions. The GM wasn't at all bothered about continuity details, and the party is definitely less capable without the wizard, and could do different scenarios. When the campaign went on hiatus, the no-wizard party were in the middle of a scenario, and today we went back to it.

It's a Pathfinder scenario converted on-the-fly by the GM. Its title is apparently "Doom Comes to Dustpawn" and it concerns a crashed spaceship and cultists who want things from it. Today we met their leader and three generic cultists and talked to them a bit. The leader told us that the four cultists staying in the inn in the town of Dustpawn were working for her, and offered us rewards if we would go to the spaceship and retrieve something for her.

We weren't entirely convinced this made sense, and asked what she'd do with the item.

"Why, rule the world, of course. Hahaha! Hahaha!"

"Sorry, m'am, we are neo-sensibilists."

And the fight started. One cultist was eaten by a wall of tentacles she summoned; the other two fulfilled their aim of dying for the cult. She left through a black rectangle she summoned when the cultists were down, and the arrows started getting close. She left behind a journal that we can't read, but the cultists in Dustpawn probably can.
 
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Cold Vengeance and Haute Cuisine
“Three stars?” asked Thaza. “Sounds like a good play or a bad telescope.”

Times Square was packed, thousands of revelers ready to ring in the new year. Through the crowd pushed four determined faces: three Asian women and Rafe Lancaster.

Thaza O'Rourke, cat burglar extraordinaire, was a fellow New Yorker and an obvious choice. Devika Velyapur, his mystic bestie, isn't far away. But the newest companion might be the smartest and deadliest woman in China: Xiao Yun.

They were at the end of a two-day hunt to grab a kidnapping lunatic “Mad” Magni Brynhildjarson, who had nabbed Devika's best friend Ava Astor from a biathlon in Canada.

Mad Magni fled into the New York Times building, chased by the police… who soon turned and chased notorious swindler Thaza! Thaza O'Rourke had an advantage though: she dipped into the massive crowd, emerging a few minutes later with a half dozen “1935” disguise accessories.

In the building, the players found Magni… well, most of him. He had been nearly bisected by some kind of creature, who Devi sensed was higher in the building.

The group reassembled in the newsroom, and the former goddess of the Red Jasmine Cult made a powerful move… She reached for the light switch. It turned out the shadowy monster was lurking mere feet away!

Thaza, with the strength she learned from her ape family in Borneo, picked up a filing cabinet and put it between the monster and the group. Xiao Yun whipped out her jian, ran along the city editor's desk, lept off the cabinet and landed a backflip slash at the creature! (Xiao is the only adventurer in Ziegler Security history to have trained in wuxia.)

Devi tried a mystic whammy, but it wasn't very effective.

Rafe had a better idea. Having a contact at the paper, he ransacked his buddy’s desk for a copywriting magnifier. As the creature tried to use its spectral claws on Xiao, Rafe handed the glass to Devika. She used it to amplify her mystic senses and noticed that the creature had something strange and powerful in its mouth. Thaza rolled by in an office chair, and while Xiao held its mouth open, stole a coin from its slavering jaws. The creature vanished… leaving behind the bruised and unconscious form of Ava Astor!

The Chinese battle medic looked at the coin and drew on her knowledge of Norse mythology. The piece featured Loki and the reversed Uruz rune, which signified a curse of un-health. Devi had the idea to get the coin as far away from Ava as possible… the fastest way to do that was the elevator.

The two of them headed to the top floor… before realizing it was occupied by people who were about to drop The Ball! Maybe the next floor down would be better.

Down on the street, New York's finest noticed the lights on and entered the building… Only to find Magni's corpse! Thaza did the smart thing. She turned off the lights, locked the door, and waited for Devi’s phone call.

Moving the coin didn't help, and it couldn't be destroyed. But the group had acted fast: they were able to escape from the building as fireworks went off and thousands of people drunkenly sang Auld Lang Syne.


A few days passed, and the world's greatest specialists couldn't rouse Ava Astor. Even analyzing Magni's manifesto didn't help. Things looked bleak, until the players heard a vaguely familiar voice, inviting them to France as soon as possible.

Unfortunately, there was something else delivered minutes later.

“Are you Rafe Lancaster? You’ve been served. This is an injunction naming you a person of interest in the Time Square slaying. You're not to leave the state for 30 days.”

