Describe your last RPG session in more than 5 words.

High, Wide, Handsome, and Burnt
“Come with me,” Ivo said, extending a hand. “Or that Filipino will kill you.”

October, 1935. Two Billings law enforcement officers have been found murdered in as many days. The ZSS have been hired by Zachary Left Hand, a policeman with the Office of Indian Affairs who lives on and patrols the nearby Crow Reservation. Having testified against both of the deceased officers earlier this year, the BPD has named him a person of interest, and Zachary believes it’s only a matter of time before they coordinate with the OIA and FBI to arrest him. Meanwhile, he has a job to do as one of only three officers patrolling a 3,500+ sq mile range that serves some 1,700 residents on tribal land. He needs the ZSS to help him prove his innocence and avoid the hangman’s noose for crimes he says he didn’t commit.
***
It’s all JP Diamond can do to hold the group together. Calvin Davino is looking for a fight, Ivan “Ivo” Kochev is looking for a payday, and JP’s boss Devika is a temperamental, yet super-friendly egomaniac.

The group arrives in town as police investigate a third officer’s murder. Ivo sneaks in, and finds out that the cops are rounding up a posse for mob justice (against Zachary Left Hand). Instead of a car chase though, Devi ‘lets the telephone do the running’, finding out their contact is out of office on local business.

The group speeds through big sky country, marveling at the beauty while driving as fast as possible. When they arrive, a Crow addict, William, has his mother at knifepoint. Zachary tries to talk him down. Not one for subtlety, the former goddess of the Red Jasmine cult employs her mesmerism. As strung-out Billy crumbles to the ground, the group introduces themselves… and note the giant dust cloud on the horizon.

Our heroes flee vigilante justice and stash Zachary until he can be exonerated. From there, it’s a journey through high society and tribal bureaucracy. It’s not just white versus native: even Canadian Cree are involved, hoping to get laws changed so they can drill for oil on the Crow rez.

The foursome has to split up repeatedly, which goes well and not so well. JP is up to the task of interviewing a local rummy; Calvin and Ivo, tasked with ‘talking to the son of a prominent witness’, engineer an unnecessary kidnapping. Lies stack upon lies, until JP intervenes. The detective gets the suspect alone, a few minutes after the suspect starts a morphine drip. From there, New Orlean’s toughest PI scares a confession from the addled user. Devi helpfully types up the confession and has the guy sign it.

Then, they bring the other two along, using the confession to trade up the chain. The next crook reads it… And rips it into pieces. While Devi argues that what he just did was a felony too, Calvin jumpkicks the guy in the head.

“The perfect jumpkick,” explained the mercenary. Ivo began falsifying the room for a self-defense verdict.

The ZSS tracked the killer to the Billings police station. (Not before Calvin beat up someone else unreasonably, he's "made for action".) It turned out the police killings were the work of a mystic revenant, looking for justice the oldest-fashioned way.

The building was filled with smoke, and the trio of adults was happy to fight through the panicking officers. Devi’s eyes emerged from the smoke, glowing purple.
One of the officers holstered his pistol, nodding his head in apology. “Sorry, Miss Velyapur, may I go?”

The teen boss interposed herself between the killer and their intended victim, the jerk police chief. Reluctantly, Devi made the argument that revenge killing was one of those things that you start and you never stop. The argument was only partially convincing, until JP shared his experience as someone who had traveled to the land of the dead, and back, then there and back again. The killer relented when she found out that her quest would lead to the hanging of Zachary Left Hand, the territory’s best lawman.
Because the entire police force was involved in the conspiracy, the group had to bring in federal authorities and start a media circus.

Ivo scoffed. “Murder, revenge, cold blooded score settling. And all for what?”
“Tremendous publicity,” replied Calvin.

[Just look how many aspects ended up on the table. Busy session!]

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[solo AD&D 1e • 06] The Dead Plains
The party explores the secret section of the dungeon. They fight rats, hobgoblins and a ghoul. They find an evil cleric level 3 and his two hobgoblin henchman. When the two hobgoblins are put to Sleep by Morandiel, the cleric flees. A chase ensues. Vorandiel finds a secret door. Mornandiel uses his last clue (secret password). The cleric is waiting for them in a circular room with 6 skeletons. He Curses the party. The fight lasted four rounds. Everyone is wounded but the evil cleric, targeted by two Magic Missiles and sharp blades is no more.

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Treasure: Longsword +1 (for Breogan), Ring protection +1 (for Morandiel), Potion (unidentified, for Vorandiel), 250 gps worth of gems and 50 gold pieces. A journal, ink bottle and pen.

Morandiel the magic-user reaches level 2. Vorandiel the thief reaches level 3.

The party did not find The Warrior Heart artifact. After an hour of study Morandiel deciphers the cleric’s journal. He finds (2) clues. One of them indicates there is a lower level to this dungeon. The companions decide to rest in the secret room. The evening and the night are uneventful.

