Dragonbait said:The terms are an interesting idea, but the only time I've seen them used is in reference to video games. My issue is that the terms mean slightly different things with different video games and there has not been a clear definition of what the designers mean when they are referencing these titles. I wonder if these will be official D&D terms used and defined in the PH, or are they just being used in the prep to 4E to help people visualize the new roles of classes, and they will be dropped when the PH comes out?
Rodrigo Istalindir said:Why don't we just call them Tank, CC, Nuker, Buffer and be done with it? At least that way everyone knows what's what.
My theory is that the abilities you spend your actions to execute will be divided into two categories: inside and outside your role. I think that the maneuvers outside your role will be decent, but you'll get a greater return on your investment (so to speak) on the moves inside your role. For instance, one blog entry mentioned a cleric that actually spent actions on healing instead of relying on passive or triggered abilities. I think that that this cleric healed larger amounts as a result. Theoretically, the fighter will have some maneuvers that are very protection-oriented and will offer more protection than maneuvers a striker would get, for instance.Intrope said:Also, I suspect (rather strongly!) that any character can be built in a way that moves it out of it's native role, too.
I don't see where that belief comes from. Fighters could never heal, buff or control the battlefield, why should they now, when the roles are becoming more emphasized?chitzk0i said:My theory is that the abilities you spend your actions to execute will be divided into two categories: inside and outside your role. I think that the maneuvers outside your role will be decent, but you'll get a greater return on your investment (so to speak) on the moves inside your role. For instance, one blog entry mentioned a cleric that actually spent actions on healing instead of relying on passive or triggered abilities. I think that that this cleric healed larger amounts as a result. Theoretically, the fighter will have some maneuvers that are very protection-oriented and will offer more protection than maneuvers a striker would get, for instance.
Anthtriel said:I'm sure fighters can play a little more defensive or a lot more offensive, and wizards will probably still get some legacy spells that fit into different roles. But I very much doubt that anyone can outdamage the Striker, outheal the Leader or outtank the Defender, no matter the build. Otherwise you risk another Codzilla.
Sounds like a good theory.Odysseus said:My theory is that roles are going to define hit dice, bab, and at will abilities.