Rafe, master of discretion, waited until the process server left before getting on the phone, calling the bench judge, and asking about his reelection fund. A few minutes later, and the group was packing for France!

This adventure was in Lyon, not Paris. It's worth noting that the 1930s were a great time for French cuisine… Because the Michelin tire company, which used to simply ‘star’ good restaurants, introduced the three star rating. The group’s mysterious benefactor wanted to meet them for a sumptuous five-course meal at La Mere Brazier. The person's name?
Marlene_Dietrich_in_Shanghai_Express_(1932)_by_Don_English.png

Marlene Dietrich!

The screen legend had been following Norse coins from another direction. It turned out Magni had a brother, Stig, a much more competent sorcerer. And he was in line with a powerful buyer…a ranking officer of the Third Reich. Marlene knew that they would meet in the restaurant in two days, but didn't know either’s face or voice.

This led to one of the funniest but tensest clashes of the campaign. The group had to stay undercover in one of the most efficient restaurants in the world. Egotistical Rafe, who knew his way around an omelette, volunteered as sous chef. Xiao, one of the most educated people in the Middle Kingdom, worked as a sommelier, while millionaire Devika donned her old disguise as Mexican busboy Diego. Thaza, whose experience in cooking was mostly rotating meat on a spit, decided to sneakily patrol the best dining rooms.

And of course, once everyone was in their positions, word came down that the Michelin critic was going to be in attendance tonight, jeopardizing the entire future of the restaurant!

The group had to deal with rush service, potential spies, and French customers. One jerk decided to yell at a server, so Xiao stepped in, absorbing the woman's cruel barrage placidly. After about 90 seconds of screaming, the medic looked at the customer in the eye and said the only sentence she knew en francais:

“I don’t speak French.”

In the kitchen, culinary legend Eugénie Brazier barked orders like a general. She was amused by Devika (“you look like my son in a school play”), and surprised by Lancaster, who was able to keep his station tidy and efficient while being yelled at in his second language. (He was lucky that Crafts is both the engineering skill and cooking skill!)

Thaza was in her element, sneaking through the restaurant and interfering with the sudden appearance of dead-eyed, dinner-suit-wearing thugs. She was able to outfox them repeatedly, and even had a line after disabling a magic dampening coin in the men's room.

“Ha ha. Women's was out of soap.”

Once the dampers were in the dumpster, it was easy enough to find Stig. Devika stepped up to the Norseman, took a piece of paper out of her pocket, and declared confidently:

“Stig Brynhildjarson? You’ve been served!”

His Nazi dining companion asked if this was a child's idea of a joke. Devi dramatically took off her mustache, explaining that this was a child's idea of justice!

… the Nazi responded by shooting Stig, stealing his magic coin, and fleeing. Unfortunately, he only made it to the parking lot before being wrapped, by Thaza, in a tablecloth, and falling under his friend’s escape vehicle.

That friend drove another couple yards before Xiao emerged from the restaurant and hurled a steak knife into his right tire. The Nazi crashed through the front window of an auto-repair store, dropping the coin. As Rafe disconnected the engine to prevent a fire, a figure rose behind him, Tall and white…Bibendum, the Michelin Man!
Yes, Stig had embodied the nearest avatar, which happened to be a monocle-wearing French tire humanoid! It started combat by spitting out a disgusting spray of gravel, glass, and vulcanized rubber.

Our beloved heroes fought smarter, not harder. Rafe used a hoist to grab the creature from above, while Xiao trapped his foot under a lift. They pulled the creature open, and Thaza reached into its mouth to remove the coin. Unlike the one in New York, this showed Laufey, mother of Loki. and a mother coin, when destroyed, could sever the power of the others.

All that was left was making sure the Michelin reviewer didn't see the bloody brownshirt-remains in the parking lot. Fortunately, the restaurant had a back door and very discreet valets.
***
Back in New York, Ava was feeling much better, sitting up and complaining like always. She was already calling organizers to get a re-run of the biathlon.

For the rest of the group, it was time for a relaxing time in New York City. Which meant taking the subway, and getting dinner from the hotdog stand.
 

AD&D 1.2e, Avalon campaign:

Have we best priestess on world?
Avalon is infested with portals to other worlds, which open and close randomly, but has a smaller number of "nexus points", which can be controlled. Our wizard is learning to control one, which involves going through it and then practising controlling it from the other side. This uses up all her spell capacity, so the rest of us have come along as guards and to experience a different world.

