Klaus
First Post
I agree with Queen_D!Queen_Dopplepopolis said:I'm just curious to know how people describe their action while gaming?
For example - if you're going to attempt a bluff... do you roll first and tailor your bluff to
your roll? or do you explain your bluff first and then roll?
I generally prefer to roll first, explain later. I think it makes more sense to tell a stupid bluff when you roll a 5 then to simply have the DM say "It doesn't appear that Mr. Jones believes you." The same goes for describing combat. I generally roll the dice first and base the "flavor" on the result of the roll. (I run up to him, daggers out! *roll the dice - result 2* ... and stumble on the way and am unable to attack him!)
Role-Playing doesn't mean having things go the way you describe, but making up stuff on the fly to suit the situation. If you want to reward Role=Playing, don't assign a mechanical bonus for well-played bluffs or diplomacies. In the roll first, describe second, the DM should reward bonus XP to players who act out the dice result.
In a Shadowrun game I played a human mage raised by the Yakuza, but then excoriated for being gaijin. In a mission in Germany, I used a illusion to appear as an employee of the german factory. I role-played out the navigation of the complex, and just as it looked like the team would make out of the factory without any incidents (where's the fun in that?), I (the player) had the character slip on his german, inserting a 'Hai!' (japanese for yes) instead of a "Ya!" (german for yes). That way a guard got suspicious and we had to retreat, guns ablazing. Now THAT was fun!