TBC
 

The Ellis Affair by Lisa Steele

Yokohama is a charnel house: the streets, canals and waterfront are filled with the dead and the stench from decomposing bodies is unbearable. It is estimated that more than 200 foreigners lost their lives there. Most of the dead and injured among the Yokohama foreigners were those who were caught by the earthquake and fire while shopping in the downtown district. Thousands of the terror-stricken natives drowned in the canals when seeking safety from the raging inferno which followed the temblor. The earthquake left great gaps in the pavements and wrecked most of the buildings. Fire, which started in numerous places at once completed the destruction. — Meriden Morning Record

[I’ve run this one a few times, kind of surprised I never wrote it up for the campaign! Fate: Worlds in Shadow came out in 2013, so it’s possible all the times I ran it were before 2023.]

The adventure starts with one of the worst earthquakes in world history. Trying to escape the city we have a new “hero”, Sicilian mafia princess Viola Violeta. She joins all-American hick Clara Tate, mafia-affiliated magician Gia CM, and Wuxia healer Siao Yun.

The group gets lured into a gunfight outside one of the few remaining buildings, The Specie Bank, and from there are drawn into a web of intrigue. Somehow, Chinese crime lord The Octopus, a wealthy German pacifist, and a Japanese secret agent are all collaborating on some kind of earthquake device.
The group follows the trail to Shanghai on Viola’s yacht, where they play nice with the Green gang, then split up to follow two pairs of leads. The Americans head to a Japanese nightclub, Sakura, while the Mafiosa and the street fighter talk to weapons manufacturer William Sykes. He's eager to chat up the beautiful ladies, and he has something they're really gonna want to see… photos of The Octopus's ship! He's so nervous his hand is shaking… Actually, the building is shaking!

Sakura is filled with gorgeous men and women, and has a glass-bottom dance floor over a giant fish tank. Gia is used to playing footsie with gangsters, and realizes The Octopus is actually one of the geishas. The Octopus has so much fun, in fact, she tells the New Jerseyite that she's >not< going to drop out the floor and subject her and her companion to the deadly octopus below.

“Wait, are you saying don't touch this lever, or don't not touch this lever?” Said Clara, her Chinese clearly lacking.

She pulled the lever, retracting the dance floor. This caused the gang leader to flee and everyone else to swim for their lives!
***
Syke’s fishtank wobbled on his desk, moving entire feet at a time. Viola looked out the window, and found someone aiming a strange, futuristic machine at the building. Was that an earthquake gun? Without hesitation, Xiao leapt from the balcony, ran down the collapsing fire escape, and landed on telephone wires. She almost got up to the figure… When he leapt onto another pair of wires, running the opposite direction!
***
Clara and Gia were able to evade the cephalopod, barely. The illusionist evacuated the club, while Clara used a little bit of street smarts: most guns will fire at least once underwater, and octopi hate being shot! The creature thrashed, destroying the wooden furniture that had fallen into its tank!
***
The earthquake began warping the walls of Sykes's building. Violeta, always observant, told him to bring out some prototype guns, and begin shooting her way through the drywall. Nearby, Xiao had a choice to make, as the perpetrator through the device down a chimney. Should she go after the suspect or the evidence?
***
Gia flung deck of cards into the creature’s eye. Clara, driven by a fierce survival instinct, swam through the debris and pulled the lever to close the tank and restore the floor!
***
It was sheer willpower that got Viola through the crumbling building. Choking back clouds of plaster, ignoring electrical burns, she got to the front door… And yelled at the assembled bystanders that if they knew it was good for them, they’d get out of her way! Some threats transcend language.

Xiao pursued her perp, getting close enough to recognize him from her old dojo. They traded information, and he warned her to avoid interfering with the destruction of the vile world’s navies. She returned to where the device was pitched, but Viola had to pay off the man. Anything strangers would dump into his house and then come back for it was worth money!
***
The group put their heads together, and discovered the villains’ plan. Using a powerful earthquake device, the pacifist was going to create waves big enough to destroy everyone but Japan's Navy, using the Octopus pirates’ boat! The group pursued the pirates and the best vehicle they had available: Viola's smuggling yacht.

Once they got there, things went weird. Clara and Viola headed below deck to rescue prisoners. Xiao brawled her way across the top deck, battling dozens of roughnecks with the sheer power of her cultivation. Gia sidled up to the best-dressed person on the boat, presuming him to be the representative of Japanese intelligence. She utterly flummoxed him with lies. By the time she was through prevaricating, she was able to get her hands on the earthquake machine… And make it disappear! Hey, it had worked on that weather control device in Chicago!

His mission failed, the agent fled. (Interestingly, this is the canonical origin of Ito Takagi, a.k.a. the Sinister Skull!)

The pacifist surrendered as his plans evaporated around him. Xiao came in for a supportive hug… Before hitting him with an ancient Chinese Vulcan nerve pinch.

Gia got in the last word.
“See you in jail, unwitting dupe!”
The module has great art btw:

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AD&D 1,2e, Avalon Campaign:

Planning new strand of campaign.
The PCs we've been playing since spring 2020 are now between 19th and 14th level, and the GM is finding it hard to challenge them. Yesterday was devoted to establishing the framework for a new campaign in Avalon, in a different part of the continent. We plan to keep on playing the current characters for a few sessions while the GM fills in details of the new area, and then switch to playing new characters at about 2nd level.
 

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