It's a bit strange. There is eternal twilight, but the plants are healthy. There is "another place" where there is day, and people, but our information about that is from animals that can move between the places, and wasn't terribly precise. Of our four clerical spell-casters, three have no connection to their deity, but Aster, our priestess of Artemis, apparently had a connection, although she can't draw on it to cast spells.

Then someone came along to ask if we were going to be good neighbours. The two previous magicians who have owned the Avalon side of this nexus were someone else's PC, Kymorelle, who was very annoying, although better than the first owner, who hunted the local rare creatures (unicorns, dragons, etc.) to experiment on, and was a bad neighbour. We were clear that we wanted to be good neighbours and asked more about the world.

The visitor is a werewolf, who regards that as a curse from the gods. He usually lives on the day side, but comes to the dark side at full moon, when he has to be a wolf, because that's magic, and day-siders dislike magic. The continent is Artemisia, one of eleven continents on the world, each apparently worshipping a different pantheon. The geography is the same on both sides, although the population is very different. Moving between day and night sides is easy, when you know how: pass through any kind of doorway or symbol of such, chanting a verse that askes Hecate to move you.

Aster is a L12 priestess of Artemis, and it appears she may be the most accomplished one on the planet at present. The wolf asked if she wanted to visit dayside, and she's interested. Our other clerical spellcasters are a paladin serving The Knowing God, which is apparently unique to Avalon, a priest of Mammon, and a 2e Ranger who worships Aldrya, the Gloranthan deity of elves, plants and related matters. It's quite plausible that none of those are worshipped on this world. OOC, it's apparently a world designed by many users of Campaign Cartographer.
 

[SOLO] D&D BX - Converting L1 The Secret of Bone Hill.

Session 1 • Greyhawk, Eastern Coast

Lothar, the fighter; Segure, the cleric; Trevick, the thief; and Zobodan, the magic user, become acquaintances on the ship that crosses Spindrift Sound towards The Spindrift Isles.

Once in LoReltarma, Segure reveals she must deliver a letter from her superiors to Abbot Qualton in Restenford. The cleric will pay 20 gold pieces to Lothar, Trevik and Zobodan for protection during her travel. They agree. It's a three-day journey. On the road, they fight Gecko lizards (2), are ambushed by Kobolds (6), spend a night with Traders (2), cross paths with gnomes and then later with dwarves.

In Restenford, they rent a room at Falco's Taverns (3 stars). As promised, Segure gives 20 gold pieces to her three fellow travellers. That night, Trevick wages five silver pieces against Gap, the local dart-throwing champion. He loses. The next morning, Segure delivers the letter to Abbot Qualton. The abbot is secretly paranoid (mental illness). He requests Segure investigate a burned-down guard post at the edge of town. She accepts. Qualton secretly hopes for her demise. One less enemy to worry about.

Segure asks Lothar, Zobodan and Trevick if they wish to investigate the guard house with her. Each of them, having a secret reason to be in Restenford, accepts.

In the burned-down guard house, Trevick finds a secret trap door leading down to the caves below. After climbing down a rope set up by the thief, the group come face to face with two skeletons!

[ I use cards numbered 1 to 10 for initiative, each round. It makes solo combat less predictable. ]

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Operation: T*R*U*S*T Fall
“Your mother already signed. And who do you trust more: your friends, or your mother, me, and the United States of America?”

This week, the players defeated an armored division and lost a fight to a janitor. April 1935 really is a land of contrasts.

The first land was the tiny European nation of Borgovia. Prince Regent Arthur III, last seen when the gang was in Monaco, was interested in modernizing his nation’s military. Being a 13-year-old, he was also interested in re-igniting his tumultuous romance with Devika Velyapur. So if Rafe Lancaster wanted to make money, he and the group would need to arrange the perfect date.

It started well, with a lakeside picnic and horseback riding. There was a trip to the market, which was interrupted by rainy weather… And artillery fire.

It was a motley group. Wuxia polymath Xiao Yun, underestimated and extremely observant 12-year-old Janie Voss, and obnoxious academic Winston Callahan, pilot of the Spectre. He and millionaire industrialist Rafe redlined to the aerodrome. Xiao was assigned to take care of Miss Voss, and clambered from street level to the rooftops.

The airfield was under artillery attack, but Rafe's latest plane didn't need a runway… it had VTOL technology. He grabbed the radio and began reaching out to Lancaster Industries Europe. Any chance they could test out some of the new planes by taking out the enemy’s supply lines? They agreed they could, and everything was hunky-dory… until bullets started flying in the sky, too.

Back in town, Borgovia’s royal guard was pinned down by sniper fire. Xiao used her flying crane kick, jumping along rooftops before jumping across 30 feet of pure air… landing on the other side with a flying knee to the shootist’s skull. The sniper’s uniform was Austrian! With the path clear, she needed to get little Janie to the castle’s radio room!

A few hundred feet away, the 12-year-old signaled Lancaster's plane with a scrap of glass. She couldn't see the artillery directly, but she had triangulated it based on impacts. Unfortunately, Rafe’s personal flyer wasn't equipped with air-to-surface munitions. Instead, Callahan used some of the “for sale” equipment to create an impromptu bomb bay. In one pass, they were able to take out the attackers’ artillery. They could start on the tanks, until a bullet clipped through Rafe’s plane…

Janie, sprinting in her tea party dress, finally made it to the radio room, calling all defensive positions and coordinating the battle.

The western flank had been pushed in, which was a problem, until Xiao leaped from the top of an apothecary into the middle of an infantry formation. Backed up by local security forces, she cut them into ribbons and started a rout.

Rafe white-knuckled the throttle, barely avoiding more bullets from the Austrian air support. He held the yoke steady so that Callahan could take the controls, then hustled to the tail-gunner seat. He wasn't trying to take them down, simply distract them, as Callahan flew them into the range of the Borgovian anti-air defenses. Flak riddled the enemy planes.
Callahan chimed in:
A heck of a sales pitch!

Between Janie’s organizing, Xiao’s sword, and air superiority, the invaders were quickly repelled.
Devi had warmed up to Prince Arthur, but Janie asked a very observant question.

“Would you like him if he didn't have a castle? If this country switches to democracy your husband would be just a European.”

Huh. not as much of a catch then!

***
After that debacle, Devika demanded her staff join JP Diamond for a mandatory vacation in San Diego. (Rafe was busy with all the new business.) The Hollywood Stars baseball team had just moved south, taking on a new name: the San Diego Padres. It was opening day and the Padres were playing at their gorgeous new stadium, 50 yards from the Pacific.

JP had his eye on this new left fielder, Ted Williams. The Navy had their eyes on JP. He was a distinguished war veteran, yes, but he also just publicly declared his love for a registered foreign agent. Frequent readers might recall his love Captain Ivanova's exploits: breaking a diamond cartel and turning it into a people’s collective, blowing up a Zeppelin factory in Berlin, and sabotage of Austrian military equipment with the help of Sigmund Freud.

The group wasn't subtle in their counter-surveillance. Callahan grabbed a notebook from a "base scout," and Little Miss Voss, after a series of incompetent lies, got locked in the janitor’s closet. When Xiao picked a fight under the bleachers with a group of Navy sailors, it was time to go. After a brief detour with one of their contacts (Callahan's rival professor Nochebuena), they correctly suspected that their planes were being watched… so it was time to take the San Diegan Surfliner up to the nearest Chinese enclave, the LA suburb of Alhambra!

There, they did some digging. The group pursuing them was called T*R*U*S*T, 'Theoretical Recon Using Sanctioned Techniques', a shady operation trying to grow itself in the Navy. Since they were only a short drive from the City of Angels, the players reached out to one of the best wheelers and dealers they knew… Atlas Pictures CEO Ronald Bloomvalt, last seen in "Terror in Tinseltown”! He pointed out that a secret organization wasn't going to shoot them in public, so they should invite them out of “the Plymouth of the West” and up to Hollywood.
The group’s outreach came back to bite them though. Without Maude Brown or Aldous Bingen’s knowledge of the town, someone had leaked the confrontation to the press. Hedda Hopper and a gaggle of newshounds lined the “ancient Roman Street” on the Atlas backlot, eager to see… Something.

T*R*U*S*T sent over some sailors with a request: all the players needed to pledge loyalty to the United States. Nobody fell for this, except for Janie, whose mom had already signed the form a week ago! The fast-talking corporal, Ebeneezer White, got her signature and posed for the press before the rest knew what happened. JP, who had served in the Great War, was especially offended that the government didn’t trust him.

The T*R*U*S*T-ees turn to leave, when a shot rang out. Everyone froze… But it turned out to be a movie shooting on the Old West street.

It wasn't a full defeat, but T*R*U*S*T had the group’s number. Soon, the players will have to find a way to strike back against something that doesn’t officially exist!

Janie Voss:
 

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GURPS Dungeon Fantasy, Pathfinder scenario

Giant frogs terrified by necromancer,
We were going along a path through "Old Frog Swamp" and were just arriving at the river when four giant frogs showed themselves. The two on the left of the party got missile fire from the Scout and chopping from the Knight, and weren't too much of a problem. The two on the right were only facing Narkron the Uncanny, and his clerical henchmen which looked like a significant problem.

Narkron is built off the Necromancer template, but explodes most of the cliches. He thinks of himself as a "Psychopomp," someone whose job is to make sure the deceased go to their correct afterlives, and has a Sense of Duty towards them. In D&D alignment terms, he'd be somewhere on the border between Lawful Neutral and Lawful Good. The things he does as an adventurer are backup fighter - he doesn't do a lot of damage, but he has some interesting defences - controlling undead, exorcising spirits, detecting and dispelling magic, Deathtouch, Rotting Death, and a variety of fear spells.

Giant frogs don't seem to be good at Fright Checks. One leapt into the river and swam away as if a giant heron was after it. The other went catatonic, and was dispatched with multiple axe-blows.
 

[SOLO] D&D BX - Converting L1 The Secret of Bone Hill.

Sessions 2 & 3 • Greyhawk, Spindrift Isles, Restenford

Days 5 & 6
Lothar, the fighter; Segure, the cleric; Trevick, the magic user; and Zobodan, the thief, took two days to clear the caves under the burned-down guard house. On the first day, they killed skeletons and a ghoul; and found secret rooms and hidden treasures. That evening Zobodan once again gambled against Gap, the dart champion and lost five silver pieces a second time.
They returned the next day to take care of the giant rat infestation. Back at the Falco's, Zobodan challenged Gap a third time and won! During the evening, Trevick learns of a bandit attack near the north bridge. Rumour says a band of goblins are responsible.

On day 7, the party searches for tracks near the bridge and the road. Zobodan finds tracks leading into a small forest northwest of the road. They find a small temporary camp inside, but whoever uses it is long gone. Lothar locates a set of tracks leading outside the forest toward the North. They follow the tracks and are ambushed by three goblins on the north side of an orchard. No one is surprised. The last goblin attempts to flee but is shot in the back by Lothar. Segure finds a set of goblin tracks going North. The companions climb the Bald Hill. Two hours later, near the top, Lothar locates the entrance of a cave. Weapons drawn, they enter. They see a lone goblin with a short sword.

[ I use cards numbered 1 to 10 for initiative, each round. It makes solo combat less predictable. ]

xCMFSlr.jpeg
 

Mythras post apocalypse one shot- killed fellow pc with fire

We were sent to find med supplies for our town. Along the way we fought a monstrosity the size of a king cab. The only significant wounded was a horse.

Proceeding to a city ruins, we dug around a high school looking for some wiring supplies to fix a radio for a soldier we found, the last survivor of his unit, and fought some dog-'shaped' chitinous things - we were still doing well. We salvaged the soldiers Hummer and stopped at a walmart and salvaged a flamethrower and ingredients for some molotov cocktails.

When we got to the med center, we entered through the Emergency but the place was covered in webs and we were attacked by some cat-sized spiders and I opened up with the flamethrower. It got kinda crazy, gunfire, fire, a couple of Molotovs, but doing okay. One of the other PCs ran into the middle of the room to melee a spider and was quickly surrounded. I got a shot off, setting 3 spiders alight. Then, a dog-sized giant spider joined in, the PC was unconscious and webbed up. I took as shot over the PCs head but rolled poorly and he was caught in it. then his Molotov ignited from all the fire and he took so much damage that all 4 limbs were crippled and the legs were actually burned off. We treated him for shock and might have been able to save him but we figured dying from the shock would be more merciful.
 

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